KNEGG (HALLOWEEN SPESIAL)
A documentary crew follows the exploits of an up and coming indie filmmaker as he attempts to win an Oscar with his second feature film, leading to all sorts of wacky hi-jinks with his oddball cast and crew.
A female documentary writer approaches the case of a hikikomori boy's murder of a young girl and a high school girl's classmate.
Ivana, the only survivor of the happenings within the woods years ago, is contacted by a TV production company to shoot her version of the story about the legend of Grete Müller.
Five friends play a game in a "mysterious" forest with a long history as a beacon for troubled young people contemplating suicide.
Trust. Deception. Loyalty. Who can you trust?
A fake documentary disguised as an undercover report on a secret circle that teaches how to freely secrete the brain drug endorphins. At the end of the film, the director (Yoshihiro Kato), who has become a cripple as a result of his undercover work, reconstructs the images in his brain that he sees, and fantastic abstract experimental film-like images appear. It also contained elements of the video drugs that were popular at the time.
The film centers around 8 people, from all walks of life, who thought they had bought a 'movie role' in a horror film, only to be locked inside the haunted mental asylum to test "The Lucifer Effect" experiment.
Frank is determined to investigate the first DVD. He wants to own the DVD that has killed all those people, and he wants to visit all the places on the first DVD and find out if it's all real.
A young woman in the middle of an economical crisis, a little girl who is facing a new environment and a loyal dog that will work as a link between both, will have to spend two nights in an old big house that is falling into pieces. Sounds at night and shadows accompanied with threatening echoes emerging from darkness are constant in the house. Will they be able to undergo the situation and solve the enigma that surrounds the presence that still rounds the house?
In January of 2014, five filmmakers suddenly disappear while shooting in the nearby Drigh Lake Larakana woods. One week later, their camera was found.
A young man, Jason, decides to go to a remote village in Asia to meet Kate, whom he has been chatting with online for a while. But he becomes increasingly disturbed as he starts to find out Kate's secrets.
The plot of the film takes place in a foreign company located in southern Serbia. The warehouse manager enjoys his free weekend, which is interrupted by a warehouse worker who invites him to come to the warehouse in order to have a serious conversation with a new client from London. The manager had no idea what had happened there and what is yet to happen in the warehouse.
The consequences of the lockdown during COVID-19, putting the minds of two beings in an apartment to the test.
A birthday spent in solitude turns into a haunting descent into the self, where silence grows louder than any scream.
Paranormal investigators Ed and Lorraine Warren take on one last terrifying case involving mysterious entities they must confront.
Like a joke, Carlos and Dani upload a video to youtube, about two erasmus guys apparently drunk, who lived in the same dormitory in Croatia, and who left behind their HDD full of videos. In the HDD they found that the videos were difficult to play, with interferences and errors. But they discover that somebody is following to the last year's guys. Black suit, black tie, white face, Slenderman is chasing new victims, and he will never stop. Always watching, no eyes.
The submitted footage, taken in a cursed ruin, shows a creepy altar, a "red woman" covered in blood, and the crying of a baby that is nowhere to be seen. The "Too Scary!" team of rough producer Kudo, director Ichikawa, and cameraman Tashiro have reunited. They will now transcend time and space to solve the mystery!
After prophesying the end of humanity, a reclusive conspiracy theorist receives a troubling call into his radio show.
In pursuit of an unclaimed $125,000 prize, a broke college dropout decides to play an obscure, 1980s survival computer game. But the game curses her, and she’s faced with dangerous choices and reality-warping challenges. After a series of unexpectedly terrifying moments, she realizes she’s no longer playing for the money but for her life.