A band of fearless chickens flock together to save poultry-kind from an unsettling new threat: a nearby farm that's cooking up something suspicious.
Dug, along with his sidekick Hognob, unite a cavemen tribe to save their hidden valley from being spoiled and, all together as a team, to face the menace of a mysterious and mighty enemy, on the turf of an ancient and sacred sport.
The enthusiastic Pirate Captain, along with his rag-tag crew, sets out to beat his bitter rivals. The chaotic adventure takes them from exotic shores to Victorian London, and from a haplessly smitten scientist to a diabolical queen.
Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!