Agent 007 battles mysterious Dr. No, a scientific genius bent on destroying the U.S. space program. As the countdown to disaster begins, Bond must go to Jamaica, where he encounters beautiful Honey Ryder, to confront a megalomaniacal villain in his massive island headquarters.
Agent 007 is back in the second installment of the James Bond series, this time battling a secret crime organization known as SPECTRE. Russians Rosa Klebb and Kronsteen are out to snatch a decoding device known as the Lektor, using the ravishing Tatiana to lure Bond into helping them. Bond willingly travels to meet Tatiana in Istanbul, where he must rely on his wits to escape with his life in a series of deadly encounters with the enemy.
A criminal organization has obtained two nuclear bombs and are asking for a 100 million pound ransom in the form of diamonds in seven days or they will use the weapons. The secret service sends James Bond to the Bahamas to once again save the world.
Diamonds are stolen only to be sold again in the international market. James Bond infiltrates a smuggling mission to find out who's guilty. The mission takes him to Las Vegas where Bond meets his archenemy Blofeld.
Russian and British submarines with nuclear missiles on board both vanish from sight without a trace. England and Russia both blame each other as James Bond tries to solve the riddle of the disappearing ships. But the KGB also has an agent on the case.
After a defecting Russian general reveals a plot to assassinate foreign spies, James Bond is assigned a secret mission to dispatch the new head of the KGB to prevent an escalation of tensions between the Soviet Union and the West.
A deranged media mogul is staging international incidents to pit the world's superpowers against each other. Now James Bond must take on this evil mastermind in an adrenaline-charged battle to end his reign of terror and prevent global pandemonium.
James Bond must investigate a mysterious murder case of a British agent in New Orleans. Soon he finds himself up against a gangster boss named Mr. Big.
After five (or six) years of vanilla-wedded bliss, ordinary suburbanites John and Jane Smith are stuck in a huge rut. Unbeknownst to each other, they are both coolly lethal, highly-paid assassins working for rival organisations. When they discover they're each other's next target, their secret lives collide in a spicy, explosive mix of wicked comedy, pent-up passion, nonstop action and high-tech weaponry.
As a swinging fashion photographer by day and a groovy British superagent by night, Austin Powers is the '60s' most shagadelic spy. But can he stop megalomaniac Dr. Evil after the bald villain freezes himself and unthaws in the '90s? With the help of sexy sidekick Vanessa Kensington, he just might.
When diabolical genius Dr. Evil travels back in time to steal superspy Austin Powers's ‘mojo,’ Austin must return to the swingin' '60s himself - with the help of American agent, Felicity Shagwell - to stop the dastardly plan. Once there, Austin faces off against Dr. Evil's army of minions to try to save the world in his own unbelievably groovy way.
The world's most shagadelic spy continues his fight against Dr. Evil. This time, the diabolical doctor and his clone, Mini-Me, team up with a new foe—'70s kingpin Goldmember. While pursuing the team of villains to stop them from world domination, Austin gets help from his dad and an old girlfriend.
Construction worker Douglas Quaid's obsession with the planet Mars leads him to visit Recall, a company that manufactures memories. When his memory implant goes wrong, Doug can no longer be sure what is and isn't reality.
CIA agent Harry Wargrave is sent to aid Gen. Marenkov, a senior Russian official, who is defecting to the west. Wargrave decides they should travel to safety on a train across Europe, the "Atlantic Express". During the journey, they must survive attacks by terrorists and an avalanche, all planned by Russian spy-catcher Nikolai Bunin.
A famous American secret service agent tries to rescue a German 17-year-old prodigy scientist who has been captured by the Russians.
U.S. government agent Scott is assigned to rescue the daughter of a high-ranking government official. As willing as he is to bend the rules to get things done, though, Scott is shocked to find that others are willing to go even further to protect a political career.
Roy Parmenter is an FBI agent in San Diego; 20 years ago his partner was killed by a Soviet spy, nicknamed Scuba, still at large. Scuba is now trying to extort the Soviets; to prove he's serious, he's killing their agents one by one, including "sleepers," agents under deep cover awaiting orders. Roy interviews a high school lad, Jeff Grant, an applicant to the Air Force Academy. In a routine background check, Roy discovers that Jeff's parents are sleepers. He must see if Jeff is also a spy, confront the parents yet protect them, and catch his nemesis. Meanwhile, the Soviets have sent their own spy-catcher, the loner Karpov, to reel in Scuba. Alliances shift; it's cat and mouse.
The CIA’s hunt is on for the mastermind of a wave of terrorist attacks. Roger Ferris is the agency’s man on the ground, moving from place to place, scrambling to stay ahead of ever-shifting events. An eye in the sky – a satellite link – watches Ferris. At the other end of that real-time link is the CIA’s Ed Hoffman, strategizing events from thousands of miles away. And as Ferris nears the target, he discovers trust can be just as dangerous as it is necessary for survival.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
A martial artist agrees to spy on a reclusive crime lord using his invitation to a tournament there as cover.