"Spelkollektivet: To Build a Castle" is the story of the world's largest co-living space for game developers, and the people living there. Follow the founder James Newnorth as he navigates the many obstacles of turning an untried idea into reality. Meet the three indie devs Leene Künnap, Matej Jan and Michal Roch as they work on their respective games, "Death and Taxes", "Pixel Art Academy" and "Lords and Villeins". Find out if Spelkollektivet fosters the next indie dev star.
Record-breaking gamer Narcissa Wright grapples with her toxic obsession for attention and her space in the streaming community after coming out as transgender, all while attempting to set a new world record for The Legend of Zelda: Breath of the Wild.
The Classic Game Insights series presents in-depth interviews with game developers, providing detailed accounts of their work on a particular classic game and the creation process involved. Each film is independent and concentrates on either a single, specific game or a series of games, with the creator personally guiding you through their development journey. Amiga: Classic Game Insights Vol 1 offers 3 hours of content that explores a range of iconic Amiga games, this is an essential viewing experience for anyone with an interest in the Amiga computer, its games, or game design as a whole.
Tim Rogers and Robert Pelloni attempt to get into E3 without passes.
Jeff Minter has remained an extraordinary independent video game developer in an industry dominated by corporations. Heart of Neon maps Jeff's unique career and the shifting landscape of the video game business, and shines a vivid light on the bond between artist & audience that has sustained Jeff for four decades.
The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives.
The film explores the sub-culture of pro-gaming through the lives of North America’s top e-sports team, Team Evil Geniuses, as they tour the world competing for money, fame, and glory. Chris “Huk” Loranger, is Canada’s finest e-sports export and self-proclaimed diva; Greg “IdrA” Fields, a legend in the Starcraft community, now disillusioned with his once passion; Geoff “iNcontroL” Robinson, a former college football captain turned pro-gamer now at a crossroads in his career, and his bride to be, a Miss USA pageant contestant. Evil Geniuses’ CEO, Alex Garfield, is faced with the growing pains of being on the leading edge of a burgeoning multi-billion dollar industry; balancing sponsors and managing egos; all while trying to keep his own life in check.
American teenagers connect on the early internet to crusade for their favorite videogame of all time, pitting their fan site against a corporate goliath and their own looming adulthoods.
A 2004 French documentary on rhythm games
A 2006 French documentary on Shooting games (STG).
A 2005 French documentary on fighting games
The Sunsoft games that excited our hearts in the 80's is coming back to life... One DVD and one 50-page book are included in one box. It includes game introductions, interviews with developers, a chronology of the history of each manufacturer, AD challenges to popular software, and complete coverage of all game data for each manufacturer.
Explore the history of the ground-breaking Full Motion Video (FMV) game, Night Trap, in this documentary brought to you by My Life in Gaming. Directors Coury Carlson and Marc Duddleson interview Night Trap creator James Riley, remaster lead Tyler Hogle, and gaming historian Jeremy Parish in this nearly hour-long look at the history of Night Trap.
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.
A four-part video work that moves from digital fragility and commercial ambition to personal reflection and mourning, exploring how virtual worlds end.
Arturo Ripstein habla de Luis Buñuel
In 1999, Konami Corp. introduced a Japanese-influenced coin-operated arcade stand-up to the U.S. Its draw was unheard of for a video game: the combination of music, competition, and interactive video-gameplay along with actual physical activity. Four years later, Dance Dance Revolution (DDR) has become one of the most popular game crazes stateside and found easily in video game stores and in nationwide retail markets. This story explores the youth culture surrounding the game and follows a group of devoted players and documents their interactions at various arcades and tournaments.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.
Exile - Never Mind Reality depicts a growing phenomenon: young people developing an obsession with online gaming (MMORPG). Emil (34) from Oslo, Daniel (16), Morten (14) and Rasmus (15) from Lillehammer are all completely hooked. This has had serious consequences for them and has led to them dropping school, friends or jobs. At the same time, gaming is fun and gives them a sense of mastery.
As a leading recognized gaming expert for over 15 years, David Wilhite has taught hundreds of thousands of people how to increase their odds against the casino just by playing smart! Now David puts his expertise to work against the Lottery/Lotto. Analyzing all the odds and probabilities. David shows you how to wheel your favorite numbers to your advantage. David also shows you how to find the numbers that are most often drawn in your Lottery/Lotto.