A Espada Da Fraga
A dance school organizes a mysterious casting to select a dancer for a future show. Suzie, after passing the audition, will be chosen as the lucky one.
Because of the actions of her irresponsible parents, a young girl is left alone on a decrepit country estate and survives inside her fantastic imagination.
The crew of the merchant ship Demeter attempts to survive the ocean voyage from Carpathia to London as they are stalked each night by a merciless presence onboard the ship.
Executed for defying society in 1782, Ophelia Danube is offered a path through time to find her lover again - if malevolent forces don’t stop her first.
Jennifer, a gorgeous, seductive cheerleader takes evil to a whole new level after she's possessed by a sinister demon. Now it's up to her best friend to stop Jennifer's reign of terror before it's too late.
Jack has moved to Hokkaido to get treatment for an illness, but he's lonely and unhappy. One night a man on a horse rides through his window to help him. For a reason he doesn't understand, Jack instantly knows the man's name and feels they've met somewhere before. The man, Cu Chulainn, tells Jack to open the moonlight shadow window, which leads him to Nymphidia, the world of Midsummer Night's Dream, whose inhabitants are waiting for a new Fairy King.
Isolated in her childhood home, a grieving woman seeks answers to her mother's disappearance, unaware of the malevolent forces she's awakened.
He fought his first battle on the Scottish Highlands in 1536. He will fight his greatest battle on the streets of New York City in 1986. His name is Connor MacLeod. He is immortal.
The Prize has been won. Connor MacLeod is mortal... Now an old man on the verge of death, memories of his past on the planet Zeist resurface, where a vengeful enemy, General Katana, plots to destroy him once and for all.
Deceived that he had won the Prize, Connor MacLeod wanders through the world; however, he is awakened from his peaceful life when an entombed immortal magician, Kane, escapes and comes seeking the Highlander.
Beggar boy Krabat is lured to apprentice for an evil, one-eyed sorcerer. With a number of others, he works at the sorcerer's mill while learning black magic. Every Christmas, one of the lads has to face the master in a magical duel, where the boy never stands a chance because the master is the only person allowed to use a secret spell.
Goblin Slayer and his party head up to the snowy mountains in the north after receiving that request from the Sword Maiden to find any information on the Noble Fencer that disappeared after leaving to slay some goblins. A small village gets attacked, they encounter a mysterious chapel, and something about how these goblins are acting bothers the Goblin slayer. In order to save the captured Noble Fencer, the Goblin Slayer and his party head to an ancient fortress covered in snow to face off with a powerful foe and a horde of goblins!
Facing possible annihilation by the Demon Emperor's demi-human army, the Sacred Kingdom reluctantly seeks aid from the feared, undead Sorcerer King Ainz.
In a secluded castle, Margaret, a highly sensitive young girl, lives peacefully with her mother, Helen. On the evening of her twentieth birthday, Helen invites Margaret's grandmother, Agatha, for dinner. As the sun sets and the young girl lies on a tablecloth in the garden, a phrase written in an open notebook beside her, once whispered by her grandmother, suddenly catches her attention: "It's Time to Grow Up".
Jubei is a masterless ninja who travels the land alone, lending his services to those with gold—or a worthy cause. His fearsome abilities have served him well, but a plot to overthrow the government threatens to end his wandering ways—and possibly his life.
Wandering her rambling old house in her boring new town, 11-year-old Coraline discovers a hidden door to a strangely idealized version of her life. In order to stay in the fantasy, she must make a frighteningly real sacrifice.
In the Depression-ravaged countryside of 1930s America, adolescent girls are expected to fulfill a long-standing rite in which they hunt and slay a mythical beast of their mother’s choosing.
In a far-future time ruled by the supernatural, a young girl requests the help of a vampire hunter to kill the vampire who has bitten her and thus prevent her from becoming a vampire herself.
A young man slowly realizes that he has become the chosen target of an ominous supernatural presence. As he scrambles to stop it, he realizes there is more to this haunting than meets the eye.