The story takes place in the year 2034, two years after the events in Ghost in the Shell: S.A.C. 2nd GIG. Female cyborg Major Motoko Kusanagi has left Public Security Section 9, an elite counter-terrorist and anti-crime unit specializing in cyber-warfare, which has expanded to a team of 20 field operatives with Togusa acting as the field lead.
In the late 90s, a video archivist unearths a series of sinister pirate broadcasts and becomes obsessed with uncovering the dark conspiracy behind them.
Two guys against globalization want to plant a virus in the network of a finance corporation. On the day of the attack Alex has an accident and cannot remember anything. Visions and reality are thrown together in a confusing maze. Alex tries to escape from this muddle but what he discovers turns out to be rather frightening…
The movie's plot is based on the true story of a group of young computer hackers from Hannover, Germany. In the late 1980s the orphaned Karl Koch invests his heritage in a flat and a home computer. At first he dials up to bulletin boards to discuss conspiracy theories inspired by his favorite novel, R.A. Wilson's "Illuminatus", but soon he and his friend David start breaking into government and military computers. Pepe, one of Karl's rather criminal acquaintances senses that there is money in computer cracking - he travels to east Berlin and tries to contact the KGB.
Charlie Croker pulled off the crime of a lifetime. The one thing that he didn't plan on was being double-crossed. Along with a drop-dead gorgeous safecracker, Croker and his team take off to re-steal the loot and end up in a pulse-pounding, pedal-to-the-metal chase that careens up, down, above and below the streets of Los Angeles.
Rogue agent Gabriel Shear is determined to get his mitts on $9 billion stashed in a secret Drug Enforcement Administration account. He wants the cash to fight terrorism, but lacks the computer skills necessary to hack into the government mainframe. Enter Stanley Jobson, a n'er-do-well encryption expert who can log into anything.
High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his friend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
State-of-the-art security system creator Jack Stanfield has cemented his reputation as a man who's thought of everything. But when a criminal finds a way into his personal life, everything Jack holds dear is suddenly at stake.
The life of a young computer systems analyst is thrown into turmoil after arriving in Istanbul to start a new job. She soon finds her passport missing, her credit cards useless, her bank account empty and her identity stolen. As the story progresses we find people and events may not be what they seem.
Along with his new friends, a teenager who was arrested by the US Secret Service and banned from using a computer for writing a computer virus discovers a plot by a nefarious hacker, but they must use their computer skills to find the evidence while being pursued by the Secret Service and the evil computer genius behind the virus.
Kevin Mitnick is quite possibly the best hacker in the world. Hunting for more and more information, seeking more and more cyber-trophies every day, he constantly looks for bigger challenges. When he breaks into the computer of a security expert and an ex-hacker, he finds one - and much more than that...
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
A computer programmer's dream job at a hot Portland-based firm turns nightmarish when he discovers his boss has a secret and ruthless means of dispatching anti-trust problems.
When shadowy U.S. intelligence agents blackmail a reformed computer hacker and his eccentric team of security experts into stealing a code-breaking 'black box' from a Soviet-funded genius, they uncover a bigger conspiracy. Now, he and his 'sneakers' must save themselves and the world economy by retrieving the box from their blackmailers.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
Eight strangers awaken with no memory, in a puzzling cube-shaped room where the laws of physics do not always apply.
A mathematical genius discovers a link between numbers and reality, and thus believes he can predict the future.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
A hacker who is spying on a pretty neighbour messes up his assignment to break into Swiss bank accounts for Russian mobsters.
Jobe is resuscitated by Jonathan Walker. He wants Jobe to create a special computer chip that would connect all the computers in the world into one network, which Walker would control and use. But what Walker doesn't realize is a group of teenage hackers are on to him and out to stop his plan.