Milo and Kida reunite with their friends to investigate strange occurances around the world that seem to have links to the secrets of Atlantis.
Nine-year-old Frankie and his single mum Lizzie have been on the move ever since Frankie can remember, most recently arriving in a seaside Scottish town. Wanting to protect her deaf son from the truth that they've run away from his father, Lizzie has invented a story that he is away at sea on the HMS Accra. Every few weeks, Lizzie writes Frankie a make-believe letter from his father, telling of his adventures in exotic lands. As Frankie tracks the ship's progress around the globe, he discovers that it is due to dock in his hometown. With the real HMS Accra arriving in only a fortnight, Lizzie must choose between telling Frankie the truth or finding the perfect stranger to play Frankie's father for just one day...
When space galleon cabin boy Jim Hawkins discovers a map to an intergalactic "loot of a thousand worlds," a cyborg cook named John Silver teaches him to battle supernovas and space storms on their journey to find treasure.
A captured mustang remains determined to return to his herd no matter what.
With a documentary crew in tow, Cody Maverick—a young surfer from Antarctica—travels to the pacific for his first professional competition. Determined to earn respect and live up to his idol, Big Z, Cody pushes himself to the limit. But all that changes when an encounter with a laid-back local forces him to rethink his values.
During a game of catch-the-boy-and-kiss-him, Emmy, a precocious ten-year-old, kisses another little girl, Alice.
Wart is a young boy who aspires to be a knight's squire. On a hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has plans for him beyond mere squiredom. He starts by trying to give him an education, believing that once one has an education, one can go anywhere. Needless to say, it doesn't quite work out that way.
For nine generations an evil sorcerer has been victorious in hand-to-hand battle against his mortal enemies. If he wins a tenth Mortal Kombat tournament, desolation and evil will reign over the multiverse forever. To save Earth, three warriors must overcome seemingly insurmountable odds, their own inner demons, and superhuman foes.
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
British Ministry agent John Steed, under direction from "Mother", investigates a diabolical plot by arch-villain Sir August de Wynter to rule the world with his weather control machine. Steed investigates the beautiful Doctor Mrs. Emma Peel, the only suspect, but simultaneously falls for her and joins forces with her to combat Sir August.
The boy Mowgli makes his way to the man-village with Bagheera, the wise panther. Along the way he meets jazzy King Louie, the hypnotic snake Kaa and the lovable, happy-go-lucky bear Baloo, who teaches Mowgli "The Bare Necessities" of life and the true meaning of friendship.
When marauding Romans capture - and catapult - their pal Getafix into lands unknown, the shrewd and cunning Asterix and his able sidekick Obelix spring into action! But their journey leads them to a strange and dangerous new world, where they must face a tribe of Indians, a stampeding herd of buffalo and a medicine man with designs on their magic potion!
Asterix and Obelix depart on an adventure to complete twelve impossible tasks to prove to Caesar that they are as strong as the Gods. You'll roar with laughter as they outwit, outrun, and generally outrage the very people who are trying to prove them "only human".
Ten years after she was separated from her family, an eighteen-year-old orphan with vague memories of the past sets out to Paris in hopes of reuniting with her grandmother. She is accompanied by two con men, who intend to pass her off as the Grand Duchess Anastasia to the Dowager Empress for a reward.
Mad Max becomes a pawn in a decadent oasis of a technological society, and when exiled, becomes the deliverer of a colony of children.
After his father's death, a young boy finds solace in action movies featuring an indestructible cop. Given a magic ticket by a theater manager, he is transported into the film and teams up with the cop to stop a villain who escapes into the real world.
Tired of scaring humans every October 31 with the same old bag of tricks, Jack Skellington, the spindly king of Halloween Town, kidnaps Santa Claus and plans to deliver shrunken heads and other ghoulish gifts to children on Christmas morning. But as Christmas approaches, Jack's rag-doll girlfriend, Sally, tries to foil his misguided plans.
On behalf of "oppressed bugs everywhere," an inventive ant named Flik hires a troupe of warrior bugs to defend his bustling colony from a horde of freeloading grasshoppers led by the evil-minded Hopper.
Exploring the further adventures of Carmen and Juni Cortez, who have now joined the family spy business as Level 2 OSS agents. Their new mission is to save the world from a mad scientist living on a volcanic island populated by an imaginative menagerie of creatures. On this bizarre island, none of the Cortez's gadgets work and they must rely on their wits--and each other--to survive and save the day.
The cunning and wicked Urfin wants to become ruler of Magic Land. With an army of wooden soldiers, he captures the Emerald City and renames it ti Urfinville. He is all but ready to celebrate victory, when his plans are ruined by an ordinary girl named Dorothy, who arrives in Magic Land just at the right time. She must return home, but not before she helps her friends - the Scarecrow, the Tin Man, and new-brave Lion - defeat Urfin. And in order to do that, they need to find out who he really is.