F/X man Rollie Tyler is now a toymaker. Mike, the ex-husband of his girlfriend Kim, is a cop. He asks Rollie to help catch a killer. The operation goes well until some unknown man kills both the killer and Mike. Mike's boss, Silak says it was the killer who killed Mike but Rollie knows it wasn't. Obviously, Silak is involved with Mike's death, so he calls on Leo McCarthy, the cop from the last movie, who is now a P.I., for help and they discover it's not just Silak they have to worry about.
In the near future, a police officer specializes in malfunctioning robots. When a robot turns out to have been programmed to kill, he begins to uncover a homicidal plot to create killer robots... and his son becomes a target.
When a hunter sent back to the prehistoric era runs off the path he must not leave, he causes a chain reaction that alters history in disastrous ways.
Michael Jennings is a genius who's hired – and paid handsomely – by high-tech firms to work on highly sensitive projects, after which his short-term memory is erased so he's incapable of breaching security. But at the end of a three-year job, he's told he isn't getting a paycheck and instead receives a mysterious envelope. In it are clues he must piece together to find out why he wasn't paid – and why he's now in hot water.
State-of-the-art security system creator Jack Stanfield has cemented his reputation as a man who's thought of everything. But when a criminal finds a way into his personal life, everything Jack holds dear is suddenly at stake.
A former soldier is taken captive and awakens in the back of a van where he learns that he only has less than 10 minutes to figure out how he got there.
After being rescued from the ruins of Virtual Space Industries, Jobe is rebuilt and reconnected to virtual reality by corporate mogul Jonathan Walker. Years later, teenage hacker Peter Parkette helps Jobe locate Benjamin Trace, the original creator of virtual reality, only to uncover Jobe’s plan to launch a new world order using Walker’s tech. Now, Peter, Trace, Cori, and a band of runaways must stop Jobe and Walker before they enslave humanity through cyberspace.
Jerry Shaw and Rachel Holloman are two strangers whose lives are suddenly thrown into turmoil by a mysterious woman they have never met. Threatening their lives and family, the unseen caller uses everyday technology to control their actions and push them into increasing danger. As events escalate, Jerry and Rachel become the country's most-wanted fugitives and must figure out what is happening to them.
From the Egyptian desert to deep below the polar ice caps, the elite G.I. JOE team uses the latest in next-generation spy and military equipment to fight the corrupt arms dealer Destro and the growing threat of the mysterious Cobra organization to prevent them from plunging the world into chaos.
Hong Kong's Ironman stepped up to the plate when Dr. No (1962) took the world by storm in the 1960s. Tso Tat-wah, the quintessential tough guy of Cantonese cinema who had appeared in dozens of popular action films, was licensed to spy in several 007 imitations. Here, he is Agent 303, the lucky number "3" a vivid sign of East-West integration. Presented in glorious widescreen, the film is garnished with secret weapons and ominous hideouts, mind games and technological intrigues, violence and sex, the latter in the form of a silhouette striptease!
Curtis Pike and his family are selected to test a new home device: a digital assistant called AIA. AIA observes the family's behaviors and begins to anticipate their needs. And she can – and will – make sure nothing – and no one – gets in her family's way.
After the underlying tech for M3GAN is stolen and misused by a powerful defense contractor to create a military-grade weapon known as Amelia, M3GAN's creator Gemma realizes that the only option is to resurrect M3GAN and give her a few upgrades, making her faster, stronger, and more lethal.
A brutal mugging leaves Grey Trace paralyzed in the hospital and his beloved wife dead. A billionaire inventor soon offers Trace a cure — an artificial intelligence implant called STEM that will enhance his body. Now able to walk, Grey finds that he also has superhuman strength and agility — skills he uses to seek revenge against the thugs who destroyed his life.
After a freak, fatal accident, the soul Karl—aka The Address Book Killer—ends up trapped in the electrical grid. He targets Terry and her son for his next victims, turning home technology against them as deadly weapons.
A married couple retreats to a luxury, high-tech, fully automated house on a remote island. The house AI system goes rogue and turns against them.
A grieving mother lures her daughter's killer into her smart home in order to take revenge, becoming involved in a distorted game where life and death are at stake.
In a near-future world where petty thieves use the dark web to coordinate robberies, a destitute burglar is confronted with a malevolent presence in an apartment she found online.
The Turguts are a modern, tech-savvy family: Emma, her husband Amir and their son Malik live in a state-of-the-art smart home. Emma relies on smart technologies not only in the house, but also in her work as a psychotherapist. In order to be able to help more and more people, she is helping to develop an AI-based therapy app. However, as the first practical phase begins, initially minor but soon serious incidents occur with the networked and omnipresent technology.
Carlo and Sandro are two brilliant college graduates, but while one has had success after graduation, the other, Carlo, is struggling to earn a living. When after several years Sandro calls Carlo for a job proposal at the company he works for, Carlo discovers about a new revolutionary device. But why does Sandro need Carlo's help after all this time?
What starts as a simple paranormal investigation inside a mundane Florida house soon becomes a terrifying experience through the unknown and beyond.