Young hobbit Frodo Baggins, after inheriting a mysterious ring from his uncle Bilbo, must leave his home in order to keep it from falling into the hands of its evil creator. Along the way, a fellowship is formed to protect the ringbearer and make sure that the ring arrives at its final destination: Mt. Doom, the only place where it can be destroyed.
As armies mass for a final battle that will decide the fate of the world--and powerful, ancient forces of Light and Dark compete to determine the outcome--one member of the Fellowship of the Ring is revealed as the noble heir to the throne of the Kings of Men. Yet, the sole hope for triumph over evil lies with a brave hobbit, Frodo, who, accompanied by his loyal friend Sam and the hideous, wretched Gollum, ventures deep into the very dark heart of Mordor on his seemingly impossible quest to destroy the Ring of Power.
Via Delle Rose 36
Daxter narrates and recaps the events of his journey with Jak across the first three video games in Naughty Dog's acclaimed PlayStation 2 franchise.
Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.
On a night permeated by longing and sadness, Cora is taken on a mysterious journey, where diving into her pain may offer a chance for renewal.
The local sheriff of Dead River, Maine, thought he had killed them off ten years ago -- a primitive, cave-dwelling tribe of cannibalistic savages. But somehow the clan survived. To breed. To hunt. To kill and eat. And now the peaceful residents of this isolated town are fighting for their lives...
Three elite surfers travel to eight remote destinations searching for pristine waves and an escape from the stress of competition as they balance their careers with a desire to rediscover the joy of surfing free from contest scores. From pastime to mainstream sport, the film charts a fresh take on surfing’s present.
Standing at the alter hopeless romantic Emily is seconds away from sealing the deal, but in a moment of distress she flees. Taking refuge in an old fashioned sound studio she is able to persuade herself to go back, but getting back is more complicated than expected... Emily is thrown into 50's Hollywood version of Paris without a way to get back. Her only hope for returning in time lies in the hands of the man who has no intention to lose her. In a series of Screwball-esque clashes and musical numbers Emily takes heed of her true feelings, but is she ready to act on them?