Martin Lawrence plays Jamal, an employee in Medieval World amusement park. After nearly drowning in the moat, he awakens to find himself in 14th century England.
Arthur fulfills his fate by bringing together the Knights of the Round Table at Camelot and unifying the country. However, this flawed monarch faces greater tests ahead in pursuit of love, the Holy Grail, and his nation's survival.
When the evil Skeletor finds a mysterious power called the Cosmic Key, he becomes nearly invincible, seizing Castle Grayskull and the surrounding city. The Sorceress is now Skeletor's prisoner and he begins to drain her life-force as he waits for the moon of Eternia to align with the Great Eye of the Universe which will bestow god-like power upon him. However, courageous warrior He-Man locates the locksmith inventor Gwildor, who created the Key and has another version of it. During a battle, one of the Keys is transported to Earth, where it is found by teenagers Julie and Kevin. Now, both He-Man and Skeletor's forces arrive on Earth searching for the potent weapon.
In the year 2200 an interstellar war is held where the weapons most frequently used are the psychic capacities. The hero, Zero, son of an earthling and an extraterrestrial, the prince and last survivor of a clan of magicians. He will fight against the army of the Manjidara empire, whose forces are such as its head ambition to control the whole universe.
A fearless knight has embarked on a painful and exhausting journey to regain what he has lost.
Princess Farah refuses to marry Sinbad until Prince Kassim, her brother, is able to give his consent. However, the Prince's wicked stepmother, Queen Zenobia, has changed Kassim into a baboon in order to have her own son crowned as caliph. Sinbad, his crew, the Princess and the transformed Prince travel to a distant land, fighting every obstacle Zenobia places in their path, to seek the advice of a legendary wise man who can possibly tell how to end the spell.
Immortals Connor and Duncan Macleod join forces against a man from Connor's distant past in the highlands of Scotland, Kell, an immensely powerful immortal who leads an army of equally powerful and deadly immortal swordsmen and assassins. No immortal alive has been able to defeat Kell yet, and neither Connor nor Duncan are skilled enough themselves to take him on and live. The two of them eventually come to one inevitable conclusion; one of them must die so that the combined power of both the Highlanders can bring down Kell for good. There can be only one... the question is, who will it be?
Alice, now 19 years old, returns to the whimsical world she first entered as a child and embarks on a journey to discover her true destiny.
The Empire of Izmer is a divided land: elite magicians called “mages” rule while lowly commoners are powerless. When Empress Savina vows to bring equality and prosperity to her land, the evil mage Profion plots to depose her.
A group of archaeological students become trapped in the past when they go there to retrieve their professor. The group must survive in 14th century France long enough to be rescued.
Conan is commissioned by the evil queen Taramis to safely escort a teen princess and her powerful bodyguard to a far away castle to retrieve the magic Horn of Dagoth. Unknown to Conan, the queen plans to sacrifice the princess when she returns and inherit her kingdom after the bodyguard kills Conan. The queen's plans fail to take into consideration Conan's strength and cunning and the abilities of his sidekicks: the eccentric wizard Akiro, the warrior woman Zula, and the inept Malak. Together the hero and his allies must defeat both mortal and supernatural foes in this voyage to sword-and-sorcery land.
The tyrant Gedren seeks the total power in a world of barbarism. She raids the city Hablac and kills the keeper of a talisman that gives her great power. Red Sonja, sister of the keeper, sets out with her magic sword to overthrow Gedren.
William Thatcher, a knight's peasant apprentice, gets a chance at glory when the knight dies suddenly mid-tournament. Posing as a knight himself, William won't stop until he's crowned tournament champion—assuming matters of the heart don't get in the way.
A man named Farmer sets out to rescue his kidnapped wife and avenge the death of his son – two acts committed by the Krugs, a race of animal-warriors who are controlled by the evil Gallian.
In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.
The evil Queen Bavmorda hunts the newborn princess Elora Danan, a child prophesied to bring about her downfall. When the royal infant is found by Willow, a timid farmer and aspiring sorcerer, he's entrusted with delivering her from evil.
A sorcerer and his apprentice are on a mission to kill an evil dragon to save the King’s daughter from being sacrificed according to a pact that the King himself made with the dragon to protect his kingdom.
A prince and a fellowship of companions set out to rescue his bride from a fortress of alien invaders who have arrived on their home planet.
The boy who wasn't supposed to grow up—Peter Pan—does just that, becoming a soulless corporate lawyer whose workaholism could cost him his wife and kids. During his trip to see Granny Wendy in London, the vengeful Capt. Hook kidnaps Peter's kids and forces Peter to return to Neverland.
During a writing slump, playwright J.M. Barrie meets a widow and her four children, all young boys—who soon become an important part of Barrie’s life and the inspiration that lead him to create his masterpiece. Peter Pan.