Children are lured to Metropolis only to find that the renowned, mythical city may not be the happy-go-lucky utopia they'd thought it would be.
Garfield is taken on a camping trip by Jon, much against his will. A series of very funny disasters follow. But not all is well, as a panther has escaped from the local zoo and is stalking them. Will our hero survive to eat another lasagna and kick Odie off the table again?
Garfield, Odie and Jon go vacationing on a tropical island along with the High Rama Lama of rock and roll, a princess and her cat - and a rumbling volcano.
Enter Hamlet is a collage of images in cartoon form of a word put in balloon in each jump-cut scene as that word is said by the narrator Maurice Evans during his “To be or not to be…” soliloquy recording.
A narrator sings the opening stanzas of the classic poem while we see the house at rest. Santa lands on the roof, comes down the chimney, and opens his bag. The toys march out and decorate the tree, with the toy soldiers shooting balls from their cannon, a toy airplane stringing a garland like skywriting, and the toy firemen applying snow. A blimp delivers the star to the top. Meanwhile, Santa fills the stockings. His laughter awakens the children, who sneak out. The toys rush to their places, and Santa escapes up the chimney just in time.
Betty brings home a cat as a playmate for her pet puppy, Pudgy. The cat manages to get Pudgy blamed for all his misbehaviour.
Mama Buzzard wants her children to learn to bring back meat for dinner. One buzzardling is shy and has to be kicked out of the nest. He's told to at least bring back a rabbit.
Susan Murphy (a.k.a. Ginormica) and the Monsters are now working with the US government as special ops. So when an alien presence is detected in Susan's hometown of Modesto, California -- right before Halloween -- the team is dispatched to investigate. Everything appears normal, right down to the jack-o-lanterns peering out from every doorstep and windowsill. But when Halloween arrives, those innocent-looking carved pumpkins reveal themselves for what they really are mutant aliens. The altered pumpkins then start to implement their fiendish plan to take over Earth. The Monsters are there to combat the mutant gourds and try to smash their wicked scheme!
Thelma and Patsy find themselves in a spooky house inhabited by a nut who is a mechanical genius and has made a robot who does everything. The inventor manipulates the robot's control board from a hidden room. The girls are soon in a panic. Patsy gets into an argument with the robot and loses the match of wits. Blackie Burke, an escaped convict, is using the house as a hideout, and this adds to the problems the girls already have.
In Scotland, Bugs Bunny rescues a woman from a monster. The "woman" is a kilted Scotsman, and the "monster" is his bagpipe. The Scotsman then challenges Bugs to a game of golf.
While seeking gold in the desert, prospector Elmer Fudd stumbles across mischievous Bugs Bunny.
Four farmers spend the night at a campfire. Three of them talk about work, nature and weather, while one of them has dreams about buying his own plot.
A group of moths invades a costume shop through a badly plugged hole in a window and makes quick work of the contents. A male moth ignores his lady to chow down on a hat and she's soon seduced by a candle flame, which rapidly spreads. He notices her trapped in a spider web with the fire attacking and makes some attempts to save her, but pours benzene on the fire by mistake. The rest of the moths are summoned, and they fight the fire with water-filled bagpipes, an air drop with a water-filled funnel, etc., while our hero works to free his lady from the spider web.
The title character comes to town, complete with portable boxing ring. He grabs a local chicken and dances with her, inspiring several other barnyard animals to dance. But her rooster takes offense, and enters the ring to do battle.
A snipe that lives with a pelican in a lighthouse must continually keep his pelican friend from harm when he flies in his sleep.
500 years into the future, the earth is a dry wasteland destroyed by humans. Doctor Alma, a fluffy, brilliant Vulkeet (a cross between a parakeet and vulture) who drives a Vespa, must cure the only creatures left who can save the world by bringing back the rain - the bizarre and loveable Homeys who have fallen ill with a mysterious sickness.
Park ranger Donald sends his bears off to hibernate, but Humphrey would rather stay in his hammock, run out for a glass of water, etc., than sleep; when he does get to sleep, his snoring gets him thrown out. His search for a new bed leads him right into the ranger's house.
Beekeeper Donald catches Humphrey the bear raiding his hives. He complains to Ranger Woodlore, who assembles his bears and lectures them. Donald puts up a barbed wire fence, which slows Humphrey down a bit, but doesn't stop him.
Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.
Tom designs a better mousetrap that would have made Rube Goldberg jealous. While he sleeps, the mouse that Tom drew wakes Jerry and they get chased by the cat Tom drew. As Tom awakes, they make a strategic alteration to the design.