On a Greek island during the 1912 war, several people are trapped by quarantine for the plague. If that isn't enough worry, one of the people—a superstitious old peasant—suspects a young woman of being a vampiric demon.
When a sudden plague of blindness devastates a city, a small group of the afflicted band together to triumphantly overcome the horrific conditions of their imposed quarantine.
Seasoned adventurer and treasure hunter Dirk Pitt, a former Navy SEAL, sets out for the African desert with his wisecracking buddy Al in search of a confederate ironclad battleship rumored to have vanished long ago, the main draw being the treasure supposedly hidden within the lost vessel. When the daring duo come across Dr. Eva Rojas, a beautiful scientist who is juggling an escape from a warlord and a mission to stop the spread of a powerful plague, their desert expedition begins to heat up.
Five teenagers on the run from police officers hide in a train carriage. However, its occupants are ghosts on their way to hell and they intend to take them along.
An adolescent believes that his widowed mother's suitor may have murdered his father.
An attorney arrives at a castle to settle the estate of its recently deceased owner. The owner's wife and daughter reveal that he was someone who was able to summon the souls of ancient plague victims and, in fact, his spirit was roaming the castle at that very moment. Soon occupants of the castle begin to die off in gruesome, violent ways.
Cumberland, 1348. The plague is spreading in medieval England. The remote village of little Griffin is also threatened. But the 9-year-old boy has a recurring dream that holds the key to a tiny hope of survival: a lake with a coffin floating on it. A white church with an iron cross. A falling glove. A falling silhouette. A torch tumble through a dark shaft into infinity. With his brother he recognizes in it a prophecy to escape the Black Death. So they embark with a few men on a journey to a distant cathedral, where they want to set up an iron cross as an offering to God. Her path leads them through a deep and dark mine shaft into an unknown land and completely outlandish time - into the present-day New Zealand of the 1980s.
After ten years of war, plague and famine, the land is swept clean of people. The few remaining souls are scattered about, living in misery and lacking hope. An anxious silence hangs over the land. On one particularly starry night, two peasants find a stranger on the seashore.
The Korean Academy of Film Arts has produced an animation for 3 consecutive years through a collaborative project. Considering the severe reality of Korean animation in that it lacks an industrial infrastructure, "The House" demonstrates the possibilities of Korean animation and the efficiency of collective production. While comparing apartments in the downtown core to the shabby environment of a marginalized district, "The House" portrays the collapse of the spirits dwelling at the house. As such the adventure of Ga-young and the spirits in the house becomes a criticism of modern society: enlightenment via animation. Although this animation may not have the most delicate or original style, the 5 animators that worked on this film unleashed their imaginations, ultimately showcasing the power of a collective process and a pleasure of the collective imagination.
Railroad foes cause terror on the tracks with the illusion of a ghost train.
Florence, 1631. The black plague rages, the streets are deserted, healthy citizens are confined. Alvise, a plague doctor, discreetly paces the city in search of infected bodies to conduct his experiments, in the hope of finding a cure. One day, during an autopsy, a strange creature springs from one of the corpses...
After a mysterious outbreak of the plague in a remote German village a crew of filmmakers tries to uncover the truth.
A mysterious health condition emerged in late 2022: dozens of people go to sleep and never wake up, entering a deep coma popularly known as "The Sleep Plague." Ester, a psychology student burdened with guilt over her recent loss of her mother, finds herself involuntarily living in her own dreams. With the chance to reunite with her mother, Ester will discover that living in her mind may not be as pleasant as it seems.
In this fantasy with dragons and flying machines, 10-year-old Marta is determined to find her brother who was kidnapped at Christmastime by a fake Saint Nick because the little boy is blessed with the ability to locate gold. A kindly, wise philosopher-type by the name of Orlando joins Marta in her search, and together they survive a gigantic sleeping dragon and imprisonment in a tower with no clear means of escape. They overcome that hurdle, but later on, Orlando succumbs to the evils of The Plague (an all-consuming woman!) and Marta continues on her search alone. Eventually, she does find her brother -- but that only introduces problems she had never considered.
A nurse in the Red Crescent (the Turkish equivalent of the Red Cross) fights to save the populace during a plague.
A vampire relates his epic life story of love, betrayal, loneliness, and dark hunger to an over-curious reporter.
Arthur and his two children inherit his uncle's estate: a glass house that serves as a prison to twelve ghosts. When the family, accompanied by a nanny and an attorney, enter the house they find themselves trapped inside an evil machine 'designed by the Devil and powered by the dead' to open the Eye of Hell. Aided by a ghost hunter and his rival, a ghost rights activist out to set the ghosts free, the group must do what they can to get out of the house alive.
A hot young college girl takes a gig dogsitting for the mysterious SILAS KILLINGTON. But hours have gone by, and she hasn't seen the dog. And the news of an escaped serial killer has her on edge. She calls some friends over, but their Ouija board session causes a blackout. Or does it? And why is some freak outside the window singing "I'm in the Mood for Love"? WHAT'S GOING ON HERE???
With the help of his assistant Anja, Ottocaro Weiss intends to put the plague on stage: circumstances beyond his control and a lack of fresh talent have forced him to close down his flea circus. For Weiss, the plague means the «extinction of everything that makes life miserable and low and freedom along with it. Unbeknownst to him, he has won the support of a patron who is of the exact opposite opinion: for Johannes Wagner, the plague is an organising principle, and, aided by his agent Moosbrugger, he is able to smuggle a new number onto the programme. Whereas Ottocaro Weiss means to represent the plague theatrically, what appears on stage is the scientific reality of the rat-borne infestation.
Katherine Morrissey, a former Christian missionary, lost her faith after the tragic deaths of her family. Now she applies her expertise to debunking religious phenomena. When a series of biblical plagues overrun a small town, Katherine arrives to prove that a supernatural force is not behind the occurrences, but soon finds that science cannot explain what is happening. Instead, she must regain her faith to combat the evil that waits in a Louisiana swamp.