A wild boy is found in the woods by a solitary hunter and brought back to civilization. Alienated by a strange new environment, the boy tries to adapt by using the same strategies that kept him safe in the forest.
A dark fable about a woman who kills herself with her imagination.
In a winter of northwestern Argentina, a young woman, a sheep and a llama dance to take off the cold
A lonely kid who lives in the countryside meets a strange boy who has a ragged umbrella over his head and there is always rain pouring over him. The rain boy is dazzled by the other kid's boots and offers three wishes in exchange for them.
Verity and Peter’s trip to the old family mansion takes a turn when the floor of their room suddenly gives way and they fall into an underground chamber where they are met by a civilization of creatures. The leader tells them that Peter's arrival was foretold as he’s the one who can use Great Clock of the Citadel to restart time and destroy the Shroud, a malevolent creature who feeds on fear itself...
A young boy's limitless imagination creates a dilemma in distinguishing between reality and dreams. Shot on a budget of 600 dollars. Shot with a Mini DV HD camera, (JVC HD GY-100U) and completed in 3 months. This film was showcased at the 2011 Sundance Film Festival and also viewed in smaller venues around the country.
Two members of a rock band go into exile in a house to compose new songs for a new album, however, while writing one of the songs, they are chased by an occult-related poltergeist.
Verônica
Set in a boring and bureaucratic version of NYC, Izumi and Alex go about their mundane existences while quietly refusing to give into mandates of the new dystopian society – namely undergoing a surgical treatment that renders the brain incapable of dreaming.
"Battlestar Galactica: The Second Coming" is a Proof of Concept for a possible Sequel from the television series "Battlestar Galactica".
A risk averse insurance actuary's life is turned upside down when his pleasure seeking mirror image id switches places with him in order to show him how to live.
Ash, a handsome, shotgun-toting, chainsaw-armed department store clerk, is time warped backwards into England's Dark Ages, where he romances a beauty and faces legions of the undead.
On a dark and somber night, a secret cabal of monster hunters emerge from the shadows and gather at the foreboding Bloodstone Temple following the death of their leader. In a strange and macabre memorial to the leader’s life, the attendees are thrust into a mysterious and deadly competition for a powerful relic—a hunt that will ultimately bring them face to face with a dangerous monster.
Young hobbit Frodo Baggins, after inheriting a mysterious ring from his uncle Bilbo, must leave his home in order to keep it from falling into the hands of its evil creator. Along the way, a fellowship is formed to protect the ringbearer and make sure that the ring arrives at its final destination: Mt. Doom, the only place where it can be destroyed.
Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.
As armies mass for a final battle that will decide the fate of the world--and powerful, ancient forces of Light and Dark compete to determine the outcome--one member of the Fellowship of the Ring is revealed as the noble heir to the throne of the Kings of Men. Yet, the sole hope for triumph over evil lies with a brave hobbit, Frodo, who, accompanied by his loyal friend Sam and the hideous, wretched Gollum, ventures deep into the very dark heart of Mordor on his seemingly impossible quest to destroy the Ring of Power.
Ashitaka, a prince of the disappearing Emishi people, is cursed by a demonized boar god and must journey to the west to find a cure. Along the way, he encounters San, a young human woman fighting to protect the forest, and Lady Eboshi, who is trying to destroy it. Ashitaka must find a way to bring balance to this conflict.
Through a series of elaborate chalk drawings, a girl who is deaf is able to hear again.
A small suburban town receives a visit from a castaway unfinished science experiment named Edward.
Pip's Predicament: A Pop-Up Adventure