Still Awake is a film that explores resistance and stasis through the consciousness of the body movement and the stillness of a woman in bed.
The third day has arrived. We don’t have more info: Our young protagonist has yet to wake up…
During Thanksgiving week, two college friends interview a group of students who have seen the ghost of a deceased father.
Four participants playtest a virtual reality game that is still under development. The game uses AI simulated NPCs and system dynamics to generate a world with features not created by the developers, and perhaps beyond human understanding.
Seeing himself as a form unable to experience intimacy, he is given the chance when brought to the household of twin sisters.
A student moves into their accomodation, only to find their room already decorated, a strange, inhuman flatmate, and a kettle that won't stop boiling.
This is an amateur student mood piece comprised of footage I've filmed with my Camcorder at uni over the course of the first half of 2023. The prompt given for this was 'belonging' and so I've gravitated it around the premise of navigating a place that you feel as though you don't belong in, to the point where you become detached and alienated from your own identity. - Toby.
A semi-found-footage artistic film exploring shifting self-perceptions and the horror of liminality.
Thrown naked into a desolate room with thirteen strangers, Tonya discovers that she is the final contestant in a deadly game. Restrained by lethal electronic collars, the players must utilize hints and tools from a box marked "pieces" to find both an exit and the reason for their abduction. One by one the players are eliminated as their "curfew" begins and the lights go out. With each dead body comes another clue, which they use to discover that one of them is the killer. The question is ... which one?
A lonely man tries to enjoy a regular evening
Algo Observa
A man returns home late to a twisted anniversary game left by his wife. As he follows the trail, the romance rots away, revealing something brutal, sick, and waiting for him at the end.
In the heart of the mountain, an elusive and invisible observer witnesses an infamous spectacle. His voice comments on the sequence of events in the words of Nietzsche. In this splendid mountain landscape, a couple appears. Spenta, the man, and Angra, the woman, climb a steep peak. They wear similar clothes, their resemblance is amazing, their relationship is strange. To outsmart boredom Angra drags Spenta, initially unenthusiastic, into a game that he eventually gives in. From the top, the couple watches a marathon event that takes place in the valley. Angra, who is looking for an object of entertainment, has her sights set on a woman running through the crowd. Possessed, she courted the unknown and obtained her favors. She then manages to drag Spenta into her game. In this game, there will be no winner.
PSYCHE
A solitary Frenchman seeks inspiration in a ruined duchy, meeting eccentric figures with their visions of art, madness, and myth. During 15 minutes he wanders across the broken edges of reality and sanity, he questions what form inspiration can still take among fragments of ruins and environment, as the viewer steps into his eyes and ears, discovering beauty within decay.
This is a continuation of Friends Games. Now the group of friends realises they have fallen into this game and they are in the second set of game, Kageguchi Sugoroku. Will Katagiri Yuichi find out who led them into this deceptive game between money and friends?
A year after Sheila is killed in a hit-and-run, her multimillionaire husband invites a group of friends to spend a week on his yacht playing a scavenger hunt-style mystery game—but the game turns out to be all too real and all too deadly.
A television is going to fit itself in a house.
Something is staring at me from the corners of my house.
A journey to an unknown star, a children's theatre play, an untalented writer and the fear of becoming the worst version of oneself. A mixture of live-action footage and animated scenes. A stream of (un)conscious stereotypes.