When the progress of robotics makes Paralympic athletes the new sports stars, Maria dreams of competing against her sister. For that, she will have to enter a world of crime and violence.
Bound by hate and a mystical amulet that holds the powers of life and death, two immortal wizards meet for the last time in an ancient struggle of good versus evil.
It is the dawn of World War III. In mid-western America, a group of teenagers band together to defend their town—and their country—from invading Soviet forces.
Time-traveling bounty hunters find a doomed race-car driver in the past and bring him to 2009 New York, where his mind will be replaced with that of a terminally ill billionaire.
In 2004, an officer for a security agency that regulates time travel must fend for his life against a shady politician who has a tie to his past.
Astronauts search for solutions to save a dying Earth by searching on Mars, only to have the mission go terribly awry.
A group of archaeological students become trapped in the past when they go there to retrieve their professor. The group must survive in 14th century France long enough to be rescued.
In a corporate-controlled future, an ultra-violent sport known as Rollerball represents the world, and one of its powerful athletes is out to defy those who want him out of the game.
In 17th century New England, witch hunter Giles Redferne captures an evil warlock, but the conjurer eludes death with supernatural help. Flung into the future, the warlock winds up in the 1980s and plans to bring about the end of the world. Redferne follows the enchanter into the modern era and continues his mission, but runs into trouble in such unfamiliar surroundings. With the help of a young woman, can Redferne finally defeat the warlock?
In a utopian society created at the end of the third world war, a female warrior who has been plucked from the badlands begins to see cracks in this new facade. And what does this community have planned for the rest of humankind?
Chaos reigns at the natural history museum when night watchman Larry Daley accidentally stirs up an ancient curse, awakening Attila the Hun, an army of gladiators, a Tyrannosaurus rex and other exhibits.
The four turtles travel back in time to the days of the legendary and deadly samurai in ancient Japan, where they train to perfect the art of becoming one. The turtles also assist a small village in an uprising.
After failing to avenge her father's murder, Princess Scarlet, wakes up in the "Land of the Dead." In this world filled with madness, if she does not achieve her revenge against her nemesis and reach the "No End Place," she will become "Void" and cease to exist. Can Scarlet find a way to live at the end of her endless journey?
The advertising director of Pacific Pharmaceuticals, frustrated with the low ratings of their sponsored TV program, seeks a more sensationalist approach. He orders his staff to Faro Island to capture King Kong for exploitation. As Godzilla re-emerges, a media frenzy generates with Pacific looking to capitalize off of the ultimate battle.
Journalists Ichiro Sakai and Junko cover the wreckage of a typhoon when an enormous egg is found and claimed by greedy entrepreneurs. Mothra's fairies arrive and are aided by the journalists in a plea for its return. As their requests are denied, Godzilla arises near Nagoya and the people of Infant Island must decide if they are willing to answer Japan's own pleas for help.
The world is shocked by the appearance of three talking chimpanzees, who arrived mysteriously in a spacecraft. Intrigued by their intelligence, humans use them for research - until the apes attempt to escape.
An American teenager who is obsessed with Hong Kong cinema and kung-fu classics makes an extraordinary discovery in a Chinatown pawnshop: the legendary stick weapon of the Chinese sage and warrior, the Monkey King. With the lost relic in hand, the teenager unexpectedly finds himself travelling back to ancient China to join a crew of warriors from martial arts lore on a dangerous quest to free the imprisoned Monkey King.
Las Vegas showroom magician Cris Johnson has a secret which torments him: he can see a few minutes into the future. Sick of the examinations he underwent as a child and the interest of the government and medical establishment in his power, he lies low under an assumed name in Vegas, performing cheap tricks and living off small-time gambling "winnings." But when a terrorist group threatens to detonate a nuclear device in Los Angeles, government agent Callie Ferris must use all her wiles to capture Cris and convince him to help her stop the cataclysm.
A cop travels back in time to take on a corporation that's out to eliminate a doctor who has created a new technology which can break up the monopoly on a energy resources.
Beleaguered adventurer Carl Denham returns to the island where he found King Kong.