A visual documentary of Einstürzende Neubauten, the German underground band, by Japanese cult director Sogo Ishii, made during their 1985 tour of Japan. The band makes an elaborate and remarkably choreographed appearance in the ruins of an old ironworks which was scheduled for demolition; footage of same was incorporated into the movie and a brief appearance on stage.
Witness the creation of the Celldweller album "End of an Empire" as Klayton gives you an unprecedented behind the scenes look in this feature-length documentary. From musical direction to art design, staff meetings and interviews with the FiXT team and Klayton himself, "Start of an Empire" shows how the iconic album came to life. From writing, recording, engineering, producing, mixing and mastering the album entirely by himself, to uncovering some of the inner workings of his label, FiXT and the team he surrounds himself with, Start of An Empire provides an intimate commentary on the man behind the iconic red mohawk. Experience the music, art & creation of the promotional videos behind TIME, LOVE, DREAMS & DEATH, the 4 chapters from End of an Empire, from the other side of the lens.
A 2003 documentary study of mainstream Cyberpunk films of the 1980s created by director Andrew J. Holden. The film uses the structure of literary theorist Northrop Frye to describe the common, repeating stories in Western culture, and how Cyberpunk can be defined and understood according to that analysis, with a focus toward American film industry portrayal of race, gender, and government.
On an overcast morning in 1999, William Gibson, father of cyberpunk and author of the cult-classic novel Neuromancer, stepped into a limousine and set off on a road trip around North America. The limo was rigged with digital cameras, a computer, a television, a stereo, and a cell phone. Generated entirely by this four-wheeled media machine, No Maps for These Territories is both an account of Gibson’s life and work and a commentary on the world outside the car windows. Here, the man who coined the word "cyberspace" offers a unique perspective on Western culture at the edge of the new millennium, and in the throes of convulsive, tech-driven change.
Developing a video game nowdays is an incredibly hard task, one that becomes almost impossible for huge AAA blockbusters: worldwide phenomena with such a massive display of resources that they simply cannot fail. And yet, especially when the stakes get crazy high and the hype goes beyond control, you can definitely fall down. NEVER FADE AWAY – The Challenge of Cyberpunk 2077 is a look at a story made of broken promises, mistakes and hard times, but also of the sincere will of redemption. A peek behind the curtain that will let you inside one of the most respected studios in the world, focusing on the production of a video game that sold over 20 million copies while emphasizing the human side that inevitably gives soul to game development.
Hardly any other game has been as fervently debated as "Cyberpunk 2077". It came out late, was hardly playable on some consoles, and the designers received death threads afterwards. Now they are planning their comeback: with "Phantom Liberty". Once again, superstar Keanu Reeves is in the game - and Hollywood icon Idris Elba. "Inside the Game" follows the designers of CD Projekt Red not only at their workspace in Warsaw, but also during the first presentations of the demo version in Los Angeles and Cologne.
A documentary on the rise and fall of Project Cybersyn, an attempt at a computer-managed centralized economy undertaken in Chile during the presidency of Salvador Allende.
What do you know about the Darknet? Silk Road, hitmen for hire and outlets for the most depraved aspects of human behaviour? This film delves beyond this notoriety to reveal to undiscussed depths of this network, exposing how activists from around the world are hiding in the shadows of the Darknet to protect the freedoms we all hold dear. As privacy, anonymity and freedom of speech come under increasing threat, a group of self-appointed freedom fighters stand on the frontier of an unseen battleground. This Gonzo-style exploration tumbles ever deeper down this rabbit hole, guided by hackers, cypherpunks and cryptoanarchists, to find the hidden light at the bottom of the deep dark web.
1 A Bitter Message Of Hopeless Grief 2 The Will To Provoke 3 The Delusions Of Expediency 4 The Pleasure Of Uninhibited Excess 5 A Scenic Harvest From The Kingdom Of Pain 6 Virtues Of Negative Fascination 7 Seven Machine Performances
Set in the 22nd century, The Matrix tells the story of a computer hacker who joins a group of underground insurgents fighting the vast and powerful computers who now rule the earth.
Six months after the events depicted in The Matrix, Neo has proved to be a good omen for the free humans, as more and more humans are being freed from the matrix and brought to Zion, the one and only stronghold of the Resistance. Neo himself has discovered his superpowers including super speed, ability to see the codes of the things inside the matrix and a certain degree of pre-cognition. But a nasty piece of news hits the human resistance: 250,000 machine sentinels are digging to Zion and would reach them in 72 hours. As Zion prepares for the ultimate war, Neo, Morpheus and Trinity are advised by the Oracle to find the Keymaker who would help them reach the Source. Meanwhile Neo's recurrent dreams depicting Trinity's death have got him worried and as if it was not enough, Agent Smith has somehow escaped deletion, has become more powerful than before and has fixed Neo as his next target.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
In the smog-choked dystopian Los Angeles of 2019, blade runner Rick Deckard is called out of retirement to terminate a quartet of replicants who have escaped to Earth seeking their creator for a way to extend their short life spans.
A secret military project endangers Neo-Tokyo when it turns a biker gang member into a rampaging psychic psychopath that only two teenagers and a group of psychics can stop.
Former policeman Lenny Nero has moved into a more lucrative trade: the illegal sale of virtual reality-like recordings that allow users to experience the emotions and past experiences of others. While they typically contain tawdry incidents, Nero is shocked when he receives one showing a murder.
Construction worker Douglas Quaid's obsession with the planet Mars leads him to visit Recall, a company that manufactures memories. When his memory implant goes wrong, Doug can no longer be sure what is and isn't reality.
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
In 2257, a taxi driver is unintentionally given the task of saving a young girl who is part of the key that will ensure the survival of humanity.
Host Scott Forrest presents a curated compilation of eight independent short films in this rapid-fire science-fiction feature. Genres collide, narratives twist, aesthetics clash, and even humor, both campy and dystopian, showcase the vast creative possibilities of each story's individual world, offering the viewer a brief glimpse into the lives of every character's attempt to survive the otherworldly chaos around them. Released in 2001, the selected shorts span original creation dates of 1997 to 2001; most of the featured filmmakers also appear as themselves in short video interviews to talk about their inspirations, creative process and motivations while working on their individual shorts.
A martial artist hunts a killer in a plague-infested urban dump of the future.