Drawing on a wealth of unseen archival material and unpublished notebooks, the film weaves a complex and personal portrait of Margaret’s life, from the perspective of a fellow artist sensitive to the potential Margaret envisaged for film as a poetic medium.
Long before Kim Gordon was a cooler-than-thou multimedia artist in Body/Head, she was a cooler-than-thou multimedia artist in Sonic Youth. In the ’80s, Gordon and her bandmates were fixtures of New York’s downtown art and music scene; one regular haunt of theirs was legendary nightclub Danceteria, which served as the setting for a short film Gordon made sometime around 1985. Now, as Dangerous Minds points out, said video has surfaced online thanks to filmmaker/designer Chris Habib (a.k.a. Visitor Design). “Excellent video I found in my Sonic Youth archive,” Habib writes on the clip’s Vimeo page. “I digitized it for Kim during her [early 2000s] CLUB IN THE SHADOWS exhibition at Kenny Schachter’s old space in the West Village.”
Take a step into the exciting new world of video game entertainment, and hear from the people responsible for the biggest smash hits on your computer!
A lone passenger is reflected in the windows of a train crawling through layers of textures towards Minsk. During his absence, the city has not changed: all the streets are frozen, long-gone voices can be heard in the empty rooms and around the corner you can find yourself in a video game from your childhood.
Follows speedrunners, past and present, collaboratively digging for secrets and working to uncover mind-blowing shortcuts and glitches which are used to streamline their runs in top game franchises.
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
Exploration of the territory in a delirious time-space journey through the largest Megalopolis in America.
O Tempo Passa
A silent city symphony, projected from gorgeous black and white 16mm film. Materia vibrante lets the resonating frequencies of the urban environment create the inaudible hum that keeps the engines of society running, absent of the inhabitants running around like little ants toiling away.
The "bleared eyes of blue glass" in the title of this experimental short expand on a verbal image from Virginia Woolf's novel The Waves, considered the most experimental among the 20th-century British writer's literary works, from which the young filmmaker took inspiration for his film, borrowing passages and visions to explain his own understanding of what cinema is. A film that plays with water - precisely - and light, and yet in a very dark b&w lit up by rare flashes of colour, making a journey in the night in which the shadow of a man gradually acquires substance.
To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.
This 78-minute documentary covers every aspect of this iconic game’s creation through interviews with director Hideki Kamiya, Bayonetta character designer Mari Shimazaki, producer Yusuke Hashimoto, designers Hiroshi Shibata and Masaaki Yamada, and a selection of other important members of Platinum Games, the creators of the Bayonetta series. The documentary will take you deep into Bayonetta’s origins, in the words of the game creators themselves!
An experimental video essay which uses circles and waves to explore neurodivergent experience.
Exploring American living, sex work, and the power of God among other things in the year 2024.
poem. trees. fragments. fritz. movement.
On April 1st, 2022, my grandfather passed away and i felt lost. I think my path changed when, some days after he passed away, i was offered a small VHS camera. "Moving Memories" is a visual journey that makes the viewer reflect on our momentary presence on earth and questions the nature of memory. Throughout this journey, we get to the conclusion that memories are more than just static photographs in our minds, they're alive and in constant movement, changing while we evolve as individuals. These memories have influence and help us to move on.
16mm film by Paul Clipson, and music by Sarah Davachi. Filmed in New York, Los Angeles, Hong Kong, Brisbane, Krakow, Sidney, Portland, Napa, Oakland and San Francisco.
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industry's longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves -- showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.
Aurum Iter is a cinematic journey that delves into the depths of the visual and sonic, challenging the boundaries of traditional storytelling. Inspired by the minimalist essence of "Koyaanisqatsi", the short film invites viewers into a unique sensory experience where King Crimson's music intertwines with the visuals. Without dependence on words, the film reveals the fascinating interaction between humanity, exploring the intrinsic beauty and complexity of the world around us. As the visuals unfold before the viewer's eyes, an invitation is issued to contemplate society's impact on humanity and our never-ending quest for harmony with the environment. In Aurum Iter, I invite viewers to a poetic meditation on life, the interconnectedness of all things, and the urgent need to preserve the delicate balance between man, nature, and the body itself.