In a post-apocalyptic world where the Russians have taken over a nuked USA and Elvis is king of Lost Vegas, Buddy is a '50s rocker and wandering warrior rolled into one, too-cool package. Armed with his six-string in one hand and his sword in the other, Buddy is on his way to Vegas to succeed Elvis as King. Along the way, he saves an orphan who decides to tag along.
Follow the infamous ninja bandit named Ishikawa Goemon (Yosuke Eguchi) in an epic story. One night while looting treasure from Nanban (Southern Barbarians), Goemon finds a mysterious box hidden inside a secret grave. A forgotten relic from the past containing untold powers.
Bored Hatamoto film #16.
A warrior-in-training and his bumbling friends go in pursuit of a stolen sword.
A yakuza boss hires Goemon Ishikawa, a modern day samurai, to protect him aboard his cruise ship casino. Everything goes sideways when the famous thief, Lupin the Third, tries to rob the vessel. Lupin's being hunted by a powerful and mysterious man: the so called “Ghost of Bermuda.” With Goemon's employer dead in the ensuing chaos, his honor is at stake, and the only way to preserve it is with blood. But this opponent is like no other, and to make things right, Goemon may need to sharpen not only his sword, but himself as well!
A naively honorable samurai comes to the bitter realization that his devotion to moral samurai principles makes him an oddity among his peers, and a very vulnerable oddity in consequence. He takes the blame for the misdeeds of others, with the understanding that he will be exiled for one year and restored to the clan's good graces after the political situation dies down. As betrayal begins to heap upon betrayal, he realizes he'll have to live out his life as a ronin, if not hunted down and killed.
Nathan Algren is an American hired to instruct the Japanese army in the ways of modern warfare, which finds him learning to respect the samurai and the honorable principles that rule them. Pressed to destroy the samurai's way of life in the name of modernization and open trade, Algren decides to become an ultimate warrior himself and to fight for their right to exist.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
Akira Kurosawa's lauded feudal epic presents the tale of a petty thief who is recruited to impersonate Shingen, an aging warlord, in order to avoid attacks by competing clans. When Shingen dies, his generals reluctantly agree to have the impostor take over as the powerful ruler. He soon begins to appreciate life as Shingen, but his commitment to the role is tested when he must lead his troops into battle against the forces of a rival warlord.
The rise of the famed gambler.
After more than 200 years of Isolation, Japan is ready for a modern samurai who isn't afraid to use guns and embrace the outside world.
His bloodline damned by a witch, Waldemar Daninsky heads to Japan to seek a cure for his werewolf curse.
Saotome, a sword master and guard of the Shogunate, pursues the mystery of a deadly aerial weapon that is responsible for the multiple deaths in town.
Betrayed by those desperate to bury the secrets of Edo Castle’s reconstruction, Jingoro loses everything. His father figure, fiancée, and even his right arm. On the brink of despair, the legendary craftsman transforms his grief into an unyielding drive for vengeance. Armed with his extraordinary carpentry skills and a series of lethal mechanical prosthetic arms, Jingoro carves his own path to justice. With his loyal companion, the Sleeping Cat, he faces his enemies in a gripping tale of revenge and self-discovery.
During the reign of Shogun Hidetada, both Hirate Musashi and Okamoto Musashi strive to become the finest swordsman in the land by defeating the Yagyu clan's top instructors and then taking on Sasaki Kojiro!
Around the Genroku era, there was a man named Saotome Shusui-no-Suke, nephew to the senior councilor Matsudaira Sakon Shogen. He was commonly known as the Bored Samurai of the Hatamoto rank. Just as he was engulfed in boredom, Tokugawa Jo-Kaibo, claiming to be the Shogun's illegitimate child, made a grand entrance into Edo. At the behest of Sakon Shogen, Shusui-no-Suke was tasked to investigate Jo-Kaibo's background and had his young page Kyoya disguise as a woman to infiltrate Jo-Kaibo's gun mansion.
In a poor district of Edo lives a young samurai named Soza. He has been sent by his clan to avenge the death of his father. He isn't an accomplished swordsman however, and he prefers sharing the life of the residents, teaching the kids how to write etc. When he finally finds the man he is looking for, he will have to decide whether he follows the way of the samurai or chooses peace and reconciliation.
In the Edo period, a nameless ronin accepts an assignment to go to a mountain pass and wait. Near the pass he stops at an inn where a collection of characters gather, including a gang set on stealing shogunate gold that's soon to come over the pass. When the Ronin's assignment becomes clear, to help the gang, he's ordered to kill the inn's residents, including a woman he's rescued from an abusive husband. He's reluctant to murder innocent people; then he learns that the gold shipment is a trap and he's part of a double cross. How he sorts through these divided loyalties tests of his samurai honor, and perhaps of his love for a woman.
Ichibei is assigned by Shogun Tokugawa to prevent the sale of a Dutch ships-load of rifles to the hostile Shogun Satsuma. On his mission he meets a cowardly Ronin who becomes his assistant, as well as a female spy and a female warrior...
Explores the ambiguity of sensations, the boundaries between pleasure and pain, a filmmaker's piece about death as the final fetish and the ritual suicide Seppuku.