Dead Hand episode 2. Last day of war. Last war broke out. All people are dead, but the machines continue dutifully follow orders. On the automatic base machines fueling and charge the weapons of last surviving bomber preparing to drop bombs at the dead enemy city. This happens until the echo of mankind subsides completely. Then comes a new era in which there is no place for us.
A lone scientist maintains an underground bunker for the coming global nuclear disaster. But after becoming prematurely isolated, he slowly begins to question his own reality and whether he is truly alone. Director Richard Mundy's immersive psychological thriller, is a tense and unsettling nightmare you'll never be sure you've woken up from.
Shots fired inside a club frequented by black Brazilians in the outskirts of Brasilia leave two men wounded. A third man arrives from the future in order to investigate the incident and prove that the fault lies in the repressive society.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
Over centuries humans have been mysteriously disappearing with no explanations, just hushed whispers in the dark. On the surface Prophet Hills seems like a perfect place to live and raise a family, but Danny Kessler (Baldwin) has seen better days. This is one man's journey to find the culprit of the ultimate sacrifice he's endured. He must face his demons and go back to the place that has haunted him. He must convince family, friends and townspeople that something is not right in Prophet Hills. He must make them believe that something evil is living beneath their own backyards.
"Journey Through the Black Sun" (1982) made by ITC New York combined the first season episodes "Collision Course" and "Black Sun" from the TV series "Space: 1999".
Scientists try to prevent a collision between Earth and a planet that is heading for it.
Virtual reality. Murder. Werewolves. And teen girls! In a future where nothing is as it seems, can old legends come true? In the near future, humans will communicate almost exclusively through monitors, making real interaction a rarefied and weak occurrence for those living in a near totalitarian society. In this new world of communication, children are only allowed to interact personally on school grounds. So when a serial killer starts slaughtering junior high children the communication routes go under further surveillance. And despite all the safeguards put in place to avoid physical interaction, the killer's latest victim turns out to have been in contact with three young girls: Tsuzki Mio, a certified prodigy; Matsuno Hatsuki, a quiet but opinionated classmate; and Kouno Ayumi, her best friend. And as the girls get caught up in trying to quell curiosity under such terrorist scrutiny, Hatsuki learns that there is much more than meets the eye of their monitored communications.
The Prometheus has dropped out of orbit. Communications and life support systems are down. Situation Critical: Status of Crew and Prisoner unknown. With orders to catch their Alien Prisoner alive the surviving crew of the spaceship Prometheus pursue a dangerous game of cat-and-mouse with their escaped prisoner on a deserted and barren planet. But, who is the hunter and who is its prey?
A few decades from now - Sienna, a rebellious robot-fighting arms dealer, lives on a post-apocalyptic Earth. When the cities start to fall under the control of the A.I. Scourge, a hyper-weaponized robot army, Sienna decides to leave the Earth and journey to the centre of the galaxy, seeking a mythical weapon that can neutralize any form of A.I.Pursued by giant machines, Sienna loses everything she cares about in an effort to save the last vestiges of humanity in an A.I. controlled galaxy.
The lone survivor of the first mission to the surface of Mars uses his last moments to transmit an important photo.
An ambassador from an outer (and rich) space comes to visit a poor planet, where he ends up being kidnapped.
Future Americans decide to time travel to 1776 to ask the founding fathers for the solutions to their problems. A glitch in the time machine changes their destination to 1976. Still believing themselves to be in 1776, the time travellers attempt to study this "ideal" civilization. 70's jokes, props and stars abound.
In the future, Mars has been colonized. A martial artist arrives to investigate what happened to his brother. A powerful mining company is the prime suspect.
In his hidden laboratory deep in Russia, Dr. Karl Zimmer has invented the Mandroid, a humanoid robot which follows the motions of a man in a special control suit. He has offered the invention to the USA, who have sent Smith and Wait from the CIA for inspection. However Zimmer's partner Drago has different plans, wants to sell Mandroid to the military. The night he tries to steal Mandroid, he becomes exposed to the highly toxic Superconn. But he can flee and won't give up on Mandroid, even though he's terribly disfigured.
Bill is a reluctant astronaut in a fascist society.
Once again someone from the future has come back to create an army of Trancers, human zombies who do what they're told without question or pause. Now officer Jack Deth, a cop from the future stranded in the past, must once again go forth to stop them. This sci-fi action sequel chronicles his courageous actions as he struggles to save the future. His difficulties are compounded when his boss sends his first wife back from the future to help Deth who has unfortunately, married a 20th-century girl.
Universal Century 0087, Char Aznable has now become the leader of the AEUG. Scirocco, the man from Jupiter, schemes to seize control of the Titans. Haman, the Axis leader, is attempting to restore the Zabi family. Through politics and strategy, these three powers struggle for dominion over the Earth Sphere. The war builds to a deadly endgame around the space colony Gryps 2, which has been converted into a giant laser cannon. What destiny awaits Kamille at the end of the conflict? This is the final part of the Mobile Suit Zeta Gundam feature trilogy, which features enhanced animation and theme songs by GACKT.
In the future, an Ex-Soldier is placed in virtual exercises to cure his Post Traumatic Stress Disorder. In the simulations, he sees glimpses of a mysterious girl, presumably someone from his past. When a Stranger appears in his facility offering answers, the Soldier finds himself once again asked to kill, this time for her...
A trio of interweaved transgressive tales, telling a bizarre stories of suburban patricide and a miraculous flight from justice, a mad sex experiment which unleashes a disfiguring plague, and the obsessive sexual relationship between two prison inmates.