This introspective short animation takes place In the village of Carcross, in the Tagish First Nation. Neighbourhood pillar Grandma Kay tell the local children the tale of how Crow brought fire to people. As the story unfolds, we also meet 12-year-old Tish, an introspective, talented girl who feels drawn to the elder. Here, past and present blend, myth and reality meet, and the metaphor of fire infuses all in a location that lies at the heart of this Native community’s spiritual and cultural memory.
In a remote and seemingly peaceful province of Ilaya, there lived two teenagers who explore their lives as the world around them grows darker.
Creating a universe between two small pieces of Cardboard. When Jack and Jill of Cardboard City are separated by Jill's torrid illness, Jack must think outside the box to assure they will be together again.
Asterix and Obelix depart on an adventure to complete twelve impossible tasks to prove to Caesar that they are as strong as the Gods. You'll roar with laughter as they outwit, outrun, and generally outrage the very people who are trying to prove them "only human".
The second part in a two-part anime film project adapting the "Sixth Singularity - Divine Realm of the Round Table: Camelot" story from the game.
Taking inspiration from 20th-century avant-garde experiments in graphical sound generation, the entire image in O/S functions as an optical soundtrack. Abstract motion becomes sound.
Adventure awaits 12 year old Brendan who must fight Vikings and a serpent god to find a crystal and complete the legendary Book of Kells. In order to finish Brother Aiden's book, Brendan must overcome his deepest fears on a secret quest that will take him beyond the abbey walls and into the enchanted forest where dangerous mythical creatures hide. Will Brendan succeed in his quest?
The wandering knight, Bedivere, reaches the end of his journey. It is A.D. 1273 in Jerusalem. The Holy Land has been transformed into a massive desert and its people have been forced out of their homes as three major powers wage war with each other in this wasteland. The Knights of the Round Table come together to protect the Holy City and their Lion King. With the whole of his kingdom summoned into a strange land, Ozymandias, the Sun King, quietly plots against the tyranny of this bizarre realm. The mountain people, protectors of those who were stripped of their land, await their chance at rebellion. In order to fulfill his mission, Bedivere heads for the Holy City where the Lion King rules. There he meets humanity’s final Master, Ritsuka Fujimaru, who has come to Jerusalem, accompanied by his Demi-Servant, Mash Kyrielight, in their quest to restore human history.
Abstract video art by John Sanborn and Dean Winkler. Dedicated to Ed Emshwiller.
Ozymandias recites Percy Bysshe Shelley's poem of the same name. Selected AI-generated images and text-to-speech narration - with their vutlure-like generative methods, and already rapidly-dating aesthetics - are placed in parallel to the poem's explorations of legacy, decay, futility, and the future.
Sarah and her two cats go about their separate lives. The cats have strange dreams about their desires, and Sarah develops an unshakable paranoia that something is wrong with them. Sarah's paranoia bleeds into her social life, and her two cats have their dreams come true.
Roger Glover puts on a star-studded concert at the Royal Albert Hall for his concept album "The Butterfly Ball and the Grasshopper's Feast".
Filmed on 16mm film, this visual expression is rooted in its archival materials and backed up by the poem by Hans Magnus Enzensberger. It speaks of the forgotten people, their lives and their deeds. These two Archives have been found on the flea market in Zagreb. One is of a famous architect and the other one is of a famous composer. This film ponders on this occurrence, on the vanishing of and forgetfulness of humans.
This is a didactic film in disguise. A progression of brilliant geometric shapes bombard the screen to the insistent beat of drums. The filmmaker programmed a computer to coordinate a highly complex operation involving an electronic beam of light, colour filters and a camera. This animation film, without words, is designed to expose the power of the cinematic medium, and to illustrate the abstract nature of time.
In the year 6470, a husband and wife team of explorers receive a mysterious distress signal from an astronaut who disappeared decades earlier. They leave their son on board their ship while they go searching for the missing astronaut — but fate intervenes, crash-landing the ship on a jungle-like planet populated by bulbous, telekinetic aliens and eerie stone gardens of frozen space creatures.
In the future, Earth is overcrowded and the population relies on distant bases to be fed. In the Saturn 3 station, Major Adam and the scientist Alex, who is also his lover and has never been on Earth, have been researching hydroponics for three years in the base alone with their dog Sally. Captain Benson arrives Saturn 3 with Hector, incapable to controlling his emotions he transfers his homicidal tendency and insanity to Hector. Now Major Adam and Alex are trapped in the station with a dangerous psychopath robot.
Enigma is something of a more glamorous version of White Hole, with a wide variety of elaborate textures (often composed of iconographic and religious symbols) converging towards the centre of the screen.
An important sensory organ, the eye, is damaged. The exhausting healing process takes us on an inner journey full of pain, fragility and mental unrest, in which even superstition and witchcraft seem to have an influence on recovery.
In Ancient Polynesia, when a terrible curse incurred by Maui reaches an impetuous Chieftain's daughter's island, she answers the Ocean's call to seek out the demigod to set things right.
A research scientist explores the boundaries and frontiers of consciousness. Using sensory deprivation and hallucinogenic mixtures from native American shamans, he explores these altered states of consciousness and finds that memory, time, and perhaps reality itself are states of mind.