Jeu vidéo : le meilleur est avenir
AEOLUS
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
Minecraft: The Story of Mojang is a feature-length documentary that follows the young company over the course of its first year as their profile expanded across the world stage and into the homes of millions of gamers. Featuring insights from industry icons, journalists, tastemakers, and players profoundly impacted by the game, the film serves as a time capsule for one of this generation's most unorthodox success stories.
Chinatown Fair opened as a penny arcade on Mott Street in 1944. Over the decades, the dimly lit gathering place, known for its tic-tac-toe playing chicken, became an institution, surviving turf wars between rival gangs, changing tastes and the explosive growth of home gaming systems like Xbox and Playstation that shuttered most other arcades in the city. But as the neighborhood gentrified, this haven for a diverse, unlikely community faced its strongest challenge, inspiring its biggest devotees to next-level greatness.
Promotional video depicting the company history of Japanese video game manufacturer SNK up until 1992. Creator of many arcade games, the Neo Geo Multi Video System (MVS), Hyper Neo Geo 64, Neo Geo Advanced Entertainment System (AES), Neo Geo CD and the Neo Geo Pocket.
CONFIDENCES is a 2016 documentary proposing to understand where the future of video games. Meet video game professionals who will offer their insights, unveiling a new perspective on this sector, seen from the inside.
An anti-western propaganda film about the influences of American visual and consumption culture on the rest of the world, as told from a North Korean perspective.
Viewers are invited to take a 30-minute journey through the creativity-first approach heralded by Telltale's expansive catalog. From their adventurous takes on cinematic classics such as Back to the Future and Jurassic Park to their well-received Minecraft spinoff, Telltale has paired clever marketing with equally clever storytelling to build an unparalleled voice in the video game industry. As many users move toward a more streamlined future in which movies, music, games, books, and all forms of consumable media are simply one multisensory experience, Telltale remains at the forefront of the innovation conversation.
Retro Gaming Volume One
Video and computer games represent a $6 billion a year industry. One out of every ten households in American owns a Sony Playstation. Children who own video game equipment play an average of ten hours per week. And yet, despite capturing the attention of millions of children worldwide, video games remain one of the least scrutinized cultural industries. Game Over is the first educational documentary to address the fastest growing segment of the media through engaging questions of gender, race and violence. Game Over offers a refreshing dialogue about the complex and controversial topic of video game violence, and is designed to encourage high school and college students to think critically about the video games they play. - See more at: http://www.mediaed.org/cgi-bin/commerce.cgi?preadd=action&key=205#sthash.f6Cram5T.dpuf
8 BIT is a hybrid documentary examining the influence of video games on contemporary culture. A mélange of a rocumentary, art expose and a culture-critical investigation, 8 BIT ties together seemingly disconnected phenomena like the 80’s demo scene, chiptune music and contemporary artists using machinima and modified games. Produced in NYC, LA, Paris and Tokyo, 8 BIT brings a global perspective on the new artistic approaches of the DIY generation which grew up playing Atari and Commodore 64. 8 BIT insists that in the 21st century Game-Boy rock, machinima and game theory belong together and share a common root: the digital heritage of Generation X.
Over the course of August 1997, interviews were shot for a video documentary entitled Stella at 20: An Atari 2600 Retrospective. The founders of Atari, the original engineers, the famous programmers, and some lesser known programmers were gathered together to look back on the system that launched the home videogame industry. Volume 2 focuses on the individual programmers, their background, and in-depth discussions of the games they created, covering all eras of the system.
Follow the rise and fall of the King of Arcades as one man pursues his dream against all odds. The King of Arcades details the life and times of punk rock musician and classic arcade collector Richie Knucklez, on his journey to cultural prominence when he takes his passion for collecting to new heights by opening an arcade business in Flemington, New Jersey, only to watch it fall in the wake of economic hardship.
A documentary on classic video arcade collectors across North America. Those who were the first to look into the neon haze of a vector/raster screen and fall in love. The first quarter poppers, the "vidiots" who never grew up.
From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.
Imagine a world where video games reign supreme. Five story buildings filled with arcade cabinets, old and new, inundate the streets. Welcome to downtown Tokyo, Japan. A place where the arcades of the 80s and 90s not only still exist, but thrive and have evolved into an elaborate, unmatchable gaming experience. 100 Yen is a historical documentary about the evolution of arcades and the culture surrounding it - from the birth of arcades to the game centers that still thrive today. With a predominant focus on the three major arcade genres, Shooting games, Fighting games and Rhythm games, 100 Yen explores the culture and evolution of arcades through the past and present. Featuring interviews with industry professionals, game programmers and designers, casual gamers and gaming icons from Japan, Canada, and the USA.
Over the course of August 1997, interviews were shot for a video documentary entitled Stella at 20: An Atari 2600 Retrospective. The founders of Atari, the original engineers, the famous programmers, and some lesser known programmers were gathered together to look back on the system that launched the home videogame industry. Volume 1 contains a roundtable discussion on the origin of the 2600 itself, from concept to finished product, as well as musings on the rise and fall of Atari and changes in the industry then vs. now.
This film follows several independent game developers (Jason Rohrer, thatgamecompany, Douglas Wilson, Zach Gage, Aledander Bruce) examining why they make digital games. The film delves into their creativity and explores some of their thinking and design strategies. Game developers operate in terrain that demands both programming logic and aesthetic quality. The work is hard, however that's what they want to do. The film explores how the developers go deeper into the notion of entertainment and discovery.
Two men and one woman addicted to videogames are interviewed to tell their stories. In this documentary, they are animated characters resembling the ones on computer games.