A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
A flying saucer hidden in a Red Chinese peasant village is sought by teams from the United States and U.S.S.R. On finding it, they band together to explore the saucer and take a trip into space.
A man who has a body almost completely covered in tattoos is searching for the woman who cursed him with the "skin illustrations". Each tattoo reveals a bizarre story, which is experienced by staring at the scene depicted. When the illustrated man meets a fellow tramp on the road a strange voyage begins.
Cobb, a skilled thief who commits corporate espionage by infiltrating the subconscious of his targets is offered a chance to regain his old life as payment for a task considered to be impossible: "inception", the implantation of another person's idea into a target's subconscious.
Teppei and Kamiya, two average joes working in the electronic services industry, stumble upon the intergalactic bounty-hunter Ilia, and her partner, the artificial intelligence named Bob. Both men are accidentally transported to the Zone, a virtual reality in which Bob has trapped Ilia's latest prey, a biological weapon named Zeram. The Earth natives must both survive the experience and help Ilia capture Zeram before the Zone disappears around them.
A narcissistic playboy entrepreneur with a dark past plays a new virtual reality game where he gets to be a serial killer. His genius brother discovers the dangerous truth behind the game and his creators.
In a story that spans billions of years, a buoy and a satellite meet online long after humanity’s extinction. As they learn what life was like on Earth, they discover themselves and what it means to be alive and in love.
Dr. Clayton Forrester figures he can rule the world if he deadens his subjects' brains by making them endure terrible movies. Exploiting his access to nearby satellite-dwellers Mike Nelson and his robot pals, Crow T. Robot and Tom Servo, Forrester makes them watch "This Island Earth", a cheesy 1950s spaceship film. But when Mike and friends make funny comments throughout the movie and others that follow, Forrester's plan looks increasingly flimsy.
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
Mankind can no longer reproduce because of gene manipulation aimed at making life longer. The clones ruling the bottomless underworld may have become fertile. Parton is selected to go on a mission through a subterranean labyrinth crawling with monsters to secure humanity's future.
Since the catastrophe, the world has been contaminated, society has been ruthless and hunger has been torturous. How far would you go to get a can of food? Steal? Secure. Use violence? Its possible. Murder? For a canned food? But what if your daughter otherwise starves? Boundaries are constantly being redefined. Who is on the good side or what one can subsequently agree with one's conscience is as unpredictable as the intentions of a stranger in an unknown gang hideout.
In Los Angeles, a colorful assortment of bohemians try to make sense of their intersecting lives. The moody Dark Smith, his bisexual girlfriend, her lesbian lover and their shy gay friend plan on attending the wildest party of the year. But they'll only make it if they can survive the drug trips, suicides, trysts, mutilations and alien abductions that occur as one surreal day unfolds.
Teenage inventor Miles Fletcher unlocks the lost secret to limitless energy, catching the attention of Luxos Energy, a corporation posing as heroes. Just as he perfects his invention, they betray him—stealing his work and shutting him out. With nowhere to turn, Miles must decide—give up or trust his friends and fight back. In a high-stakes battle of ingenuity vs. industry, he races to stop Luxos before they turn his discovery into a weapon.
Three adventure seeking hillbilly buddies make enemies with the wrong alien brood inadvertently igniting a war of the worlds, and it's gonna take all the skillbilly tech these ET busters can muster to end this feud.
A frustrated teenage girl creates her perfect man in a virtual reality machine and in a freak accident, gives him life.
An identical twin restores an old mental asylum, where he takes it upon himself to mystically train the patients as warriors for humanity and justice.
After being rescued from the ruins of Virtual Space Industries, Jobe is rebuilt and reconnected to virtual reality by corporate mogul Jonathan Walker. Years later, teenage hacker Peter Parkette helps Jobe locate Benjamin Trace, the original creator of virtual reality, only to uncover Jobe’s plan to launch a new world order using Walker’s tech. Now, Peter, Trace, Cori, and a band of runaways must stop Jobe and Walker before they enslave humanity through cyberspace.
Two brilliant research scientists have invented a device capable of recording and playing back sensory experiences only to have devastating results when one of them records their own death.
Toxic from space