In the smog-choked dystopian Los Angeles of 2019, blade runner Rick Deckard is called out of retirement to terminate a quartet of replicants who have escaped to Earth seeking their creator for a way to extend their short life spans.
A secret military project endangers Neo-Tokyo when it turns a biker gang member into a rampaging psychic psychopath that only two teenagers and a group of psychics can stop.
In the year 2035, convict James Cole reluctantly volunteers to be sent back in time to discover the origin of a deadly virus that wiped out nearly all of the earth's population and forced the survivors into underground communities. But when Cole is mistakenly sent to 1990 instead of 1996, he's arrested and locked up in a mental hospital. There he meets psychiatrist Dr. Kathryn Railly and the son of a famous virus expert who may hold the key to the Army of the 12 Monkeys; thought to be responsible for unleashing the killer disease.
In 2257, a taxi driver is unintentionally given the task of saving a young girl who is part of the key that will ensure the survival of humanity.
A man struggles with memories of his past, including a wife he cannot remember, in a nightmarish world with no sun and run by beings with telekinetic powers who seek the souls of humans.
In the last days of 1999, ex-cop turned street hustler Lenny Nero receives a disc which contains the memories of the murder of a prostitute. With the help of bodyguard Mace, he starts to investigate and is pulled deeper and deeper in a whirl of murder, blackmail and intrigue.
John Anderton is a top 'Precrime' cop in the late-21st century, when technology can predict crimes before they're committed. But Anderton becomes the quarry when another investigator targets him for a murder charge.
Twin Blood is an alternate version of Blade and Evil's first battle, with drastically different character and mecha designs from the rest of the series. Blade/D-Boy does not need Pegas to transform and the armor more closely resembles the Radam humanoids from Tekkaman Blade II.
Every 15 seconds, a computer, network, or mobile device is hacked by cyber-terrorists. To combat this problem, Syntek Industries has manufactured data couriers designed from advanced machine robotics. These couriers are known as SYNCS. Syncs are programmed to securely deliver data packages without interruption.
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
Construction worker Douglas Quaid's obsession with the planet Mars leads him to visit Rekall, a virtual vacation company that manufactures memories. When something goes wrong during Quaid's memory implant procedure, his life turns upside down, leading him to question what is reality and what isn't.
Commissioned for the Australian Centre of the Moving Image (ACMI) exhibition The Future & Other Fictions, this essayistic collage work explores the cinematic world of cyberpunk, from sprawling dystopian megacities to the digital playground of cyberspace.
STARMANIA is a cyberpunk rock opera that premiered on stage in 1979. In the near future, most developed countries have merged. Zéro Janvier, CEO of the biggest corporation in "The Occident" (as the new Western state is known) is campaigning to become President on a platform vowing to eliminate the terrorist group The Black Stars and their leader Johnny Rockfort. He has convinced the Stars' information broker Sadia to secretly work for him, while also courting the retiring film star Stella Spotlight. Meanwhile, Johnny Rockfort plans to kidnap television sweetheart Cristal, but he falls in love with her instead. Overlooking all this is Marie-Jeanne, a waitress in the café where the Black Stars meet, and her friend Ziggy, an obsessive David Bowie fan whose dearest wish is to appear on Cristal's music program STARMANIA. The show recounts these entwined love stories set in parallel, touching also on themes of terrorism, totalitarianism, and an individual's right to decide his own destiny.
An undercover cop in a not-too-distant future becomes involved with a dangerous new drug and begins to lose his own identity as a result.
In a violent, near-apocalyptic Detroit, evil corporation Omni Consumer Products wins a contract from the city government to privatize the police force. To test their crime-eradicating cyborgs, the company leads street cop Alex Murphy into an armed confrontation with crime lord Boddicker so they can use his body to support their untested RoboCop prototype. But when RoboCop learns of the company's nefarious plans, he turns on his masters.
After a successful deployment of the RoboCop Law Enforcement unit, OCP sees its goal of urban pacification come closer and closer, but as this develops, a new narcotic known as "Nuke" invades the streets led by God-delirious leader Cane. As this menace grows, it may prove to be too much for Murphy to handle. OCP tries to replicate the success of the first unit, but ends up with failed prototypes with suicidal issues... until Dr. Faxx, a scientist straying away from OCP's path, uses Cane as the new subject for the RoboCop 2 project, a living God.
The mega corporation Omni Consumer Products is still bent on creating their pet project, Delta City, to replace the rotting city of Detroit. Unfortunately, the inhabitants of the area have no intention of abandoning their homes simply for desires of the company. To this end, OCP have decided to force them to leave by employing a ruthless mercenary army to attack and harass them. An underground resistance begins and in this fight, RoboCop must decide where his loyalties lie.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
Along with his new friends, a teenager who was arrested by the US Secret Service and banned from using a computer for writing a computer virus discovers a plot by a nefarious hacker, but they must use their computer skills to find the evidence while being pursued by the Secret Service and the evil computer genius behind the virus.
Fatma becomes entangled with Berlin’s bike-theft mafia. Her meteoric rise to becoming the gang’s chief lock-picker brings initial success but quickly devolves into a perilous trap controlled by the gang’s ruthless leader. Fatma’s only escape lies in a mysterious portal she discovers in an abandoned countryside house, which sends her back in time to the pivotal moment before her first theft. Caught in an unrelenting time loop, Fatma refines her strategies, inspired by the Art of War, to dismantle the gang and reclaim her freedom.