Kos (13) is going through the most bizarre period in his life. His mother died a few years ago and his dad is having a heart attack. While Kos’ father is in the hospital, it looks like the hotel he is running will be a big mess. But Kos and his three sisters do not intend to let that happen. After the siblings find out that father is deep in financial problems, the hotel is threatened with closure. The children however come up with a solution: someone has to win the local beauty pageant, with a hefty cash prize attached.
A twelve-year-old boy knows that adults often lie—and this realization causes him no end of trouble. When he stumbles upon the suspicious death of an old man, he begins to weave a web of suspicion.
The Marvelous Land of Oz is a 1981 musical play by Thomas W. Olson, Gary Briggle, and Richard Dworsky, based on the 1904 novel by L. Frank Baum. Not long after the events in The Wonderful Wizard of Oz, a young boy named Tip is the unhappy servant of Old Mombi, a wicked Sorceress in the Land of the Gillikans (in the north of Oz). One day Tip escapes, after creating a walking stick figure with a jack-o-lantern head named Jack Pumpkinhead with a magic Powder of Life stolen from the witch. He goes to the Emerald City, now ruled by the Scarecrow, but unfortunately, a female Army of Revolt, 400 strong and led by General Jinjur, captures the city. The Scarecrow, Tip, Jack, and some other oddball characters flee the city and head west to the land of the Winkies, now ruled by the Scarecrow's old friend the Tin Woodman. They must recapture the Emerald City, defeat Old Mombi (who allies herself with Jinjur), and most of all, discover the true secret of unassuming young Tip.
Enchanted by the idea of locating treasure buried by Captain Flint, Squire Trelawney, Dr. Livesey and Jim Hawkins charter a sailing voyage to a Caribbean island. Unfortunately, a large number of Flint's old pirate crew are aboard the ship, including Long John Silver.
A musical re-imagining of Charles Dickens' A Christmas Carol, told from the perspective of Ebenezer Scrooge'a business partner Jacob Marley.
Nelly and her dog London are about to spend autumn break with her uncle Hannibal. Soon she noticed that he doesn't live a quiet life. Her uncle is a Monster agent. Nelly gets dragged in to an adventure filled with ghosts, vampires and werewolves.
A conservationst, stranded with his family at a Newfoundland coastal resort, flies in the face of custom and fights an entire community to prevent a trapped whale's slaughter with only the support of his wife and one of the locals.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
Before the Seavers leave for a family vacation to San Francisco, they drop off their pets -- Chance, an adventurous American bulldog; Shadow, a wise golden retriever; and Sassy, a cautious cat -- at a friend's ranch. But when the animals start to worry that they've been left for good, the three embark together on a treacherous and thrilling journey to find their way back home through the California wilderness.
In turn of the century London, a magical nanny employs music and adventure to help two neglected children become closer to their father.
When eccentric candy man Willy Wonka promises a lifetime supply of sweets and a tour of his chocolate factory to five lucky kids, penniless Charlie Bucket seeks the golden ticket that will make him a winner.
Jesse Aarons trained all summer to become the fastest runner in school. So he's very upset when newcomer Leslie Burke outruns him and everyone else. Despite this and other differences including that she's rich, he's poor, she's a city girl, and he's a country boy the two become fast friends. Together they create Terabithia, a land of monsters, trolls, ogres, and giants where they rule as king and queen.
Lewis, a brilliant young inventor, is keen on creating a time machine to find his mother, who abandoned him in an orphanage. Things take a turn when he meets Wilbur Robinson and his family.
When the Littles adopt Stuart, the mouse, George is initially unwelcoming to his new brother, and the family cat, Snowbell, is even less enthusiastic. Stuart resolves to face these difficulties with as much pluck and courage as he can muster.
This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.
While staying at a hotel in England with his grandmother, Helga, a young boy named Luke inadvertently spies on a convention of witches. The Grand High Witch reveals a plan to turn all children into mice via a magical formula. When they discover the eavesdropper, the witches test the formula on him. Now, with the help of Helga and hotel manager Mr Stringer, Luke the mouse must fight back against the witches.
For generations, two rival French villages, Longueverne and Velrans, have been at war. But this is no ordinary conflict, for the on-going hostilities are between two armies of young schoolboys. When he is beaten by his father for having lost his buttons, the leader of the Longueverne army, Lebrac, has an idea which will give his side the advantage: next time, he and his brave soldiers will go in battle without their clothes...
In the small town of Rockwell, Maine in October 1957, a giant metal machine befriends a nine-year-old boy and ultimately finds its humanity by unselfishly saving people from their own fears and prejudices.
As the son of a Viking leader on the cusp of manhood, shy Hiccup Horrendous Haddock III faces a rite of passage: he must kill a dragon to prove his warrior mettle. But after downing a feared dragon, he realizes that he no longer wants to destroy it, and instead befriends the beast – which he names Toothless – much to the chagrin of his warrior father.
Once upon a time... in the far away kingdom of Dor... lived a brave and virtuous mouse with comically oversized ears who dreamt of becoming a knight. Banished from his home for having such lofty ambitions, Despereaux sets off on an amazing adventure with his good-hearted rat friend Roscuro, who leads him, at long last, on a very noble quest to rescue an endangered princess and save an entire kingdom from darkness.