Rocky and Bullwinkle have been living off the finances made from the reruns of their cartoon show. Boris and Natasha somehow manage to crossover into reality and team up with Fearless Leader, an evil criminal turned media mogul with some evil plans up his sleeve. Rocky and Bullwinkle must stop the three of them before they wreak havoc.
Lady and Tramp's mischievous pup, Scamp, gets fed up with rules and restrictions imposed on him by life in a family, and longs for a wild and free lifestyle. He runs away from home and into the streets where he joins a pack of stray dogs known as the "Junkyard Dogs." Buster, the pack's leader, takes an instant disliking to the "house-dog" and considers him a rival. Angel, a junkyard pup Scamp's age, longs for the safety and comfort of life in a family and the two become instant companions. Will Scamp choose the wild and free life of a stray or the unconditional love of his family?
When the Queen Bear and her daughter, Princess Canue, visit the Eastern Valley an epic war breaks out -- Rogue Wolves versus the Western Pack and the Bear Army. Now, it's up to Stinky, Claudette, and Runt to help Princess Canue return home to regain control of her kingdom.
Relaxing with a carrot at a U.S. Army air field, Bugs is reading "Victory Through Hare Power" and scoffs at the notion of mentioned gremlins, little creatures who wreak havoc on planes with their diabolical sabotage.
One part vigilante, one part criminal kingpin, Red Hood begins cleaning up Gotham with the efficiency of Batman, but without following the same ethical code.
For her birthday, Andy presents his sweetheart, Miranda, with her usual present, candy and flowers. Miranda complains she wants something decent for her birthday like a fur coat...which Andy can't afford. A con man tells him he doesn't need money. He sells him a tracking hound and tells him he can hunt for the fox himself. Unfortunately, the fox Andy and his hound find has no intentions of being caught. Eventually, Andy does capture an animal to make a fur stole with. It's not the fox but, rather, something that's more of a surprise.
Tom is dressed up and treated like a baby by the little girl of the house.
Chased by Tom around the barnyard, Jerry takes refuge under a hen, who, in her nest, is sitting on eggs. Tom has to figure out ways to get Jerry out from under the protective hen.
Tom is given the task of guarding the fridge during the night by Mammy-Two-Shoes, but as soon as he has started he is tricked by Jerry into falling into the basement, where he lands in a barrel of cider. Now drunk, Tom staggers around in the house getting up to no good with Jerry.
Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".
Tom's advances on a young jive-talking girl cat get nowhere; nowhere, that is, until Tom gets a zoot suit. Armed with his miles of fabric and a new cool lingo, Tom still has to deal with the tricks of his nemesis, Jerry.
Tom hears a ghost story on the radio and is spooked by it; Jerry notices this and takes advantage of it, using a variety of tricks to scare Tom.
Tom's new book on "how to catch a mouse" doesn't prove too helpful against Jerry; actually, Jerry seems to make better use of it than Tom.
Tom is golfing, but having no success. Jerry insures that remains the case.
Tom chases Jerry into a bottle of invisible ink, and the now-invisible Jerry proceeds to have fun torturing Tom.
Tom invites Toots to an elegant dinner. However, he's made the mistake of trying to put Jerry to work, as a serving boy, a corkscrew, and other tasks. Jerry puts up with a little of this, but mostly gets revenge on Tom.
Tom, sick of Jerry stealing the milk out of his bowl, poisons it. Instead of killing the mouse, the potion transforms him into a muscular beast.
Tom and Jerry are in a bowling alley. Both spend a lot of time sliding on the well-polished lanes. Eventually, Jerry takes up residence among the pins and Tom tries to bowl him down.
The family dog warns Tom not to make any noise so he can take a nap. Jerry hears this and immediately devises plans to ensure that the dog's nap will be interrupted.
This entertaining film highlights the importance of integrity, justice, and appreciation for the environment. The compassionate and wise Captain is the hero, who is trying to stop long-time troublemaker and master of disguise Zero the Cat as he plans his biggest coup ever. Helping the Captain along the way are the bright Constable Eleméri Ede and seasoned secret agent Góliát. The resourceful Gólíat succeeds in locating Zero's hiding place, where he overhears part of Zero's newest plan. Although unable to get all the details, Gólíat reports to the station and it becomes clear that stopping Zero will be quite a challenge.