Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
The story of the skaters and developers who came together to create one of the best-selling games of all time, changing the skateboarding scene and pop culture forever.
Director Hidemaro Fujibayshi discusses the process and journey of creating The Legend of Zelda: Breath of the Wild, and Producer Eiji Aonuma discusses the importance of creating a game where players could be free to explore.
Lara Croft Tomb Raider: 10 Years profiles the creators, the games, the live-action models, and the fans who have collectively made Tomb Raider a pop culture phenomenon.
An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
The adventure of the minitel, a small cubic terminal with a folding keyboard that began in the 1970s in the labs of France Telecom, is closely linked to Alsace. Alsatians had then in hand the future tools of interactive communication. What remains today of all those minitel years? Like a nocturnal and intimate road-movie, this documentary went to meet the last people who are still interested in the minitel, this strange beige box of access to telematic services, corny today, but pioneers at the end of the last century.
Although technology continues to evolve, a group of die-hard gamers refuses to abandon the classic arcade games of yesteryear. The 80's live on for these enthusiasts, who compete against each other and history to record the world's highest scores. Portland gamer Bill Carlton is one of the most brazen, fearlessly taking on some of the toughest records on the books. HIGH SCORE follows Bill as he attempts to take down the Atari classic Missile Command and its twenty year-old record. To get the 80 million points he'll have to play the game on one quarter for over two days straight. There is no pause button. There will be no sleep. There can only be one victor in this classic story of Man versus Missile Command.
Discover how Sony entered the video game market and created a console that took the world by storm, forever transforming the gaming landscape.
This documentary is an exclusive collection of interviews and footage charting Sonic's life from inception through to becoming one of the most iconic characters in video game history.
Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Go behind-the-scenes to explore the themes of love and loss and how The Last of Us: Left Behind single player story chapter was created.
THE SITUATION facing the pinball designers at Williams Electronic Games in 1998: come up with something new, or see the world's largest pinball manufacturer be shut down forever. And Williams' designers did come up with something amazing: a brand new kind of pinball machine—"Pinball 2000"—that fused video with classic pinball gameplay, preserving what was great about pinball yet opening up all-ne
Memoirs of a Spectrum Addict is a full length documentary feature film which takes a detailed look at the ZX Spectrum, its history, developers, games and fans. The film is a unique tribute to the Sinclair ZX Spectrum. Memoirs of a Spectrum Addict has re-enactments, interviews like you’ve never seen before with major Spectrum industry figures, and features real people who grew up influenced by the Sinclair ZX Spectrum!
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
Laura, a French programmer, inherits the task of creating a game about the World War II Battle of Okinawa. Her research and interviews with Japanese experts and witnesses prompt her to reflect on life, humanity, and the lasting influence of history and memories.
Explore the history of the ground-breaking Full Motion Video (FMV) game, Night Trap, in this documentary brought to you by My Life in Gaming. Directors Coury Carlson and Marc Duddleson interview Night Trap creator James Riley, remaster lead Tyler Hogle, and gaming historian Jeremy Parish in this nearly hour-long look at the history of Night Trap.
A critical analysis by Jacob Geller analyzing the depiction of head- (or consciouness-) transplants in video games such as Wolfenstein 2 or Soma in parallel with the history of the almost-father of head transplants (his experiences having been limited to monkeys), Robert Joseph White. How did we end up moving the center of human consciouness from the heart to the brain ? Where does the soul come in to play here? When is the body / Theseus' ship no longer the body / Theseus' ship for having had its limbs / its wood transplanted too much ?
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
Varda focuses her eye on gleaners: those who scour already-reaped fields for the odd potato or turnip. Her investigation leads from forgotten corners of the French countryside to off-hours at the green markets of Paris, following those who insist on finding a use for that which society has cast off, whether out of necessity or activism.