S1NGULAR is a retro-psycho thriller about our sometimes narcissistic / sometimes solipsistic relationship to technology, ourselves and how we can evolve with it or succumb to its overreaching power.
Swell is a smartphone app that changes your mood through sound. When a young couple tries to control each other’s settings, they find their relationship threatened by an unintended cacophony of emotions.
Frankenstein, a young medical student, trying to create the perfect human being, instead creates a misshapen monster. Made ill by what he has done, Frankenstein is comforted by his fiancée; but on his wedding night he is visited by the monster.
Using every known means of transportation, several savants from the Geographic Society undertake a journey through the Alps to the Sun which finishes under the sea.
Thirteen-year-old Mila Malinov wakes up alone in the back of a cab. Arriving at the densely packed apartment block of zone 21, she makes her way to her room as the watchful eye of the global government hovers above in the form of monitor drones. Across the courtyard, another set of eyes watches her, a protective Mother. Her room is small, cubed, and very simplistic. In her ear, a voice keeps her company. Her father, Darko Malinov checks in. He speaks to her through an earpiece making sure she’s okay. The next day, Mila visits the local bartering station that’s at the end of the long alley that hugs her apartment block. Currency in this world has resorted back to bartering, swapping items for other items. Mila finds a group of interested buyers and swaps a capacitor for some food, all while her father guides her. That night, she shares a meal with her father via voice, wishing that he was there instead. As Mila sleeps, a figure sneaks up to her door making Mila nervous.
After a mysterious electro-magnetic pulse renders the world's technology useless, a young girl finds herself isolated and alone with only her father's strict set of rules to keep her alive.
Just after recovering from losing his entire unit in battle, Sgt. Rock leads a special army of commandos against a Nazi secret research base.
On a rugged asteroid mining colony, few of the toiling workers are aware that their town drunk was ever anything but an interplanetary derelict. But when the miners open a fissure into the home of a horde of deadly alien insects, his true identity is exposed. He is space adventurer Adam Strange, whose heroic backstory is played out in flashbacks as he struggles to save the very people who have scorned him for so long.
Decades after an eco-disaster engulfs the biblical city of Bethlehem, two scientists from different generations discuss memory, exile and nostalgia in this symbolic speculative fiction.
It is the year 2027 and the world has suffered an unspecified socio-economic catastrophe. The aftermath is so severe that even major cities are reduced to apocalyptic wastelands where food water and shelter are scarce. A scavenger named Gilles along with his teenage son try to find their way amongst the desolate remnants of Paris. All the while they must avoid capture outside the strict, daily curfew enforced by the masked agents of a shadow government and their ferocious dogs.
Sixteen-year-old Logan is an adolescent uncomfortable in his own skin. Only his science fiction dreams of a better life on Mars draw him away from his ordinary life, which is as equally difficult at home or at school, where he's only seen as an aggressive loser. One evening, he receives a visit from a mysterious man who insists that he has come from the future and that he is also Logan, but forty years older. He then asks the younger Logan to carry out a mission as unexpected as it is important: to save humanity.
Professor Barbenfouillis and five of his colleagues from the Academy of Astronomy travel to the Moon aboard a rocket propelled by a giant cannon. Once on the lunar surface, the bold explorers face the many perils hidden in the caves of the mysterious planet.
A solid middle American couple meet a stranger who will have a big role in history as we know it.
A man confronts his past during an experiment that attempts to find a solution to the problems of a post-apocalyptic world caused by a world war.
A psychiatry student gets on a tram that delivers him twenty-five years into the future, where an unexpected encounter awaits him.
This work, "URVAN", is a mysterious and somewhat nostalgic cyberpunk action that mixes "unusual" and "everyday" with the motif of Obon, which welcomes and sends out spirits in Sasebo City, Nagasaki Prefecture.
In a corporate world void of human interaction, Ennis has lost her ability to relate to others. When the company fires her and forces her into a crowded tenement building, Ennis must overcome her fear of human connection to begin again.
After tragedy strikes, a meek Ruby Oliver enters a broken VR game for a last chance to see the dead. Little does she know that this game treats all girls as a virus as she fights to save herself.
An isolated woman tries a newly developed therapy to overcome her fear of being touched.
Scrat comes across a time machine and is transported to various times all in pursuit of his beloved acorn.