20 years after a set of events, the Time Enforcement Commission (TEC), is still going strong. Now Brandon Miller a TEC operative, believes that they have a responsibility to change history hoping that the world will be better but Ryan Chan another Tec operative stops him but kills the woman he loves in the process.
Son Goku Jr. is the great-great-grandson of the legendary martial artist Son Goku. However, unlike his predecessor he's not a brave fighter. He's constantly picked on by school bullies, his grandmother Pan sees this and she's worried, but even though Goku Jr. is not a strong and powerful Saiyan, he has a kind heart, and Pan loves him. When Pan gets sick Goku Jr. realizes he must do something if he doesn't want to lose Pan. Then he will remember about the legends of the Dragon Balls. It was told they granted a wish to the bearer, Goku Jr. needs a magical wish more than ever.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?
The Doctor returns to Gallifrey, claims his rights and is inaugurated President. It soon turns out that he has led a group of aliens called Vardans to the planet to eradicate them completely. After they are destroyed, the Sontarans take their opportunity and follow them in their invasion until they are destroyed by the Doctor.
Searching for the third segment to the Key to Time brings the Doctor and Romana to present-day Earth, where the travellers have to contend with stone circles, Druidic rituals and a not-so-mythical goddess known as the Cailleach.
The Doctor needs somewhere peaceful to recover from his traumatic regeneration. But the sanctuary of Castrovalva is not all it seems, as the Master will stop at nothing to gain his revenge over the Doctor...
In 17th century England, the Doctor and itinerant thespian Richard Mace uncover a plot by a crew of criminal Terileptils to wipe out humanity.
Tegan falls once more under the influence of the Mara and directs the TARDIS to the planet Manussa. There, the Federator's son Lon and his mother Tanha are preparing for a ceremony to celebrate the banishment of the Mara five hundred years earlier. The Mara takes control of Lon and uses him and Tegan to obtain from Ambril, the Director of Historical Research, the 'Great Crystal' - the large blue stone that originally brought it into being by focusing energy from the minds of the planet's one-time inhabitants. The Mara now plans to use the crystal during the ceremony to bring about its return to corporeal existence.
A warp ellipse draws the TARDIS off course. The Fifth Doctor's companions are separated from him not in space, but in time, and he has to deal with a treacherous schoolboy named Turlough. But why does the Doctor's old friend, the Brigadier, not remember him at all?
An Edwardian yacht in deep space races around the planets. There is a double agent in the TARDIS crew. The White Guardian warns the Fifth Doctor of great danger. Turlough must finally choose sides and at the end of the race lies the prize of Enlightenment.
The Doctor and his companions arrive at a medieval joust and are surprised to be greeted warmly by King John, who calls them his demons. But when a young nobleman returns, having just left King John in London, the Doctor realises that this king must be an impostor! Then the Master makes an appearance and the Doctor's worst fears are confirmed...
Finding the fourth segment of the Key to Time was simple enough, but holding onto it may be another matter. The Doctor and Romana find themselves embroiled in the political games of the planet Tara, where doubles, android or otherwise, complicate the coronation of Prince Reynart.
"Frontios buries its own dead", or so the saying goes. The Doctor, Turlough and Tegan are forced into landing on the remote planet of Frontios, a human colony where deaths go unaccounted for. What lies beneath the surface, dragging its victims down?
The Doctor and Romana arrive on the marsh moon of Delta Magna in search of the next segment of the Key to Time. They are caught in the conflict between the native Swampies and the crew of a chemical refinery. The presence of a gun runner complicates matters; to make things worse, the Swampies intend to awaken Kroll, the giant god that lives beneath the swamps.
The final segment of the Key to Time is at the heart of a devastating war between neighbouring planets Atrios and Zeos. The Fourth Doctor discovers that a sinister entity is manipulating events and the cost of obtaining the final segment may be more personal than he imagined.
The Doctor and a newly-regenerated Romana arrive on Skaro to find that the Daleks, locked in a war with the robotic Movellans, have returned to retrieve their buried creator Davros.
A veteran-turned-mercenary is hired to take a young woman with a secret from post-apocalyptic Eastern Europe to New York City.
To find Ilona and unlock the secrets of her disappearance, Karas must plunge deep into the parallel worlds of corporate espionage, organized crime and genetic research - where the truth imprisons whoever finds it first and miracles can be bought but at a great price.
In a utopian society created at the end of the third world war, a female warrior who has been plucked from the badlands begins to see cracks in this new facade. And what does this community have planned for the rest of humankind?
In 17th century New England, witch hunter Giles Redferne captures an evil warlock, but the conjurer eludes death with supernatural help. Flung into the future, the warlock winds up in the 1980s and plans to bring about the end of the world. Redferne follows the enchanter into the modern era and continues his mission, but runs into trouble in such unfamiliar surroundings. With the help of a young woman, can Redferne finally defeat the warlock?