Bored with life and considering the real world to be just a “crappy game,” savvy sibling shut-ins Sora and Shiro have withdrawn into their own fantasy world filled with video games. However, one day they find themselves summoned to another world by a boy who calls himself “God,” their abilities are about to be put to the ultimate test! Now not only their fates — but the fate of all of humanity — will be decided by a series of games that may just be the hardest these super-geniuses have ever faced!
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.
Judy and Peter Shepherd are two kids that found a board game called "Jumanji". With each turn, the two of them are given a "game clue" and then sucked into a dangerous jungle until they solve their clue. There they meet Alan Parrish, who was trapped in the Jumanji jungle because he had never seen his clue.
Four warriors who gathered to catch the moon rabbit who fled to Earth! A new concept hybrid multiverse action adventure variety that unfolds across time and space begins!
Students battle to determine their rankings, with one student having to keep up the ultimate lie!
In a prehistoric fantasy world, BoOzy’ OS, a brawny caveman, lives wacky adventures.
Aoba lives on Midorijima, a small island to the southwest of the main islands of Japan. He lives with his grandmother Tae while working part time at a junk shop. The popular pastimes on the island are the ongoing turf war called "Libstease" and an online game set in the virtual world of "Rhyme." Aoba isn't involved in either, preferring to live peacefully, until one day he is forced into a Rhyme battle.
Rapid changes in the new century have brought forth a dangerous power capable of good or evil. Harnessing the psychic abilities of its residents, the government has turned its most gifted citizens into new age guinea pigs, drained of their essence and discarded after serving their purpose. One psychic, Keith Evans, escapes their clutches and with the aid of his new friend Burn Griffith, embarks on a futuristic odyssey which pushes their camaraderie and strength to the limit!
Dennis Jr. is the embodiment of typical Brazilian trickery. In his first days back in Garoa City, his older brother Franklin tries to set him on the right path. However, Dennis still gets involved with a secret gang, while trying to hide his actions from his mother, Dona Bella, as she is suspicious of his antics.
In the year 2138, virtual reality gaming is booming. Yggdrasil, a popular online game is quietly shut down one day. However, one player named Momonga decides to not log out. Momonga is then transformed into the image of a skeleton as "the most powerful wizard." The world continues to change, with non-player characters (NPCs) beginning to feel emotion. Having no parents, friends, or place in society, this ordinary young man Momonga then strives to take over the new world the game has become.
Dofus: The Treasures of Kerubim, is an animated series set in the world of the Dofus MMORPG. Unlike its sister series, Wakfu, there is no great overarching adventure to be had, nor any powerful villain to thwart. In fact, the central premise of the series is that all of Kerubim's adventures are already over. Instead, most episodes are about the eponymous character regaling his adopted grandson with tales about his adventures when he was younger, usually based around a trophy of some sort that he gained from it.
Aichi Sendou is a timid third-year middle school student who has always lived his life looking backwards rather than forward. However, he has a card called "Blaster Blade" that was given to him when he was little, which is the sole thing that sustains him. Then Toshiki Kai, a cool-hearted high schooler, introduces Aichi to a card game called "Vanguard". When participants battle they picture they are on a planet called "Clay", and since Vanguard features a never before seen game system it has become popular around the world. Aichi immediately likes Vanguard, so he begins to play it with his friends Misaki Togura and Kamui Katsuragi, and others like his new rival Kai (who is one of the best Vanguard players). Aichi plays every day and he strives with all his soul and heart to play better, so when he battles Kai, Kai will recognize Aichi's worth.
Yugi Muto, a shy boy who loves all kinds of games, one day solves an ancient puzzle known as the Millennium Puzzle, causing his body to host the spirit of an ancient pharaoh.
In the year 20XX, a young boy named Netto Hikari receives a very special gift as he enters the 5th grade: his very own customized Net Navi, Rockman.
Ninth grader Yotsuya Yuusuke is practical, friendless, and not active in any clubs. Then one day, he and two female classmates are suddenly sent to another world where they must work together to battle for their lives. Yotsuya is a lone wolf and has always lived his life according to his wants, but how will that work out now that he’s supposed to be a hero?!
A new cast of characters take on the continued battle between good and evil. Gingka, our hero, and his group of loyal friends take on a dangerous group called the Dark Nebula. Dark Nebula’s mission is to take over the world and unleash their evil upon it; but before they can do so, they must destroy Gingka as he is the only person that’s strong enough to stand in their way. The plot thickens as friends become enemies and enemies become allies. Everything starts and ends with Gingka as he struggles to find the strength to defend his world and the honor of Beyblade.
Kimimaro works two jobs to make ends meet. He could go from pauper to prince in a parallel world called the Financial District—if he’ll invest his future as collateral in a dangerous game. Winning gets you more wealth, but losing could erase you from existence. When the destructive forces at play compel Kimimaro to confront the most powerful player, can he save the real world from total collapse?
Antisocial misfit Ryohei Arisu wanted nothing more than to leave his mundane life behind, but a wish on a firework transports him to the post-apocalyptic Borderland, a sinister parallel reality where danger lurks around every corner and survival is not guaranteed. To live to fight another day, Ryohei and other unwilling contestants must win a series of games, each deadlier than the last — but returning home means putting not only his skills, but also Ryohei's humanity to the ultimate test.
Due to family circumstances, Setsuna Kai is moving to a new city where he's supposed to live by himself in an apartment. As soon as Setsuna arrives, he witnesses a mysterious rain of rocks and barely escapes being crushed by an enormous boulder. Setsuna's new home wasn't as lucky, being completely destroyed by another giant boulder. Setsuna is distraught, not knowing what to do when he's approached by a scientist named Hiromi Kaname. Dr. Kaname's equipment apparently can tell that Setsuna is a "Devil Child", and so Dr. Kaname decides to take Setsuna to his laboratory.
The year is 2661 CE. Ten years ago, Bashin Dan became the trigger that stopped the Earth from resetting itself. On the anniversary of this sacrifice, Barone and Clackey hold a conference, celebrating the union of Mazoku and humanity, and also Dan's feats. However, beneath that peace, an organization named Cardinal Sign advocates for the subjugation of Mazoku and human supremacy. They resort to terrorist attacks, violence, and have somehow obtained the 12 Zodiac X-Rares which ought to have vanished together with Dan. Amidst all this chaos, the bearers of the core's light feel a weird sensation, one that they've felt before. What could be the meaning of it, and what is the meaning behind the card that appeared within their decks, named "The Clash King's Miracle"?