Called in to recover evidence in the aftermath of a horrific explosion on a New Orleans ferry, Federal agent Doug Carlin gets pulled away from the scene and taken to a top-secret government lab that uses a time-shifting surveillance device to help prevent crime.
State-of-the-art security system creator Jack Stanfield has cemented his reputation as a man who's thought of everything. But when a criminal finds a way into his personal life, everything Jack holds dear is suddenly at stake.
When a hunter sent back to the prehistoric era runs off the path he must not leave, he causes a chain reaction that alters history in disastrous ways.
A grieving mother lures her daughter's killer into her smart home in order to take revenge, becoming involved in a distorted game where life and death are at stake.
The Turguts are a modern, tech-savvy family: Emma, her husband Amir and their son Malik live in a state-of-the-art smart home. Emma relies on smart technologies not only in the house, but also in her work as a psychotherapist. In order to be able to help more and more people, she is helping to develop an AI-based therapy app. However, as the first practical phase begins, initially minor but soon serious incidents occur with the networked and omnipresent technology.
From the Egyptian desert to deep below the polar ice caps, the elite G.I. JOE team uses the latest in next-generation spy and military equipment to fight the corrupt arms dealer Destro and the growing threat of the mysterious Cobra organization to prevent them from plunging the world into chaos.
Jerry Shaw and Rachel Holloman are two strangers whose lives are suddenly thrown into turmoil by a mysterious woman they have never met. Threatening their lives and family, the unseen caller uses everyday technology to control their actions and push them into increasing danger. As events escalate, Jerry and Rachel become the country's most-wanted fugitives and must figure out what is happening to them.
Host Scott Forrest presents a curated compilation of eight independent short films in this rapid-fire science-fiction feature. Genres collide, narratives twist, aesthetics clash, and even humor, both campy and dystopian, showcase the vast creative possibilities of each story's individual world, offering the viewer a brief glimpse into the lives of every character's attempt to survive the otherworldly chaos around them. Released in 2001, the selected shorts span original creation dates of 1997 to 2001; most of the featured filmmakers also appear as themselves in short video interviews to talk about their inspirations, creative process and motivations while working on their individual shorts.
After being rescued from the ruins of Virtual Space Industries, Jobe is rebuilt and reconnected to virtual reality by corporate mogul Jonathan Walker. Years later, teenage hacker Peter Parkette helps Jobe locate Benjamin Trace, the original creator of virtual reality, only to uncover Jobe’s plan to launch a new world order using Walker’s tech. Now, Peter, Trace, Cori, and a band of runaways must stop Jobe and Walker before they enslave humanity through cyberspace.
A mute man with a violent past is forced to take on the teeming underworld of a near-future Berlin as he searches for his missing girlfriend.
Michael Jennings is a genius who's hired – and paid handsomely – by high-tech firms to work on highly sensitive projects, after which his short-term memory is erased so he's incapable of breaching security. But at the end of a three-year job, he's told he isn't getting a paycheck and instead receives a mysterious envelope. In it are clues he must piece together to find out why he wasn't paid – and why he's now in hot water.
In the near future, a police officer specializes in malfunctioning robots. When a robot turns out to have been programmed to kill, he begins to uncover a homicidal plot to create killer robots... and his son becomes a target.
Set in a near future, technology-reliant society that pits man against killing machines. Against this backdrop an elite army unit is helicoptered to a remote, off-the-grid island training facility. What starts out as a simple training exercise for Captain Bukes and his tight-knit unit, descends into a terrifying battle to the death, as the marines discover the island is overrun by an enemy that transcends the human concept of evil.
F/X man Rollie Tyler is now a toymaker. Mike, the ex-husband of his girlfriend Kim, is a cop. He asks Rollie to help catch a killer. The operation goes well until some unknown man kills both the killer and Mike. Mike's boss, Silak says it was the killer who killed Mike but Rollie knows it wasn't. Obviously, Silak is involved with Mike's death, so he calls on Leo McCarthy, the cop from the last movie, who is now a P.I., for help and they discover it's not just Silak they have to worry about.
Hong Kong's Ironman stepped up to the plate when Dr. No (1962) took the world by storm in the 1960s. Tso Tat-wah, the quintessential tough guy of Cantonese cinema who had appeared in dozens of popular action films, was licensed to spy in several 007 imitations. Here, he is Agent 303, the lucky number "3" a vivid sign of East-West integration. Presented in glorious widescreen, the film is garnished with secret weapons and ominous hideouts, mind games and technological intrigues, violence and sex, the latter in the form of a silhouette striptease!
After a freak, fatal accident, the soul Karl—aka The Address Book Killer—ends up trapped in the electrical grid. He targets Terry and her son for his next victims, turning home technology against them as deadly weapons.
A former soldier is taken captive and awakens in the back of a van where he learns that he only has less than 10 minutes to figure out how he got there.
A mother recovering from a brutal accident moves into a prototype smart home. As she begins to get settled, she finds out that the house's groundbreaking AI technology is quickly developing real human emotions.
A couple's ailing marriage is put to the test when they are held hostage in an isolated vacation rental by an unseen Voice that commands their every move and threatens harm if they don’t obey.
In 1984, a young programmer begins to question reality as he adapts a dark fantasy novel into a video game. A mind-bending tale with multiple endings.