Don Quijote de la Mancha
In "The Three Investigators and The Secret of Skeleton Island" the cult detective trio from Rocky Beach, California, fall into a breath-taking mixture of adventure, thriller and mystery. Only by a hairs-breadth did they escape with their lives after the successful completion of their last case.
Writer Harry Street reflects on his life as he lies dying from an infection while on safari in the shadow of Mount Kilimanjaro.
As Po looks for his lost action figures, the story of how the panda inadvertently helped create the Furious Five is told.
Seventeen-year-old Mariah Mundi's life is turned upside down when his parents vanish and his younger brother is kidnapped. Following a trail of clues to the darkly majestic Prince Regent Hotel, Mariah discovers a hidden realm of child-stealing monsters, deadly secrets and a long-lost artefact that grants limitless wealth—but also devastating supernatural power. With the fate of his world, and his family at stake, Mariah will risk everything to unravel the Curse of the Midas Box.
Fed up with being targeted by the neighborhood bully, 10-year-old Lucas Nickle vents his frustrations on the anthill in his front yard ... until the insects shrink him to the size of a bug with a magic elixir. Convicted of "crimes against the colony," Lucas can only regain his freedom by living with the ants and learning their ways.
Bob Parr has given up his superhero days to log in time as an insurance adjuster and raise his three children with his formerly heroic wife in suburbia. But when he receives a mysterious assignment, it's time to get back into costume.
Ever in search of adventure, explorer Allan Quatermain agrees to join the beautiful Jesse Huston on a mission to locate her archaeologist father, who has been abducted for his knowledge of the legendary mines of King Solomon. As the kidnappers, led by sinister German military officer Bockner, journey into the wilds of Africa, Allan and Jesse track the party and must contend with fierce natives and dangerous creatures, among other perils.
An alien is left behind on Earth and saved by the 10-year-old Elliot who decides to keep him hidden in his home. While a task force hunts for the extra-terrestrial, Elliot, his brother, and his little sister Gertie form an emotional bond with their new friend, and try to help him find his way home.
Juggling demanding careers with three kids, Martin and Vendula decide a big change is needed to keep their marriage from sinking.
A group of village boys found a gang under the leadership of the most intelligent amongst them - Pero the Lump. They decide to renovate an old and abandoned watermill on the outskirts of their village. A discord amongst the villages has caused the mill to remain unused. To make sure it stays closed, the corrupted steam mill owner is ready to bribe customers. Pero's gang does not want to give in under the pressure of corrupt villagers...
A mischievous nine-year-old girl's quick and simple get-rich-quick scheme hits an unexpected hitch when she incurs the wrath of a powerful gangster who is determined to hold onto his money in director Dan T. Hall's fast-paced family comedy. Molly Thompson has been sent to the principal's office yet again. A computer savvy pre-teen with a terminal case of curiosity, Molly intercepts an e-mail from a supposed Nigerian diplomat offering $3 million to anyone who can help him transport some stolen funds. When Molly combines her keen business sense with her nine-year-old brother Alex's killer skills at the keyboard, it appears as if the entrepreneurial siblings have netted their first cool million. Their celebration is cut somewhat short, however, upon learning that the fraudulent e-mail was not actually from a Nigerian diplomat in genuine need of help, but an international mobster whose clever scheme has pulled in piles of cash.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
Kibosh, supreme ruler of all ghosts, decrees that casper must scare at least one person before Christmas Day so Casper visits Kriss, Massachusetts where he meets the Jollimore family and sets out to complete his mission. As usual, kindhearted Casper has a ghastky time trying to scare anyone; so The Ghostly Trio, fed up with his goody-boo-shoes behavior, secretly hires Casper's look-alike cousin Spooky to do the job-with hilarious results.
Monsters under the bed are scary enough, but what happens when an entire house is out to get you? Three teens aim to find out when they go up against a decrepit neighboring home and unlock its frightening secrets.
After moving to a new apartment, Maxwell reflects on all the different types of changes we go through in life and the different ways that they can make you feel.
Maxwell thinks about all the different things that scare us; from pretend monsters to traumatic news stories, and how it's okay to feel afraid.
When Maxwell goes on a canoe trip with his grandpa, they appreciate the wonders of the world around them and reflect on their differences and similarities.
Maxwell's grandma teaches him how she makes a quilt.
Maxwell visits the Ontario Turtle Conservation Centre to learn about the threats that wild turtles face and what we can all do to help them!