ABBA - THE LAST VIDEO is the film about four hopeful musicians in search of a record contract. They pay a visit to the Big Record Company Boss and his oily assistant, performing one hit after the other, cheered on by their manager. But things don't really work out as planned...Agnetha, Bjorn, Benny and Frida look just like they did back then... or perhaps not.
Auguste Lumière directs four workers in the demolition of an old wall at the Lumière factory. One worker is pressing the wall inwards with a jackscrew, while another is pushing it with a pick. When the wall hits the ground, a cloud of white dust whirls up. Three workers continue the demolition of the wall with picks.
Shot on 8mm, and featuring the introduction of Divine, John Waters' sophomore film is a plotless collage of random incidents involving sex, drugs, religion and The Wizard of Oz, it was shown with an equally random soundtrack mixing “obnoxious radio advertisements, rock 'n' roll and press conferences with Lee Harvey Oswald's mother”. It was shown three times publicly, but never released commercially.
Documentary about a hostel for workers. An old worker suspected of stealing a motor gets fired from the factory and must leave the hostel.
A high-speed view of Paris via train-track; Zooming down the Seine by boat. Chomette's first film, Games of Reflections and Speed, traverses tunnels and elevated railways to produce a disarming rhythm.
Several little boys run along a pier, then jump into the ocean.
A man, holding a baby up in his hands, is standing next to a fishbowl. The baby is trying, in vain, to catch a goldfish with her bare hands.
While his aide continuously turns the handle of the bellows, keeping hot a small furnace in front of him, a blacksmith is pounding a piece of metal on an anvil, then plunges the shaft into a tub of water, causing a cloud of vapor in the process.
A young girl relates what happened during her first LSD trip, when – among other things – her food began talking to her.
At a morgue, forensic pathologists conduct autopsies of the corpses assigned. "S. Brakhage, entering, WITH HIS CAMERA, one of the forbidden, terrific locations of our culture, the autopsy room. It is a place wherein, inversely, life is cherished, for it exists to affirm that no one of us may die without our knowing exactly why. All of us, in the person of the coroner, must see that, for ourselves, with our own eyes. It is a room full of appalling particular intimacies, the last ditch of individuation. Here our vague nightmare of mortality acquires the names and faces of OTHERS. This last is a process that requires a WITNESS; and what 'idea' may finally have inserted itself into the sensible world we can still scarcely guess, for the CAMERA would seem the perfect Eidetic Witness, staring with perfect compassion where we can scarcely bear to glance." – Hollis Frampton
A surreal journey of a displaced spirit as he wanders in the interminable darkness through the temporal landscape of a quaint and isolated feudal-era fishing village. Guided by a series of faintly illuminated rooms, the wandering spirit comes upon ancient souls who take on physical forms as they recount their personal stories of daily existence, loss, and tragedy in the peasant community. Intrigued by his initial visit to a curiously distracted elderly woman, the spirit returns to her home in order to ask a fundamental question - "What is happiness?" - an existential query that is innocently answered with innate humility and accepted unknowingness.
A soldier stands guard at a sentry box and leaves it unprotected for a moment, a moment that two men take advantage of to put up posters where it is prohibited.
Facing impending doom on the planet Krapton, Kid-O, infant son of Jel-O, is sent to earth where he is found and adopted by Ma and Pa Cant. Eventually, the Kraptonian now known as Clark, becomes a newspaper reporter for the Daily Comet. Together with fellow reporter Lois Lame, they uncover a sinister plot by Rex Ruthor, to destroy the world.
This a story of a violinist, pianist and cellist as they perform from place-to-place, under very unusual conditions. Every time they play, they remind someone of a lost love, so they are hired immediately hired by nightclub owners, ship captains and even a pirate... wherever circumstances take them.
Alice asks Viril to hold his head under water for three minutes.
King Arthur's kingdom and the knights of the Round Table are in the doldrums since the Dark Knight stole the Singing Sword and put it under the protection of a fire-breathing dragon. The king's jester, Bugs Bunny, says only a fool would try to steal it back, so the king orders him to try. The jester boldly enters the Dark Knight's castle, initially catching his adversaries napping, but when the Singing Sword wakes the knight and the dragon, can Bugs complete his mission? He's a clever fool. A moat, portcullis, and catapult all figure in the face off.
Bugs battles Wile E. Coyote. A ten trillion volt electric magnet draws everything imaginable.
Bugs rescues a penguin from an Inuit hunter at the South Pole and becomes obligated to it beyond his wildest dreams.
When Bugs takes Wile E. Coyote's place in a cartoon, the Bugs/Coyote roles and rules become confused.
A clown performs various feats of magic based on his ability to detach and reattach different parts of his body.