A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
An assassin is shot by her ruthless employer, Bill, and other members of their assassination circle – but she lives to plot her vengeance.
Down-on-his-luck veteran Tsugumo Hanshirō enters the courtyard of the prosperous House of Iyi. Unemployed, and with no family, he hopes to find a place to commit seppuku—and a worthy second to deliver the coup de grâce in his suicide ritual. The senior counselor for the Iyi clan questions the ronin’s resolve and integrity, suspecting Hanshirō of seeking charity rather than an honorable end. What follows is a pair of interlocking stories which lay bare the difference between honor and respect, and promises to examine the legendary foundations of the Samurai code.
Satoru, a wheelchair-bound elementary student, locks himself away from the outside world after his mother dies. His father designs a remote-controlled robot to go to school for him, allowing him to interact with people and do normal things.
Afro Samurai avenged his father and found a life of peace. But the legendary master is forced back into the game by a beautiful and deadly woman from his past. The sparks of violence dropped along Afro’s bloody path now burn out of control – and nowhere are the flames of hatred more intense than in the eyes of Sio.
Murakawa, an aging Tokyo yakuza tiring of gangster life, is sent by his boss to Okinawa along with a few of his henchmen to help end a gang war, supposedly as mediators between two warring clans. He finds that the dispute between the clans is insignificant and whilst wondering why he was sent to Okinawa at all, his group is attacked in an ambush. The survivors flee and make a decision to lay low at the beach while they await further instructions.
Love blossoms for Lily over double Meaty Boy burgers at mid-day when uber-computer nerd Jarrod comes in and leaves with free extra large fries. After gatecrashing Jarrod's party and proving her skills on the game console, Lily goes down to Jarrod's home town with him so he can settle an old score with a past school bully.
Satou Ichirou once called himself 'Maryuuin Kouga' and behaved as if he were a hero in a fantasy world. His strange behavior caused his classmates to bully him and he left the school. At his new school, he tries to behave like a normal boy, but one day he meets a girl who cosplays with a blue cape. She calls herself "a researcher traveling from the outer world to search for the 'Dragon Terminal'". At first, Ichirou rejects the girl, Satou Ryouko, because her behavior reminds him of his embarrassing past, but he changes his mind after seeing her getting bullied. In order to bring Ryouko back to real life, Ichirou accepts her and his past and begins the final battle as Maryuuin Kouga.
By the year 2050 AD, a mysterious organization called Galactor has occupied half of the Earth and threatens to exterminate the human race. Around the same time, the International Science Organization had uncovered mysterious stones that bear unusual powers. It is said that one person out of approximately eight million is able to harness the power of the stones; they are known as a "Receptor". Dr. Kozaburo Nambu gathers a team of these five lucky Receptors together. Known as the "Gatchaman" team, it is their mission to defeat Galactor.
Sequel to the cult film Ouija Shark.
Starts off in the 15th century, with Connor McLeod training with another immortal swordsman, the Japanese sorcerer Nakano. When an evil immortal named Kane kills the old wizard, the resulting battle leaves him buried in an underground cave. When Kane resurfaces in the 20th century to create havoc, it's up to McLeod to stop him.
A prequel to the story of the legendary samurai and one cat. In Edo era, there was a legendary samurai named Kyutaro Madarame who are feared as a "Madara the Devil". He was somehow hired for killing a cat named Tamanojo. Just before Kyutaro slashes on Tamanojo, he realizes that Tamanojo looking into his eyes and said "meow". But why?
Disaster seems imminent when scientists discover that the planet Mongo is about to crash into Earth. Luckily, heroic young Flash Gordon is on hand to lead an investigative mission into outer space and onto the speedily approaching planet. There, he and his best girl, Dale, who is along for the ride, learn that Ming, the devious ruler of Mongo, has purposely put the planet on a collision course with Earth, and only Flash can stop him.
After discovering that his father is at death's door, Mr. Miyagi sets out to Japan, to see him with Daniel. Upon arriving, Miyagi must confront an old rival. Meanwhile, Daniel encounters a new love, and some new enemies.
Researchers on the undersea lab Aquatica have genetically altered the brains of captive sharks to develop a cure for Alzheimer's disease. But there's an unexpected side effect: the sharks got smarter, faster, and more dangerous. After a big storm damages their remote research facility, they must fight for their lives.
Kenshin has settled into his new life with Kaoru and his other friends when he is approached with a request from the Meiji government. Makoto Shishio, a former assassin like Kenshin, was betrayed, set on fire and left for dead. He survived, and is now in Kyoto, plotting with his gathered warriors to overthrow the new government. Against Kaoru's wishes, Kenshin reluctantly agrees to go to Kyoto and help keep his country from falling back into civil war.
Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
Two New York cops get involved in a gang war between members of the Yakuza, the Japanese Mafia. They arrest one of their killers and are ordered to escort him back to Japan. However, in Japan he manages to escape, and as they try to track him down, they get deeper and deeper into the Japanese Mafia scene and they have to learn that they can only win by playing the game—the Japanese way.
Brash, loudmouthed and opportunistic, Kikujiro is the unlikely companion for Masao who is determined to see the mother he has never met. The two begin a series of adventures which soon turns out to be a whimsical journey of laughter and tears with a wide array of surprises and unique characters along the way.