Wasteland is a five-part anthology film that deals with isolation, mental illness, and the subjectivity of reality. Each of the five parts can be watched individually, but when viewed in sequence, each story brings out a more interesting and distinct context to its respective pieces.
The unlikely friendship of a boy, a mole, a fox and a horse traveling together in the boy's search for home.
Oliver doesn’t have a family so he steals one.
Shaina lives 600 years in the future. War, greed, prejudice, poverty, pollution, violence, loneliness, depression – these are things that she’s read about in history books. When an accident in a physics experiment sends her on a time-travel journey to our times, she assumes that everyone around her is honest, generous and caring, as she recruits the help that she needs to get back home.
"The Boy Of The Fish" follows Noon, a young boy living in a Syrian refugee camp, who finds solace and a sense of freedom in a whale-shaped doll he names "Bahr." Set against the challenging realities of camp life, Noon’s journey is both a story of resilience and a testament to the boundless imagination of childhood. Through vivid symbolism and a unique soundscape, the film explores themes of loss, hope, and the longing for freedom amidst confinement. Shot entirely on an iPhone due to restrictions in the conflict zone, the film combines raw authenticity with poetic depth to capture the emotional landscape of a young soul navigating adversity.
An old man recounts: I have always worn glasses. Even in the camp, I managed to keep them. We feared the night almost as much as the day. One night, they brought in a newcomer, a bearded man. His drawings over the days had become essential to us. The guards did not understand that only death would prevent him from drawing. All that remains of the camp is this piece of wall, with his last drawing, which he called "Ligne de vie (Lifeline)."
This is a classing Jordan animation, primarily in B/W, with touches of color. Actually, the engraved art work was film on color negative, so that subtle variations in tone are recorded. The mood--enhanced by John Davis' original music--is dream-like. It is both lyric and crackling, producing a kind of anticipatory tension. The scenes, in the usual Jordan manner, follow the surreal principle of placing objects and people where the ought not to be, and making movements that in the waking world are impossible. Each scene is a kind of drama from another world.
When 9 first comes to life, he finds himself in a post-apocalyptic world. All humans are gone, and it is only by chance that he discovers a small community of others like him taking refuge from fearsome machines that roam the earth intent on their extinction. Despite being the neophyte of the group, 9 convinces the others that hiding will do them no good.
A five-year-old named Grace creates an imaginary friend, because her parents only pay attention to the new baby, Tony. Now at 35, his sole friend reappears to help her.
Suicidal poet Archy tries to end his life by jumping off a bridge, but awakens to find he has assumed the life of a cockroach and has become a part of a community of creatures living in a newspaper office. He also discovers that he can still write poetry, using a typewriter, and begins to enjoy his new life. Archy develops deep feelings for the lovely but self-destructive cat Mehitabel, but will have to fight to win her from bad-boy tomcat Bill.
ALEXANDER THE GRAPE, an unfinished cut-paper animated short from Jim Henson from 1965, relates the fable of a young grape with big ambitions who learns that it is better to accept yourself than to try to be something you are not. The short was reconstructed from film and audio elements; images from Jim’s storyboard fill in missing segments of the animation.
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.
One person makes the long and difficult journey towards finding their own beauty. In trying to mimic the beauty of others around them, they repeatedly fail at their attempts to be something they're not. Only when they muster the courage to look inward, do they find what they were looking for all along.
Po and his friends fight to stop a peacock villain from conquering China with a deadly new weapon, but first the Dragon Warrior must come to terms with his past.
In this episodic animated fantasy from France, an art teacher interprets a series of six fairy tales (each involving a prince or princess) with the help of two precocious students. Princes and Princesses was created using a special style of cutout animation, with black silhouetted characters performing the action against backlit backdrops in striking colors.
Oscar Diggs, a small-time circus illusionist and con-artist, is whisked from Kansas to the Land of Oz where the inhabitants assume he's the great wizard of prophecy, there to save Oz from the clutches of evil.
A surrealistic fantasy based on the 15th century woodcuts of the dance of the dead. A film experiment that deals with the photoreality and the surrealism of life. A collage-animation that cuts up photos and newsreel film and reassembles them, producing an image that is a mixture of unexplainable fact (Why is Harpo Marx playing a harp in the middle of a battlefield?) with inexplicable act (Why is there a battlefield?). It is a black comedy, a fantasy that mocks death ... a parabolic parable.
Hare enlists four brave friends to help him reclaim his home from the wily Fox.
An animated adaptation of Poe's famous short story.
Santa, an eight-year-old girl from the desolate Bolivian Altiplano, embarks on a rollercoaster journey to take her mother from a life of misery into paradise. The two of them made a pact: when her mother passes, the girl would follow the stars and carry her body across the desert toward heaven, a place they are certain is physically real. Crossing the wilderness, Santa encounters a group of female wrestlers that help her on her way. Also, a gruff policeman who arrests Santa but soon suspects she has magical powers. He decides that to achieve his own salvation he must join Santa on her quest beyond the horizon.