Gawain was a squire in King Arthur's court when the Green Knight burst in and offered to play a game with a brave knight. Gawain journeys across the land, learning about life, saving damsels, and solving the Green Knight's riddle.
She grows up in a village, protected by a foster mother. Her fearlessness indicates early on that heroic blood is flowing in Lenya's young veins. When her village is raided and many of her friends are murdered, she makes it her business to seek vengeance and fight for justice.
A teenager finds himself transported to an island where he must help protect a group of orphans with special powers from creatures intent on destroying them.
With the help of the "Dragon Sin of Wrath" Meliodas and the worst rebels in history, the Seven Deadly Sins, the "Holy War", in which four races, including Humans, Goddesses, Fairies and Giants fought against the Demons, is finally over. At the cost of the "Lion Sin of Pride" Escanor's life, the Demon King was defeated and the world regained peace. After that, each of the Sins take their own path.
The Ainsworth family's goal is to save the world from evil, but their success depends on the great sacrifice Magical Girl Miyu makes for them. Her brother Shirou, however, is not willing to let the family have his sister without a fight. That’s why he doggedly searches for a way to save not only the world but also Miyu...
A man entranced by his dreams and imagination is lovestruck with a French woman and feels he can show her his world.
Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.
Young hobbit Frodo Baggins, after inheriting a mysterious ring from his uncle Bilbo, must leave his home in order to keep it from falling into the hands of its evil creator. Along the way, a fellowship is formed to protect the ringbearer and make sure that the ring arrives at its final destination: Mt. Doom, the only place where it can be destroyed.
Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.
As armies mass for a final battle that will decide the fate of the world--and powerful, ancient forces of Light and Dark compete to determine the outcome--one member of the Fellowship of the Ring is revealed as the noble heir to the throne of the Kings of Men. Yet, the sole hope for triumph over evil lies with a brave hobbit, Frodo, who, accompanied by his loyal friend Sam and the hideous, wretched Gollum, ventures deep into the very dark heart of Mordor on his seemingly impossible quest to destroy the Ring of Power.
A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.
After narrowly escaping a bizarre accident, a troubled teenager is plagued by visions of a large bunny rabbit that manipulates him to commit a series of crimes.
The story follows the adventures of Bilbo Baggins, a diminutive creative who resides in a place called Middle-Earth before he is compelled to go on a quest to find a treasure buried deep in the heart of Lonely Mountain.
Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
After inheriting a trunk with a lantern in it, a man releases a beautiful genie named Samanthia. She starts granting his wishes and sexiness emerges all around him.
A Victorian Englishman travels to the far future and finds that humanity has divided into two hostile species.
Hoping to alter the events of the past, a 19th century inventor instead travels 800,000 years into the future, where he finds mankind divided into two warring races.
The prospects for continuing life on Earth in the year 2058 are grim. So the Robinsons are launched into space to colonize Alpha Prime, the only other inhabitable planet in the galaxy. But when a stowaway sabotages the mission, the Robinsons find themselves hurtling through uncharted space.
Around the year 1000 AD warlike people, the so-called "tjuder", roam in northern Scandinavia. As they brutally kill a family in a remote area, including the parents and their little daughter, the family's teenage son, Aigin, observes the slaughter. He manages to flee from these killers and reaches a camp with other Sámi whose inhabitants are worried if he has been able to hide his track. Afraid of the murderous people, they decide to flee to the coast. The boy stays alone to avenge his family's murder. Unfortunately, they get him before he can do anything and force him to lead them to the other Sámi. He guides them but has a plan to destroy the barbarous people before reaching the camp.
In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.