Set in the 22nd century, The Matrix tells the story of a computer hacker who joins a group of underground insurgents fighting the vast and powerful computers who now rule the earth.
Six months after the events depicted in The Matrix, Neo has proved to be a good omen for the free humans, as more and more humans are being freed from the matrix and brought to Zion, the one and only stronghold of the Resistance. Neo himself has discovered his superpowers including super speed, ability to see the codes of the things inside the matrix and a certain degree of pre-cognition. But a nasty piece of news hits the human resistance: 250,000 machine sentinels are digging to Zion and would reach them in 72 hours. As Zion prepares for the ultimate war, Neo, Morpheus and Trinity are advised by the Oracle to find the Keymaker who would help them reach the Source. Meanwhile Neo's recurrent dreams depicting Trinity's death have got him worried and as if it was not enough, Agent Smith has somehow escaped deletion, has become more powerful than before and has fixed Neo as his next target.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
Are we prepared for dealing with the prospect that humanity is not the end of evolution? Technocalyps is an intriguing three-part documentary on the notion of transhumanism by Belgian visual artist and filmmaker Frank Theys. The latest findings in genetics, robotics, artificial intelligence, bionics and nanotechnology appear in the media every day, but with no analysis of their common aim: that of exceeding human limitations. The director conducts his enquiry into the scientific, ethical and metaphysical dimensions of technological development.
Ben Cooper and his family are struggling to get a grip on household chores, school and work. So when Ben sees that a Smart House is being given away, he enters the competition as often as he can, until they eventually win the house (named Pat). After moving in, Pat's personality radically begins to change, turning the Coopers against her.
In the distant future, a lone scientist makes a breakthrough discovery, called EONII, that may save the Nation and the Continent. Forces in the shadows begin to surface. Lies, Betrayal, Politics, and War, all to decide one thing, who should control the power of the EONII?
After the first manned mission to Mars ends in a deadly crash, mission controller Mackenzie 'Mack' Wilson assists an artificial intelligence system, A.R.T.I. Their investigation uncovers a mysterious object under the surface of Mars that could change the future of our planet as we know it.
Hayden, a once famous writer, lives a life of quiet solitude; despite being cut-off from the rest of the world, he continues to write new stories with the help of an A.I assistant named Kris
A brilliant counterterrorism analyst with a deep distrust of AI discovers it might be her only hope when a mission to capture a renegade robot goes awry.
A young software engineer ventures into a vivid journey to study a newly developed A.I. interface.
Host Scott Forrest presents a curated compilation of eight independent short films in this rapid-fire science-fiction feature. Genres collide, narratives twist, aesthetics clash, and even humor, both campy and dystopian, showcase the vast creative possibilities of each story's individual world, offering the viewer a brief glimpse into the lives of every character's attempt to survive the otherworldly chaos around them. Released in 2001, the selected shorts span original creation dates of 1997 to 2001; most of the featured filmmakers also appear as themselves in short video interviews to talk about their inspirations, creative process and motivations while working on their individual shorts.
An obsessive, genius programmer sacrifices everything in his personal and professional life to build a computer of unprecedented power.
A meditative teenager contemplates the rooms of the future. Just one wrong choice will change the course of her life. Life and death are determined by her chosen faith. Can it?
High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his girlfriend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
12-year-old David is accidentally knocked out in the forest near his home, but when he awakens eight years have passed. His family is overjoyed to have him back, but is just as perplexed as he is that he hasn't aged. When a NASA scientist discovers a UFO nearby, David gets the chance to unravel the mystery and recover the life he lost.
The Turguts are a modern, tech-savvy family: Emma, her husband Amir and their son Malik live in a state-of-the-art smart home. Emma relies on smart technologies not only in the house, but also in her work as a psychotherapist. In order to be able to help more and more people, she is helping to develop an AI-based therapy app. However, as the first practical phase begins, initially minor but soon serious incidents occur with the networked and omnipresent technology.
Faye attempts to replace her newly deceased husband, Evan, with an android simulant (SIM). Although SIM Evan appears like human Evan in every way, Faye does not feel the same love for SIM Evan as it does for her. SIM Evan tries to win Faye back while at the same time being on-the-run from a government agent chasing down SIMs who have become “conscious” and could potentially be a threat to humankind.
2067: Isolation: Japan seals herself off from the eyes of the world in the face of unilateral international policy setting strict limits on the use of robotic technology. The island nation exists only behind a veil of seclusion. No soul shall enter. No soul shall leave. 2077: Revelation: The veil is breached. Japan is infiltrated by agents of the organization S.W.O.R.D., a fighting force operating outside of the protection of the United States and her allies. Their mission: Determine if the Japanese are developing banned robotic bio-technology, forbidden due to its threat to humankind. In the battle between machine and man, humanity stands to suffer most.
In the year 2074, the cybernetics market is dominated by two rival companies: USA's Pinwheel Robotics and Japan's Kobayashi Electronics. Cyborgs are commonplace, used for anything from soldiers to prostitutes. Casella Reese is a prototype cyborg developed for corporate espionage and assassination. She is filled with a liquid explosive called Glass Shadow. Pinwheel plans to eliminate the entire Kobayashi board of directors by using Casella
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.