As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
Construction worker Douglas Quaid's obsession with the planet Mars leads him to visit Recall, a company that manufactures memories. When his memory implant goes wrong, Doug can no longer be sure what is and isn't reality.
The film tells the story of a robot named Rob. One day he was walking around the city and saw an elderly man sitting in a chair inside the Store of Unwanted Things. Next to the man, there was a sign “For Sale.” The owner of the store said that the goods were up for sale. The man's name was Robert. Rob wanted to have a friend. He made a purchase and received a receipt. Robert explained that he was now Rob's pet and from now on Rob should provide him with a roof over his head, feed him, and make sure he doesn’t get bored. The robot and man started living together…
An undercover cop in a not-too-distant future becomes involved with a dangerous new drug and begins to lose his own identity as a result.
The story of an unassuming man’s surreal encounter with the past while waiting in line to check out at the grocery store.
10 years after leaving a war his father started, Quinn and Amp live in the slums selling illegal custom-tech just to afford the batteries that keep Amp alive. When an old childhood friend tracks him down, Quinn is confronted with the dilemma of choosing to remain idle in a city run by the corrupt Coreley Corporation or finally finish the war he never wanted to be a part of.
In a post-nuclear, oxygen-ridden future, humble cleaner Juliette has her loyalties tested when she falls for Adam, a captive merman whose gills are mankind's last hope for survival.
A dimension-traveling wizard gets stuck in the 21st century because cell-phone radiation interferes with his magic. With his home world on the brink of war, he seeks help from a jaded travel agent who he mistakes for a great sorceress. Without his powers to prove his identity, she has trouble taking him seriously, but finally agrees to reveal the secrets of our world in exchange for a lunch date.
Glitche is experiencing programming errors. Please avoid all drug.exe. Be aware of these side-effects in your personalized simulation: ›/suicidal behavior ›/increased violent and sensual behavior ›/extreme pain and rotting of the skin ›/sudden and complete amnesia ›/hallucinations
A lonely man does battle with a relentless piece of music. Oh, the things that get stuck in our heads. When a reclusive man is repeatedly woken up over the course of a night by severe headaches, accompanied by musical repetition from an unknown source, his sanity begins to swiftly unravel.
John Anderton is a top 'Precrime' cop in the late-21st century, when technology can predict crimes before they're committed. But Anderton becomes the quarry when another investigator targets him for a murder charge.
In the last days of 1999, ex-cop turned street hustler Lenny Nero receives a disc which contains the memories of the murder of a prostitute. With the help of bodyguard Mace, he starts to investigate and is pulled deeper and deeper in a whirl of murder, blackmail and intrigue.
Wallace and Gromit have run out of cheese, and this provides an excellent excuse for the duo to take their holiday to the moon, where, as everyone knows, there is ample cheese.
A short movie inspired by Stephen King’s science fiction short story “I Am the Doorway”.
It's 2047. Every human being is identified and traced by large surveillance and censorship networks. A few freethinkers have created an encrypted network of alternative research and information, making it harder for law enforcement to track down. Among them, a teenage girl, Serena, is secretly developing glasses to reveal vortices: doorways to other dimensions.
A young woman lost in a nocturnal, dreamlike city, with her twin psychic brothers who try to help her find her way home as she is pursued by a shadowy cult known as The Mysterious Ones.
Richard Martin buys a gift, a new NDR-114 robot. The product is named Andrew by the youngest of the family's children. "Bicentennial Man" follows the life and times of Andrew, a robot purchased as a household appliance programmed to perform menial tasks. As Andrew begins to experience emotions and creative thought, the Martin family soon discovers they don't have an ordinary robot.
Having just finished building a time machine, an inventor tries to show it off to impress his childhood friend.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
A sibling rivalry and vampire story unlike one we've ever seen with some unexpected twists.