Six months after the events depicted in The Matrix, Neo has proved to be a good omen for the free humans, as more and more humans are being freed from the matrix and brought to Zion, the one and only stronghold of the Resistance. Neo himself has discovered his superpowers including super speed, ability to see the codes of the things inside the matrix and a certain degree of pre-cognition. But a nasty piece of news hits the human resistance: 250,000 machine sentinels are digging to Zion and would reach them in 72 hours. As Zion prepares for the ultimate war, Neo, Morpheus and Trinity are advised by the Oracle to find the Keymaker who would help them reach the Source. Meanwhile Neo's recurrent dreams depicting Trinity's death have got him worried and as if it was not enough, Agent Smith has somehow escaped deletion, has become more powerful than before and has fixed Neo as his next target.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
In 2026, four years after the infamous Sword Art Online incident, a revolutionary new form of technology has emerged: the Augma, a device that utilizes an Augmented Reality system. Unlike the Virtual Reality of the NerveGear and the Amusphere, it is perfectly safe and allows players to use it while they are conscious, creating an instant hit on the market. The most popular application for the Augma is the game Ordinal Scale, which immerses players in a fantasy role-playing game with player rankings and rewards. Following the new craze, Kirito's friends dive into the game, and despite his reservations about the system, Kirito eventually joins them. While at first it appears to be just fun and games, they soon find out that the game is not all that it seems...
Dadaland is a satirical exploration of current media and how its consumers connect to it. Inside a Dada-inspired psychedelic world, we meet a plethora of strange characters who want nothing more than to escape their own reality.
Katsuma, Poppet, Snoodle, and the other Moshi Monsters must stop evil Doctor Strangeglove and his incompetent sidekick Fishlips from pulverising the recently discovered Great Moshling Egg.
In a hotel room, there is a man lying on the bed. He wakes up to the piercing sound of the phone ringing. Picking up the phone, he hears a message from the hotel concierge, “If you have any trouble, please visit the front desk.” He doesn’t even know why he is in the hotel. In fact, he doesn’t remember anything at all. As he begins to look around, he suddenly finds a woman tied up and unconscious. The evening news on the TV shows the man himself, allegedly wanted as a serial killer. Then comes the sound of knocking on the door. "A new wave interactive movie game" where your actions, and the ending of the story, are determined by your choices.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
Leslie Zevo is a fun-loving inventor who must save his late father's toy factory from his evil uncle, Leland, a war-mongering general who rules the operation with an iron fist and builds weapons disguised as toys.
When a group of elite online gamers each receive a mysterious invitation to trial a state-of-the-art virtual reality video game, it’s a dream come true and impossible to resist. Arriving at the test site, the group step into hi-tech gear and prepare for a revolutionary, next-level gaming experience that brings modern warfare to life with frightening realism. At first it’s a unique and exhilarating experience. But what starts out like a dream encounter with cutting edge technology quickly takes a turn for the sinister. Once the group are attacked by enemy combatants, they soon realize this is no game after all. Make a mistake here and you pay with your life. Now these masters of the shoot ‘em up will have to fight for survival within a game gone bad, but this time it’s for real.
Wido is a game to help young teenagers discover Norse Mythology. It is played on a tablet with a connected smartphone used as a controller.
In a dystopian 2021, Johnny is a data trafficker who has an implant that allows him to securely store data too sensitive for regular computer networks. On one delivery run, he accepts a package that not only exceeds the implant's safety limits—and will kill him if the data is not removed in time—but also contains information far more important and valuable than he had ever imagined. On a race against time, he must avoid the assassins sent to kill him and remove the data before it, too, ends his life.
An original story in the Ghost In The Shell franchise; an effort to the sensation of being in another world, meshing future technologies with art. A World of Purity: Holy Ground. "To end the war and protect my wife, I must delete you all…" Japan, 2025. Technology has been advancing more and more rapidly. "Brain cyberization" that makes possible direct connections to information networks via the brain, the technology of "prosthetic bodies" that allows humans to change their body parts into cybernetical ones; in this world where such scientific advances have become common, a bombing attack threat is sent to the Japanese government. The target is an international meeting involving dignitaries from the Republic of Kuzan. The case is entrusted to the Ministry of Home Affairs' Public Security Section 9. Section 9's leader, the full-cyborg Motoko Kusanagi, assembles her team and heads off to trap and eliminate the terrorist.
Exquisite Corpse was an image and language parlour game played by the Surrealists, which asked players to collectively write or draw a story or picture, with only limited knowledge of the other players’ contributions. Translating the original game into an immersive VR experience creating a composite human body, Exquisite Corpse maintains the rules of the game with artists and filmmakers contributing, each with no knowledge of the others’ work beyond which body part they were representing, with complete artistic freedom.
When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
A bank teller discovers he is actually a background player in an open-world video game, and decides to become the hero of his own story. Now, in a world where there are no limits, he is determined to be the guy who saves his world his way before it's too late.
Video game bad guy Ralph and fellow misfit Vanellope von Schweetz must risk it all by traveling to the World Wide Web in search of a replacement part to save Vanellope's video game, Sugar Rush. In way over their heads, Ralph and Vanellope rely on the citizens of the internet — the netizens — to help navigate their way, including an entrepreneur named Yesss, who is the head algorithm and the heart and soul of trend-making site BuzzzTube.
When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.
Kyle's a hopeless geek and Rosemary's a shy goth, but when playing the online fantasy MMORPG 'Questworld', their true personalities shine through. When their characters meet online, its love at first pixel - but will they have the courage to connect in the real world?
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.