A retired mother becomes increasingly devoted to “The Jakrak Society", a cult that believes in healing through palm energy, as her illness persists. While her daughter forbids her from joining.
A group of friends stumbles upon an ancient board game hidden in a remote temple. Once the die is cast, a vengeful spirit is unleashed, turning the game into a deadly trap. To survive, they must figure out how to end it before they become its next victims.
Nut, a young nurse, returns to her hometown to care for her recovering mother, but she encounters a terrifying case that involves Mac, a boy who is believed to be possessed.