Two scientists are chosen as guinea pigs for a time experiment: they are placed in hibernation and should be brought back to life after three years. In the meantime, however, World War III breaks out and life has been wiped off the surface of Earth. When they wake up, it turns out that not only 50 years have passed but also that they are the only living specimens of the male sex in a new, underground society composed exclusively of women.
The year is 2030 and six years have passed since a criminal known only as "The Laughing Man" swept through top medical nanotechnology firms committing acts of cyber-terrorism, kidnapping, and espionage leaving no known suspects. New information is revealed, as Section 9 enters the hunt for a suspect capable of unfathomable actions in this compilation of Stand Alone Complex content.
An entire city has lost its voice. Mr. TV, the owner of the city's only television channel, is carrying out a sinister plan to control all of the city's inhabitants.
A lone scientist maintains an underground bunker for the coming global nuclear disaster. But after becoming prematurely isolated, he slowly begins to question his own reality and whether he is truly alone. Director Richard Mundy's immersive psychological thriller, is a tense and unsettling nightmare you'll never be sure you've woken up from.
In the distant future, Earth is occupied by ancient gods and genetically altered humans. When a god is sentenced to death he seeks a new human host and a woman to bear his child.
Top agent Delilah dies in a risky mission against weapon dealer Kercharian. But she's revived with high-tech medicine and artificial body parts. As invincible superwoman she returns and continues her fight against Kercherian, who's newest deal includes Plutonium from Russia.
Masamune Shirow presents a story about the Dominion Tank Police dealing with terrorists taking over the NT Building with AI driven tanks.
Scientists try to prevent a collision between Earth and a planet that is heading for it.
In the year 2200 an interstellar war is held where the weapons most frequently used are the psychic capacities. The hero, Zero, son of an earthling and an extraterrestrial, the prince and last survivor of a clan of magicians. He will fight against the army of the Manjidara empire, whose forces are such as its head ambition to control the whole universe.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...And becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
In the 24th century, on the war-torn planet Maris the conniving Queen Adama abducts Apple, a member of an heroic trio known as the White Knights, and imprisons her in the infamous Zone. Even though no one has ever returned alive from the Zone — and despite the low ammo at their disposal — the other knights follow their companion. What they find there, however, is an enigmatic figure with a mind-bending revelation...
The story revolves around 3 soldiers who are on the outskirts of a war torn city. They are patrolling an area when a bomb is accidentally set off and they have to wait for help.
When, prehistoric monsters attack the earth, Commander Adams is asked to head up a paramilitary scientific team, which he agrees on the condition that he is provided with the general's new high-tech space craft. Glen, the creator of the craft, insists on being part of the team, as does a bumbling fool named Marconi. Biologist Lieutenant Ann Johnson comes on as a surprise to these two chauvinists, and finally, Lieutenant Harris, who has been appointed the host of Ultraman, joins the team upon his arrivial.
On a lush tropical island, working under a secret government charter, Martin Drake has not only grown sprawling acres of giant vegetables, but inadvertently spawned two mammoth reptiles as well. Now they've broken free of their enclosures, and Drake has only one option: kill the creatures before word gets back to Washington and they close him down. When Drake's first team of well-armed mercenaries gets wiped out within hours of setting down in the jungle, he turns to one lone hunter, The Cajun, to go in single-handedly. But will The Cajun be cunning enough to find the creatures and destroy them before they turn the blue waters red with the blood of tourists. The only hope is to bring the monsters together and make them fight. When one emerges victorious, that will be the time to strike and kill the other. It's a risky plan, but ultimately the only one that may work. One of David Carradine's last movies.
In the future, Mars has been colonized. A martial artist arrives to investigate what happened to his brother. A powerful mining company is the prime suspect.
In his hidden laboratory deep in Russia, Dr. Karl Zimmer has invented the Mandroid, a humanoid robot which follows the motions of a man in a special control suit. He has offered the invention to the USA, who have sent Smith and Wait from the CIA for inspection. However Zimmer's partner Drago has different plans, wants to sell Mandroid to the military. The night he tries to steal Mandroid, he becomes exposed to the highly toxic Superconn. But he can flee and won't give up on Mandroid, even though he's terribly disfigured.
Virtual reality. Murder. Werewolves. And teen girls! In a future where nothing is as it seems, can old legends come true? In the near future, humans will communicate almost exclusively through monitors, making real interaction a rarefied and weak occurrence for those living in a near totalitarian society. In this new world of communication, children are only allowed to interact personally on school grounds. So when a serial killer starts slaughtering junior high children the communication routes go under further surveillance. And despite all the safeguards put in place to avoid physical interaction, the killer's latest victim turns out to have been in contact with three young girls: Tsuzki Mio, a certified prodigy; Matsuno Hatsuki, a quiet but opinionated classmate; and Kouno Ayumi, her best friend. And as the girls get caught up in trying to quell curiosity under such terrorist scrutiny, Hatsuki learns that there is much more than meets the eye of their monitored communications.
Future Americans decide to time travel to 1776 to ask the founding fathers for the solutions to their problems. A glitch in the time machine changes their destination to 1976. Still believing themselves to be in 1776, the time travellers attempt to study this "ideal" civilization. 70's jokes, props and stars abound.
A teenage girl living in California suburbia devises a metaphysical experiment designed to save the world from what she sees as an impending doom...but the results of such an experiment prove to be both beneficial and destructive.
The Prometheus has dropped out of orbit. Communications and life support systems are down. Situation Critical: Status of Crew and Prisoner unknown. With orders to catch their Alien Prisoner alive the surviving crew of the spaceship Prometheus pursue a dangerous game of cat-and-mouse with their escaped prisoner on a deserted and barren planet. But, who is the hunter and who is its prey?