John Brennick once again finds himself imprisoned, but this time in a new, more sophisticated fortress prison in outer space. But Brennick's not a man to give in easily, and with a 10-year-old son waiting for him back on earth, he's going to pack some serious assault on the evil corporation.
Due to an experimental vaccine, Dr. Robert Neville is the only human survivor of an apocalyptic war waged with biological weapons. Besides him, only a few hundred deformed, nocturnal people remain; sensitive to light, and homicidally psychotic.
A sexy nightclub owner, Barb Wire moonlights as a mercenary in Steel Harbor, one of the last free zones in the now fascist United States. When scientist Cora Devonshire wanders into Barb's establishment, she gets roped into a top-secret government plot involving biological weapons. Soon Barb is reunited with her old flame Axel Hood, who is now Cora's husband and a guerrilla fighter, resulting in plenty of tense action.
In the future, the inmates of a private underground prison are computer-controlled with cameras, dream readers, and devices that can cause pain or death. John and his illegally pregnant wife Karen are locked inside "The Fortress" but are determined to escape before the birth of their baby.
In the year 2022, overcrowding, pollution, and resource depletion have reduced society’s leaders to finding food for the teeming masses. The answer is Soylent Green.
This anti-smoking public information film has the kind of stylistic sheen often associated with 1980s British advertising, with its sci-fi setting, filtered smoke and gloomy aesthetics clearly inspired by the works of Ridley Scott (although it’s directed by his contemporary, Barry Myers). It imagines a genetically advanced future humanoid who’s evolved to be a ‘natural born smoker’ – complete with enlarged nostrils and tapping finger - before reminding us that no such creature yet exists. While we expect smoking adverts to be disturbing, the titular character is disquieting in a refreshingly unusual sense.
When 9 first comes to life, he finds himself in a post-apocalyptic world. All humans are gone, and it is only by chance that he discovers a small community of others like him taking refuge from fearsome machines that roam the earth intent on their extinction. Despite being the neophyte of the group, 9 convinces the others that hiding will do them no good.
In the future, guns are banned and criminals are frozen for the duration of their sentences. A recent spate of killings involving handguns brings Michael Knight back to fight for justice, but he insists of the help of KITT, his artificially-intelligent car from decades ago. The only problem is that KITT has been deactivated.
In the 23rd century, inhabitants of a domed city freely experience all of life's pleasures — but no one is allowed to live past 30. Citizens can try for a chance at being "renewed" in a civic ceremony on their 30th birthday. Escape is the only other option.
In a Brazil taken over by a new dictatorial regime, Íris, a young hacker whose father was taken as a political prisoner, discovers an online challenge from a secret organization known only as 'Cicada,' which will set her on a journey that could change the course of the country... and also uncover what really happened to her father.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?
After hundreds of years doing what he was built for, WALL•E— a robot designed to clean up the earth—discovers a new purpose in life when he meets a sleek search robot named EVE. EVE comes to realize that WALL•E has inadvertently stumbled upon the key to the planet's future, and races back to space to report to the humans. Meanwhile, WALL•E chases EVE across the galaxy and sets into motion one of the most imaginative adventures ever brought to the big screen.
In the year 6470, a husband and wife team of explorers receive a mysterious distress signal from an astronaut who disappeared decades earlier. They leave their son on board their ship while they go searching for the missing astronaut — but fate intervenes, crash-landing the ship on a jungle-like planet populated by bulbous, telekinetic aliens and eerie stone gardens of frozen space creatures.
In the late 21st century, a subculture of humans have emerged who have been modified genetically by a vampire-like disease, giving them enhanced speed, incredible stamina and acute intelligence. As they are set apart from "normal" and "healthy" humans, the world is pushed to the brink of worldwide civil war aimed at the destruction of the "diseased" population. In the middle of this crossed-fire is - an infected woman - Ultraviolet, who finds herself protecting a nine-year-old boy who has been marked for death by the human government as he is believed to be a threat to humans.
In 2030, AI is everywhere including the medical field, finance and security. Artificial intelligence has become essential in people's lives. They have come to completely trust AI, but artificial intelligence becomes out of control and it causes disaster.
A woman believes she is the lone survivor of the apocalypse until she discovers a walkie-talkie with a voice she can not respond to.
In the year 2029, Section 9, a group of cybernetically enhanced cops, are called in to investigate and stop a highly-wanted hacker known as 'The Puppetmaster'.
Two ego-driven artificial intelligence maniacs Cosmo and Max, who are driven and designed to take over humanity, battle it out in a 1980’s Cyberpunk retro-video game world called ‘Game Over’, where the locations resembles a very real world. Can our Heroes, two Human game characters who are controlled by Cosmo and Max, escape this meta-reality and the clutches of the Metahumans ? A short film about Grief. The loss of family and friends during the Pandemic.
A high ranking senior officer is debriefed on a top secret program.
Best friends Amin and Mitchell work as street coaches in the lively neighbourhood of Schijndrecht. Not exactly a flashy job, but that changes when residents suddenly turn into creepy, slimy creatures. Together with a motley crew of local residents, the duo gets the ultimate chance to prove themselves.