A story of three couples and their intertwining love stories set in 1940s Taiwan and Shanghai, centered around the 1949 sinking of Taiping.
Spanning the years 1988–2000, this sequel/prequel will explore the lives of homicide detective Vincent Hanna and criminals Neil McCauley and Chris Shiherlis years before their paths cross in 1995, and will follow Shiherlis and Hanna's lives in the aftermath of McCauley's death.
When army of Gigans tries to invade and destroy the Earth, the only one who can stop them is Godzilla.
When Elsa's three mischievious cubs begin wreaking havok on the nearby villages, Joy and her husband are forced to move them hundreds of miles to a game preserve.
Greek general Themistocles attempts to unite all of Greece by leading the charge that will change the course of the war. Themistocles faces the massive invading Persian forces led by mortal-turned-god, Xerxes and Artemesia, the vengeful commander of the Persian navy.
Lucía convalesces from the leg injury she suffered in the previous film. Her friend Ceferino and the undocumented Coyote boy, who cannot integrate into the United States, help her escape from her.
Unusual volcanic activity in Japan awakens Gyaos, a bloodthirsty flying monster with the power to slice things in half with an ultrasonic ray. While scientists and the military scramble to devise a way to stop this new threat, a young boy forms an alliance with Gamera; a monster no one else seems to trust.
Blind masseur Zatoichi is nursed back to health by a young woman after he is shot by a gang member. Zatoichi, who had come to the village to repay a debt, now feels further indebted. He commits himself to use his amazing sword skills to help the young woman's father, whose river-crossing service is under attack by the same gang responsible for Zatoichi's wounds.
Blind swordsman/masseuse Zatoichi befriends a young woman returning home with her baby. When gangsters mistake her for Zatoichi and kill her, Zatoichi determines to escort the baby to its father. He gains the reluctant help of a young pick pocket and together they travel to find the baby's father. But they do not reckon on the father's reaction to their arrival, nor on their own growing feelings for the child.
Blind swordsman/masseuse Zatoichi befriends a young woman looking for her father, a village leader who has disappeared. As he helps her investigate the disappearance, Zatoichi also becomes involved with another young woman who is trying to help her brother, who has murdered someone at about the same time and place as the missing man was last seen.
Itinerant masseur and master swordsman, the blind Zatoichi, is near the village of his teacher, Hikonoichi, so he decides to visit. He learns of Hikonoichi's recent robbery and murder and the imprisonment of his virginal daughter, Osayo, in a brothel. Through friendship with Denroku, a local dice thrower and devoted father, Ichi uncovers an unholy alliance between the governor and the area strongman: among their scams is falsifying tax records to put farmers in debt, then forcing their daughters into prostitution at the boss's brothel. With help from Denroku's daughter, Otsuru, Ichi comforts Osayo until he can provoke showdowns with the villains and their henchmen.
Blind swordsman Zatoichi, jailed briefly, is implored by another prisoner to aid him in proving his innocence of a crime for which he is sentenced to death. Zatoichi is reluctant to get involved, because he knows how often such involvement has led to trouble in the past. But events conspire to thrust him repeatedly into involvement, and gradually he comes to believe in the man's innocence and determines to free him.
Zatoichi makes friends with a dangerous chess player, while fending off angry yakuza and bloodthirsty relatives out for revenge, and trying to save a sick child. Meanwhile, his luck with dice is turning.
Zatoichi's trek through 88 temples to atone for his violent past is interrupted as he stumbles into a village terrorized by a violent yakuza boss.
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
Zatoichi, the famed blind swordsman, returns to his home village for the first time in many years. He is befriended by Omiyo, who had the same wet-nurse as Zatoichi. He also encounters a boyhood friend, Shinbei, who is now wealthy and appears not to remember Zatoichi. Shinbei seems to be interested in repaying the villagers' debts, but is, in reality, manipulating the ownership of a now valuable rock quarry. Zatoichi learns of the subterfuge and confronts his old friend, who has a score of yakuza swordsmen backing his play.
As film-maker Harlan Hollis drives to a James Dean festival, he's unaware that killers are tracking his every move. The fast and furious race to avoid their net, stay alive and discover who is behind this lethal plan, will take Hollis through a fiery battle, turning highways and city streets into a blazing junkyard.
When the crew of the Enterprise is called back home, they find an unstoppable force of terror from within their own organization has detonated the fleet and everything it stands for, leaving our world in a state of crisis. With a personal score to settle, Captain Kirk leads a manhunt to a war-zone world to capture a one man weapon of mass destruction. As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew.
Fifteen years after stumbling into our world from the fantasy land of Fartherall, Newmoon, Nimble, Magellan, and Rogar have struggled to adapt to modern life. Guided by the mysterious Professor, a new group of gamers takes control of their destiny and leads them on a new quest to find a portal to return home and defeat their nemesis, The Shadow, once and for all.
When a local gambling house kidnaps some peasants because they failed to pay their debts, a rival gambling house pays their debts and sets them free.