Welcome to Paranoia, the ultimate escape game. Rule #1: Nothing is real. Rule #2: One of you will die. Lucas and Chloe, two passionate gamers, decide to participate to Paranoia, a very exclusive escape game. After solving a first riddle, they make it to the location of the finale in an abandoned mental hospital, lost in a frightening forest. There, four other participants are waiting on them. They soon realize that only one of them will get out of there alive.
When the camera captures more than it should, darkness unfolds. Brace yourself for it is coming soon.
A young nurse downloads an app that tells her she only has three days to live. With time ticking away and a mysterious figure haunting her, she must find a way to save her life before time runs out.
When Claire Spencer starts hearing ghostly voices and seeing spooky images, she wonders if an otherworldly spirit is trying to contact her. All the while, her husband tries to reassure her by telling her it's all in her head. But as Claire investigates, she discovers that the man she loves might know more than he's letting on.
Three creatures wait in a basement for a mysterious man. But their curiosity might just get the better of them.
Soulmates Eric and Shelly are brutally murdered when the demons of her dark past catch up with them. Given the chance to save his true love by sacrificing himself, Eric sets out to seek merciless revenge on their killers, traversing the worlds of the living and the dead to put the wrong things right.
In the 1860's American West, a minister and his family are traveling in a covered wagon when they hear a mysterious sound coming from the woods. Believing the sound to be God, they worship it, until they discover the sound is something much more sinister.
After a catastrophic global war, a young filmmaker awakens in the carnage and seeks refuge in the only other survivor: an eccentric, ideologically opposed figure of the United States military. Together, they brave the toxic landscape in search of safety... and answers.
Inside a cold and rusty bunker, Irina and Georgi endure the aftermath of a nuclear holocaust. Georgi´s heavy radiation sickness and imminent death prompts Irina to repair his old and beloved guitar so he can hear it one last time.
England, at the start of World War Two. Mysterious wireless broadcasts, apparently from Nazi Germany are heard over the BBC. They warn of acts of terror in England, just before they take place. Baffled, the Defense Committee call in Sherlock Holmes.
In England, a group of space scientists led by Bernard Quatermass, who have developed plans for the first Moon colony, learn that a secret, ostensibly government-run, complex of identical design has been built in a remote part of England and is the focus of periodic falls of small, hollow "meteorites" originating in outer space. Quatermass determines to investigate and uncovers a terrifying extraterrestrial life form which has already begun action to take over the Earth.
A mentally ill psychotic man hears sounds across the room and goes to investigate unknowing of the threats he’s about to encounter, both physically and mentally.
Alice is a young hearing-impaired girl who, after a supposed visitation from the Virgin Mary, is inexplicably able to hear, speak and heal the sick. As word spreads and people from near and far flock to witness her miracles, a disgraced journalist hoping to revive his career visits the small New England town to investigate. When terrifying events begin to happen all around, he starts to question if these phenomena are the works of the Virgin Mary or something much more sinister.
Sarah and Josh are married suburbanites. After a car accident, Sarah suffers blackouts and ends up pregnant though Josh is sterile. As her life spirals she hides a camera in her home and unlocks a horrific secret with far-reaching consequences.
When social worker Rika is sent to check on a traumatized old lady whose family have moved in at the site of the notorious Saeki family murder case, she unwittingly unleashes a cycle of terror that is transmitted via its victims further and further from its original source.
An isolated teenager begins experiencing strange visions of crows and doppelgangers while he is on a train reminiscing over his past. As he is trying to find an explanation for these bizarre sightings, he is soon guided by another passenger on the train.
When a devious plot separates CIA agent Peter Sandza from his son, Robin, the distraught father manages to see through the ruse. Taken because of his psychic abilities, Robin is being held by Ben Childress, who is studying people with supernatural powers in hopes of developing their talents as weapons. Soon Peter pairs up with Gillian, a teen who has telekinesis, to find and rescue Robin.
By order of the sheriff, a freshly transferred deputy must spend the night in a remote shed with only a flashlight, a shotgun, and a promise that he's fulfilling the oldest tradition in Beecher's Gate.
A retelling of E.T.A Hoffmann's gothic story "The Sandman" and the opera "Tales of Hoffmann", ever since childhood, Hoffmann has been haunted by The Sandman and believed that a visitor to his father was really The Sandman, while traveling to Veneice he encounters a strange glass vendor who reappears through out his life. This film was never completed.
.... in trouble