King Saul makes a desperate attempt to save his life by enlisting the Witch of Endor to call up the spirit of the Prophet Samuel for guidance.
Charles, Louis, and Guillaume are three friends who live together as roommates in the same house, where they spend all of their free time still playing the same Farador campaign they began as teenagers; their other friend Paul has recently moved out of the house and abandoned the game to live with his girlfriend. When Charles's sister Kim, who has recently broken up with her longtime Belgian boyfriend Tom after realizing that she might be a lesbian, moves into Paul's vacated room, her presence, and her determination to push her brother to finally take the plunge on his unrealized ambition to write and publish an erotic fantasy novel, upset the group dynamics and force them to make one last push to finally reach the Castle of Farador and end the game.
Three children, holidaying in a small Cornish fishing village, become intrigued by the locals' tales of an elusive witch.
Three teenage friends struggle with the challenges of school while trying to keep a well-hidden secret: they are mermaids. When their secret is exposed on social media, they embark on a journey to a secret island, where they hope to give up their magical powers. Their adventure is full of surprises and the unexpected, and the girls discover what truly matters in life.
Sabrina travels to Australia's Great Barrier Reef with her best friend Gwen, a fellow witch from England, for a week-long vacation where they try to help protect a hidden mermaid colony whose habitat is threatened by ocean pollution, and by a local marine biologist determined to find the colony as his claim to fame. While Sabrina finds romance with a "merman" from the mermaid colony, Salem the cat finds a possible romance with another witch-turned-into-a-cat, named Hilary, but finds Sabrina's problems interfering with his plans.
Sabrina goes to Rome, with Salem stowaway-ed in her backpack, to free her 16th-century aunt Sophia who was banished for divulging her powers to a non-witch.
A teenage girl goes through a bizarre transformation after she gets her first period.
A journey deep into an uncharted and treacherous land, where fantastical creatures await the legendary Clades—a family of explorers whose differences threaten to topple their latest, and by far most crucial, mission.
In an abandoned farm, young Tatu is tricked by three older kids into believing that if he overcomes certain challenges he will become a MAPUTO, a supernatural being. Tatu remains resolute in his pursuit even as the tasks become increasingly dangerous.
Jimmy desires to be a pirate when one day he discovers a magic bottle on the beach. He makes a wish and suddenly finds himself aboard Blackbeard's ship. Soon he realizes that being a pirate isn't what he expected.
24-year-old Kjell feels trapped in his little village. One day he meets a mysterious young man named Flurin and is immediately fascinated by him. Soon they start spending time together and show one other what it is they each long for.
Middle Ages, witch-hunt are out of control in Europe, a man accused of witchcraft desperately takes refuge in a forest, but the real danger to escape from is a sinister legend, more menacing than reality.
In this epic remake of the 2016 film, based on the childhood card game of DCW, the characters of Donovan, Jash and Season Square go on a journey, exploring the crazy world of DCW but Jacky Joe Hunter is here to end the fun with a mysterious magical gem...
The Last Train
Tom and Jerry find a dragon egg, and help the baby dragon find its mother.
In a used-car yard lives Tony, a wacky, waving inflatable-tube man, who dreams of being more than just an advertising gimmick. Spending his days flapping in the wind and peeking in the office window, Tony is mesmerised by a commercial for an all-new, shiny red convertible. Whisked away by his imagination, he dreams of a world beyond his own and a life behind the wheel. As time moves on, Tony becomes as tired and worn as the used-car yard. But when the car he’s longed for finally arrives in the dealership, Tony is forced to break his limits to protect his dream from a group of thieves.
Gillian Holroyd, a modern-day witch, becomes smitten with her handsome upstairs neighbor, Shep Henderson. Using her magical powers, she casts a love spell on him, only to face unexpected complications when genuine feelings emerge, threatening her supernatural abilities.
In 1970s Iran, Marjane 'Marji' Satrapi watches events through her young eyes and her idealistic family of a long dream being fulfilled of the hated Shah's defeat in the Iranian Revolution of 1979. However as Marji grows up, she witnesses first hand how the new Iran, now ruled by Islamic fundamentalists, has become a repressive tyranny on its own.
Among normal humans live the "Others" possessing various supernatural powers. They are divided up into the forces of light and the forces of the dark, who signed a truce several centuries ago to end a devastating battle. Ever since, the forces of light govern the day while the night belongs to their dark opponents. In modern day Moscow the dark Others actually roam the night as vampires while a "Night Watch" of light forces, among them Anton, the movie's protagonist, try to control them and limit their outrage
Geeky teenager David and his popular twin sister, Jennifer, get sucked into the black-and-white world of a 1950s TV sitcom called "Pleasantville," and find a world where everything is peachy keen all the time. But when Jennifer's modern attitude disrupts Pleasantville's peaceful but boring routine, she literally brings color into its life.