Jesse Aarons trained all summer to become the fastest runner in school. So he's very upset when newcomer Leslie Burke outruns him and everyone else. Despite this and other differences including that she's rich, he's poor, she's a city girl, and he's a country boy the two become fast friends. Together they create Terabithia, a land of monsters, trolls, ogres, and giants where they rule as king and queen.
When The Billy Goats Gruff go on a chaotic adventure to Splash World instead of the dull meadow, the irate troll under the bridge has other ideas and sets out to capture the brothers at any cost.
Chaos reigns at the natural history museum when night watchman Larry Daley accidentally stirs up an ancient curse, awakening Attila the Hun, an army of gladiators, a Tyrannosaurus rex and other exhibits.
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The Egyptian Queen Cleopatra bets against the Roman Emperor, Julius Caesar, that her people are still great, even if the times of the Pharaohs has long passed. She vows (against all logic) to build a new palace for Caesar within three months. Since all her architects are either busy otherwise or too conservative in style, this ambivalent honor falls to Edifis. He is to build the palace and be covered in gold or, if not, his fate is to be eaten by crocodiles. Edifis calls upon an old friend to help him out: The fabulous Druid Getafix from Gaul, who brews a fantastic potion that gives supernatural strength. In order to help and protect the old Druid, Asterix and Obelix accompany him on his journey to Egypt. When Julius Caesar gets wind of the project succeeding, he has the building site attacked by his troops in order to win the bet and not lose face. But just like the local pirates, he hasn't counted on Asterix and Obelix.
Ronia lives happily in her father's castle until she comes across a new playmate, Birk, in the nearby dark forest. The two explore the wilderness, braving dangerous Witchbirds and Rump-Gnomes. But when their families find out Birk and Ronia have been playing together, they forbid them to see each other again. Indeed, their fathers are competing robber chieftains and bitter enemies. Now the two spunky children must try to tear down the barriers that have kept their families apart for so long.
When eccentric candy man Willy Wonka promises a lifetime supply of sweets and a tour of his chocolate factory to five lucky kids, penniless Charlie Bucket seeks the golden ticket that will make him a winner.
Siblings Lucy, Edmund, Susan and Peter step through a magical wardrobe and find the land of Narnia. There, they discover a charming, once peaceful kingdom that has been plunged into eternal winter by the evil White Witch, Jadis. Aided by the wise and magnificent lion, Aslan, the children lead Narnia into a spectacular, climactic battle to be free of the Witch's glacial powers forever.
On holiday with their mother in the Lake District in 1929 four children are allowed to sail over to the nearby island in their boat Swallow and set up camp for a few days. They soon realise this has been the territory of two other girls who sail the Amazon, and the scene is set for serious rivalry.
The Very Hungry Caterpillar and Other Stories is a compilation of five of Eric Carle’s most popular stories. In The Very Hungry Caterpillar, a tiny caterpillar eats and eats... and eats his way through the week; Papa, Please Get The Moon For Me shows a young girl asking her father for the moon, but he discovers that the moon is very, very big. The Very Quiet Cricket is about a cricket who finally finds his voice and The Mixed-Up Chameleon learns an important lesson about being himself. Finally, I See A Song invites audiences on a magical musical journey. But can you really see a song?
Carpenter Andersen and Santa Claus are back and this time they have to help little Elise save christmas before it's too late.
The Gnomes - Amazing Journeys
Exotic, yet lyrically aimed fairy tale about a young gypsy Pista in search of a beautiful, gentle and faithful bride. An old man told him where to find a girl with those qualities, so Pista sets out on a journey to find the girl of his dreams without knowing that she is special: an hour a day human and rest of the day a chicken...
An unusual explorer named Gum and his kindly niece adopt three orphans -- Pauline, Petrova and Posy -- and raise them as sisters in 1930s London. But the girls must fend for themselves when Gum doesn't return from one of his adventures. Together, they nurture their passions for acting, aviation and ballet in this charming TV adaptation of Noel Streatfield's novel.
During the WWII a group of children are trying to save Stradivarius violin from Nazis.
Inventor Flint Lockwood creates a machine that makes clouds rain food, enabling the down-and-out citizens of Chewandswallow to feed themselves. But when the falling food reaches gargantuan proportions, Flint must scramble to avert disaster. Can he regain control of the machine and put an end to the wild weather before the town is destroyed?
George and The Man In The Yellow Hat are having a merry time counting down to Christmas. But neither can decide what to give each other. Will they find the answers before Christmas morning?
Two days before Christmas. Zuzanka and Tomás, friends from a kindergarten wander off during a walk. They admire toys and decoration in shop-windows. Zuzanka shall receive a sledge as a Christmas present and Tomás even a desired little brother. At a shooting gallery Tomás aims at a target on the trunk of a blue elephant which can call in Christmas. The impatient Zuzanka pushes to her friend and he shoots directly to the elephant's red eye. Things which the owner of the shooting gallery warned about happened: the sun popped on the sky, the snow melted and all Christmas shopping has stopped. Both pushful children decide to get a new eye for the elephant so that everything can be set right.
During the first day of his new school year, a fifth grade boy squares off against a bully and winds up accepting a dare that could change the balance of power within the class.
On the eve of the annual Valleby Games, the competitors are injured one by one. The clues lead Jerry and Maya to a dark secret and an old myth about the games' mascot that is said to haunt the hall. Will Jerry and Maya find the solution before anyone else gets hurt and will their friendship survive the trials?