When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Returning for his fifth year of study at Hogwarts, Harry is stunned to find that his warnings about the return of Lord Voldemort have been ignored. Left with no choice, Harry takes matters into his own hands, training a small group of students to defend themselves against the dark arts.
As Lord Voldemort tightens his grip on both the Muggle and wizarding worlds, Hogwarts is no longer a safe haven. Harry suspects perils may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle fast approaching. Together they work to find the key to unlock Voldemorts defenses and to this end, Dumbledore recruits his old friend and colleague Horace Slughorn, whom he believes holds crucial information. Even as the decisive showdown looms, romance blossoms for Harry, Ron, Hermione and their classmates. Love is in the air, but danger lies ahead and Hogwarts may never be the same again.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.
Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
A five-year-old named Grace creates an imaginary friend, because her parents only pay attention to the new baby, Tony. Now at 35, his sole friend reappears to help her.
The story follows the adventures of Bilbo Baggins, a diminutive creative who resides in a place called Middle-Earth before he is compelled to go on a quest to find a treasure buried deep in the heart of Lonely Mountain.
In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.
History's favorite Gauls assist Queen Cleopatra when she wagers that the Egyptian people can build a palace for Julius Caesar in just three months.
A teenage girl discovers a box with magical powers, but those powers comes with a deadly price.
The first time Scam tries to cast a spell, he accidentally shoots his great-grandfathers wand deep into the Valley of the Green Peas, where he meets Cheat who changes Scams whole worldview. The two friends return with a different and even more magic wand than the one great-grandfather has been using his entire life. But when Scam once again tries to cast a spell, something goes wrong and he loses grandfather. Cheats good mood inspires Scam to invent a myth about his great-grandfather. Finally Scam has to fight his inheritance to save Cheat and give the entire Valley of the Green Peas a magic show they'll never forget!
Wicket the Ewok and his friends agree to help two shipwrecked human children, Mace and Cindel, on a quest to find their parents.
With his eye on a lovely aristocrat, a gifted illusionist named Eisenheim uses his powers to win her away from her betrothed, a crown prince. But Eisenheim's scheme creates tumult within the monarchy and ignites the suspicion of a dogged inspector.
Once upon a time, in a far, faraway place, there were two lands. The world was divided into an inner land and an outer land. People feared the outer land, inhabited by eerie beings, the carriers of curse. One day, on the border to the inner land inhabited by humans, one such being finds a girl on heaps of abandoned dead bodies. The girl says her name is Shiva and shows affection to the "being" who found her, calling him "Teacher." This is a story of two people—one human, one inhuman—who linger in the hazy twilight that separates night from day.
Molly Mahoney is the awkward and insecure manager of Mr. Magorium's Wonder Emporium—the strangest, most fantastic and most wonderful toy store in the world. After Mr. Magorium bequeaths the store to her, a dark and ominous change begins to take over the once-remarkable Emporium.
A man named Farmer sets out to rescue his kidnapped wife and avenge the death of his son – two acts committed by the Krugs, a race of animal-warriors who are controlled by the evil Gallian.
Astérix and Obélix have to win the Olympic Games in order to help their friend Alafolix marry Princess Irina. Brutus uses every trick in the book to have his own team win the game, and get rid of his father Julius Caesar in the process.
After a total solar eclipse, a dark circus troupe appears, Mamoru is stricken with a mysterious malady and bad things start happening across the city. Sequel to the Sailor Moon Crystal TV series.
When cat spirit Luo Xiaohei's home is deforested by humans, he must find a new one. He runs into a group of other spirit creatures who take him under their wing with dreams of reconquering the land they say is rightfully theirs. However, they run into a human known as Wuxian who separates Luo Xiaohei from the other spirits and the two go on a journey, with the cat spirit learning to control his abilities as well as forming his own thoughts on whether or not he should ally with the spirits or the humans.