Nico Toscani is an Italian immigrant, American patriot, ex-CIA agent, aikido specialist and unorthodox Chicago policeman. He is as committed to his job as he is to his personalized brand of justice—expert and thorough bone-crushing.
The mutilated body of a six year old girl is found in a water hole. The girl is identified as the missing daughter of Claudia. However, only two peices of evidence could be used to identify her; a bracelet with her name on it near the crime scene, and the fact that her right leg was three inches longer than her left. All other methods of identification were removed from her body. Five years later Claudia, now addicted to tranquilizers, receives a phone call from someone claiming to be her daughter, asking for her mother to come find her before 'they' kill her. Other mysterious clues show up, further indicating that Claudia's daughter is indeed still alive, and very much in danger. Claudia, a run-down ex-cop, and a parapsychology reporter put together the clues to discover Angela's whereabouts
While working on a thesis about audiovisual violence, film student Ángela finds a snuff video where a girl is tortured until death. Soon she discovers that she was a former student in her university, and that the authors of the video are not very far either.
A mobster orders an undercover FBI agent to torture an accountant.
Paris 2020, a high tech surgeon and her daughter are involved in a horrific car accident, the surgeon saves her daughter's life at the cost of manipulating her dreams and memories.
A gang of young thieves flee Paris during the violent aftermath of a political election, only to hole up at an Inn run by neo-Nazis.
The sought-after images of top model Jennifer adorn magazine covers and billboards worldwide. When alone at a club, she is abducted and incarcerated in a cell with another prisoner. When their captor subjects the two to torture, they commit to escaping the chamber of horrors before they're killed.
Chrissie and her friends set out on a road trip for a final fling before one is shipped off to Vietnam. Along the way, bikers harass the foursome and cause an accident that throws Chrissie from the vehicle. The lawman who arrives on the scene kills one of the bikers and brings Chrissie's friends to the Hewitt homestead, where young Leatherface is learning the tools of terror.
George is haunted by the demons of his family's past and tortured by the voices inside his head. He makes one last attempt at recovery by contacting his dead mother's doctor. The doctor's orders; that he attend Bedlam Hospital for a guaranteed recovery. As George checks in he's confronted by a world of society's unwanted, unloved and unstable. Soon, he will discover that all is not as it seems. The hospital hides a dark secret. Welcome to Bedlam...
Martijn, an idealistic Dutch pianist, travels to Morocco to help start a food program for malnourished children. Within moments of his arrival, however, Martijn is abducted by a group of terrorists, injected with a debilitating drug, and imprisoned. Under threat of death, the young man engages in a mental chess match with Ahmat, trying to learn his captor's true objective and avoid a horrible fate
Sabu and his pals hold a pauper's funeral for Sabu's mother. His brother Jiro arrives home, fresh out of jail, and Sabu pointedly states that Jiro is not invited. Jiro meanwhile is planning a big job - steal 40 million in cash and drugs, and he invites Sabu and gang to act as decoys, for 50,000 each. The sting is a success, but the double-crossing starts almost immediately. Sabu discovers how little of the take they were promised and hides the stash. Jiro and his slimy partner pressure the kids to fess up. Meanwhile, their respectable elder brother Ichiro is being leaned on by the town's big boss, whose money it was.
Following Jigsaw's grisly demise, Detective Mark Hoffman is commended as a hero, but Agent Strahm is suspicious, and delves into Hoffman's past. Meanwhile, another group of people are put through a series of gruesome tests.
A mysterious man arrives at the offices of an FBI agent and recounts his childhood: how his religious fanatic father received visions telling him to kill people who were in fact "demons."
When five hardcore Internet gamers are invited to a special party thrown by the website Hellworld, they endure a night of unspeakable terror.
Prequel to the first Missing In Action, set in the early 1980s it shows the capture of Colonel Braddock during the Vietnam war in the 1970s, and his captivity with other American POWs in a brutal prison camp, and his plans to escape.
A soldier returns to his small town and exacts a deadly revenge on the thugs who tormented his disabled brother while he was away.
Special Agent Jennifer Marsh works in an elite division of the FBI dedicated to fighting cybercrime. She thinks she has seen it all, until a particularly sadistic criminal arises on the Internet. This tech-savvy killer posts live feeds of his crimes on his website; the more hits the site gets, the faster the victim dies. Marsh and her team must find the elusive killer before time runs out.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
A former U.S. soldier returns to his hometown to find it overrun by crime and corruption, which prompts him to clean house.
A sadistic serial rapist and murderer of young women terrorizes a small province in 1980s South Korea. To prevent further crimes, three increasingly desperate detectives with conflicting methods race against time to unravel the violent mind of the killer in a futile effort to solve the case.