Exploring the further adventures of Carmen and Juni Cortez, who have now joined the family spy business as Level 2 OSS agents. Their new mission is to save the world from a mad scientist living on a volcanic island populated by an imaginative menagerie of creatures. On this bizarre island, none of the Cortez's gadgets work and they must rely on their wits--and each other--to survive and save the day.
Jon and Garfield visit the United Kingdom, where a case of mistaken cat identity finds Garfield ruling over a castle. His reign is soon jeopardized by the nefarious Lord Dargis, who has designs on the estate.
An army gold shipment and its escort vanish in the Ozarks, prompting accusations of theft and desertion but frontiersman Old Shatterhand and Apache chief Winnetou help solve the mystery of the missing army gold.
Renegades trying to get the army to abandon their fort get the Indians addicted to whiskey, then convince them to attack and drive out the soldiers.
The world of Eternia in the aftermath of Skeletor's war on Castle Grayskull, which he has won after seizing Grayskull and the surrounding city using a cosmic key developed by the locksmith Gwildor. The Sorceress is now Skeletor's prisoner and he begins to drain her life-force as he waits for the moon of Eternia to align with the Great Eye of the Universe that will bestow god-like power upon him.
After a Tibetan boy, the mystical Golden Child, is kidnapped by the evil Sardo Numspa, humankind's fate hangs in the balance. On the other side of the world in Los Angeles, the priestess Kee Nang seeks the Chosen One, who will save the boy from death. When Nang sees social worker Chandler Jarrell on television discussing his ability to find missing children, she solicits his expertise, despite his skepticism over being "chosen."
The seemingly invincible Spider-Man goes up against an all-new crop of villains—including the shape-shifting Sandman. While Spider-Man’s superpowers are altered by an alien organism, his alter ego, Peter Parker, deals with nemesis Eddie Brock and also gets caught up in a love triangle.
Rollins' gang wants to grab land by inciting the settlers in a war against the Indians but Winnetou and Old Shatterhand try to keep the peace, until Rollins frames Winnetou up for the murder of Jicarilla Chief's son.
The construction of the Great Western Railroad creates heavy conflict between the railway company and neighboring Indian tribes. Worse, criminal gang leader Santer sets his eyes on a gold mine located on holy Indian land and influences the construction supervisor to re-rout the planned railroad straight through Apache land. Old Shatterhand, who works as a measurement technician, discovers the evil plan and searches contact with the Apaches in an effort to avert war.
Forester, a ruthless oil baron, wants to create a war between the native American tribes and the white men. Old Shatterhand, Winnetou and their sidekick Castlepool try to prevent this.
Fred Engel's father is murdered by Colonel Brinkley in order to acquire a treasure map, however the Colonel only acquires half of it, the other half as held by Mrs. Butler. Discovering the scene of the crime, Old Shatterhand and Winnetou help Fred bring his father's murderer to justice and locate the treasure of Silver Lake.
One year after their incredible adventures in the Lion, the Witch and the Wardrobe, Peter, Edmund, Lucy and Susan Pevensie return to Narnia to aid a young prince whose life has been threatened by the evil King Miraz. Now, with the help of a colorful cast of new characters, including Trufflehunter the badger and Nikabrik the dwarf, the Pevensie clan embarks on an incredible quest to ensure that Narnia is returned to its rightful heir.
A pair of adventurers try to track down an ancient Aztec/Mayan/Egyptian/Apache horde of gold.
From Wichita to Dodge City, to the O.K. Corral in Tombstone, Wyatt Earp is taught that nothing matters more than family and the law. Joined by his brothers and Doc Holliday, Earp wages war on the dreaded Clanton and McLaury gangs.
During World War II, a brave, patriotic American Soldier undergoes experiments to become a new supersoldier, "Captain America". Racing to Germany to sabotage the rockets of Nazi baddie "Red Skull", Captain America winds up frozen until the 1990s. He reawakens to find that the Red Skull has changed identities and is now planning to kidnap the President of the United States.
Arthur is a spirited ten-year old whose parents are away looking for work, whose eccentric grandfather has been missing for several years, and who lives with his grandmother in a country house that, in two days, will be repossessed, torn down, and turned into a block of flats unless Arthur's grandfather returns to sign some papers and pay off the family debt. Arthur discovers that the key to success lies in his own descent into the land of the Minimoys, creatures no larger than a tooth, whom his grandfather helped relocate to their garden. Somewhere among them is hidden a pile of rubies, too. Can Arthur be of stout heart and save the day? Romance beckons as well, and a villain lurks.
Alex Rider thinks he is a normal school boy, until his uncle is killed. He discovers that his uncle was actually spy on a mission, when he was killed. Alex is recruited by Alan Blunt to continue the mission. He is sent to Cornwall to investigate a new computer system, which Darrius Sayle has created. He plans to give the new computer systems to every school in the country, but Mr. Blunt has other ideas and Alex must find out what it is.
Dr. Karl Sternau, the personal physician of the count Bismarck, who spent much of his youth in Mexico, is sent back to that country during the occupation by French troops in the service of the Austrian 'Emperor' Maximilian, to carry an encouraging letter from U.S. President Lincoln to the nationalist Mexican president Benito Juarez.
Mexico, 1864. The country is divided by the struggle against the French occupation and emperor Maximilian. The German doctor Karl Sternau and his friend Andreas Hasenpfeffer come to love the country and support the cause of the proud Mexicans.
After dealing with the Shut in the Balkans, Kara Ben-Nemsi ('Karl the German') receives a firman (precious passport) from the padishah (Ottoman sultan) before he continues his travels through Kurdistan. Achmed El Corda, the son of Halef's Hadedhin Beduin tribe's sheik Mohammed Emin, has been captured by the machredsh (Turkish governor) of Mossul for resisting water seizure by his Turkish troops. Kara takes charge of the rescue.