A woman prepares for bed, but realizes that something may be lurking in the shadows.
A lonely woman and a mysterious intruder get more than they bargained for when a quiet evening proves to be deadlier than either of them could have imagined.
A young man tries to get out of an old library, as rock creatures from his childhood book threatens his life.
A young man journeys through a desert, where he is kidnapped by a sadistic stranger clad in a pig mask. The stranger proceeds to brutally torture the young man, who then finds himself escaping into his imagination, with fantasy and reality intersecting.
Conducting clandestine experiments within the morgue at Miskatonic University, scientist Herbert West reveals to a fellow graduate student his groundbreaking work concerning the re-animation of fresh corpses.
Las Vegas showroom magician Cris Johnson has a secret which torments him: he can see a few minutes into the future. Sick of the examinations he underwent as a child and the interest of the government and medical establishment in his power, he lies low under an assumed name in Vegas, performing cheap tricks and living off small-time gambling "winnings." But when a terrorist group threatens to detonate a nuclear device in Los Angeles, government agent Callie Ferris must use all her wiles to capture Cris and convince him to help her stop the cataclysm.
An interstellar teleportation device, found in Egypt, leads to a planet with humans resembling ancient Egyptians who worship the god Ra.
S1NGULAR is a retro-psycho thriller about our sometimes narcissistic / sometimes solipsistic relationship to technology, ourselves and how we can evolve with it or succumb to its overreaching power.
The low budget film starring the young Bruce Campbell that influenced the Evil Dead films.
Richard Martin buys a gift, a new NDR-114 robot. The product is named Andrew by the youngest of the family's children. "Bicentennial Man" follows the life and times of Andrew, a robot purchased as a household appliance programmed to perform menial tasks. As Andrew begins to experience emotions and creative thought, the Martin family soon discovers they don't have an ordinary robot.
The crew of an interplanetary commercial freighter beams aboard a now horribly mutated saxophone player who has been adrift in space for over twenty years. He starts to get along with the crew, and very close with an alluring journalist. But that's when two criminals are beamed aboard, taking the ship hostage.
After uncovering an old video camera, a boy longing for his late father makes chilling discovery.
A prisoner in a state-of-the-art penitentiary begins to question the purpose of the emotion-controlling drugs he's testing for a pharmaceutical genius.
When legendary hunter Bob Rainsford is shipwrecked on the perilous reefs surrounding a mysterious island, he finds himself the guest of the reclusive and eccentric Count Zaroff. While he is very gracious at first, Zaroff eventually forces Rainsford and two other shipwreck survivors, brother and sister Eve and Martin Towbridge, to participate in a sadistic game of cat and mouse in which they are the prey and he is the hunter.
Swell is a smartphone app that changes your mood through sound. When a young couple tries to control each other’s settings, they find their relationship threatened by an unintended cacophony of emotions.
Frankenstein, a young medical student, trying to create the perfect human being, instead creates a misshapen monster. Made ill by what he has done, Frankenstein is comforted by his fiancée; but on his wedding night he is visited by the monster.
Using every known means of transportation, several savants from the Geographic Society undertake a journey through the Alps to the Sun which finishes under the sea.
A man who specializes in debunking paranormal occurrences checks into the fabled room 1408 in the Dolphin Hotel. Soon after settling in, he confronts genuine terror.
A small town is changed forever on a cold morning in 1983 when a shocking, supernatural event occurs after a tragedy.
Thirteen-year-old Mila Malinov wakes up alone in the back of a cab. Arriving at the densely packed apartment block of zone 21, she makes her way to her room as the watchful eye of the global government hovers above in the form of monitor drones. Across the courtyard, another set of eyes watches her, a protective Mother. Her room is small, cubed, and very simplistic. In her ear, a voice keeps her company. Her father, Darko Malinov checks in. He speaks to her through an earpiece making sure she’s okay. The next day, Mila visits the local bartering station that’s at the end of the long alley that hugs her apartment block. Currency in this world has resorted back to bartering, swapping items for other items. Mila finds a group of interested buyers and swaps a capacitor for some food, all while her father guides her. That night, she shares a meal with her father via voice, wishing that he was there instead. As Mila sleeps, a figure sneaks up to her door making Mila nervous.