Two technicians battle a vengeful spirit that has infected their stolen military software.
For opposite reasons, an undercover federal agent and a small time hood join forces to take on a union of drug lords and dirty cops.
Newspaper reporter Michael Ward plunges into a nightmare of guilt, fearing that his "evidence" has sentenced the wrong man to death.
The U.S. has handed over control of its nuclear defense system to the Colossus supercomputer designed by scientist Dr. Charles Forbin. It soon becomes clear, that the now-sentient Colossus is far more intelligent than its creator realized—with the fate of the world hanging in the balance.
Along with his new friends, a teenager who was arrested by the US Secret Service and banned from using a computer for writing a computer virus discovers a plot by a nefarious hacker, but they must use their computer skills to find the evidence while being pursued by the Secret Service and the evil computer genius behind the virus.
F/X man Rollie Tyler is now a toymaker. Mike, the ex-husband of his girlfriend Kim, is a cop. He asks Rollie to help catch a killer. The operation goes well until some unknown man kills both the killer and Mike. Mike's boss, Silak says it was the killer who killed Mike but Rollie knows it wasn't. Obviously, Silak is involved with Mike's death, so he calls on Leo McCarthy, the cop from the last movie, who is now a P.I., for help and they discover it's not just Silak they have to worry about.
If you were a brilliant young scientist diagnosed with only months to live, what choices would you make? To have faith that you were taken early for a reason and go quietly, or to use cryogenics to hope you could be cured someday in the future, or to download your consciousness into computer memory where you could still continue to interact with the ones you love?
Computer hacker Will Farmer engages a government super-computer named Ripley in an online terrorist-attack simulation game. Little does Farmer know that Ripley has been designed to appeal to potential terrorists, and certain software glitches have in turn made him become paranoid.
Seven years after the last attack by the "soulless ghosts" who haunted the human race twice before, the world is left void of all deadly electronics that almost destroyed it... or so we thought. Living a primitive existence on the outskirts of the city, human survivors are surviving without any trace of technology. That is until 16 year old Justine enters the city and, letting her curiosity get the best of her, opens a working laptop and unknowingly unleashes the most terrifying attack the survivors have ever faced. In a world already torn and without hope, can humanity make it through the toughest struggle of all time?
The Resistance builds in numbers as humans are freed from the Matrix and brought to the city of Zion. Neo discovers his superpowers, including the ability to see the code inside the Matrix. With machine sentinels digging to Zion in 72 hours, Neo, Morpheus and Trinity must find the Keymaker to ultimately reach the Source.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
When Ethan Hunt, the leader of a crack espionage team whose perilous operation has gone awry with no explanation, discovers that a mole has penetrated the CIA, he's surprised to learn that he's the prime suspect. To clear his name, Hunt now must ferret out the real double agent and, in the process, even the score.
With computer genius Luther Stickell at his side and a beautiful thief on his mind, agent Ethan Hunt races across Australia and Spain to stop a former IMF agent from unleashing a genetically engineered biological weapon called Chimera. This mission, should Hunt choose to accept it, plunges him into the center of an international crisis of terrifying magnitude.
Mind-control technology has taken society by a storm, a multiplayer on-line game called "Slayers" allows players to control human prisoners in mass-scale. Simon controls Kable, the online champion of the game. Kable's ultimate challenge becomes regaining his identity and independence by defeating the game's mastermind.
Now a shattered mind lurking in cyberspace, Jobe plots a return by hijacking a global VR network and rebuilding himself as something far beyond human. As reality starts to glitch, a small group races to stop a digital god who no longer needs a body.
Terry works for a bank, and uses computers to communicate with clients all over the world. One day, she gets a strange coded message from an unknown source. After decoding the message, Terry becomes embroiled in an espionage ring. People are killed, and Terry is chased. Throughout, she remains in contact with this mysterious person, who needs Terry's help save his life.
Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
Seven candidates to a high executive position on a multinational company show up for a selection test in a skyscraper at the financial district. Among them, the most disparate personalities: the winner, the aggressive, the insecure, the critic, the indecisive…
Raghavan, a simple and lonely man, comes out of jail. His life changes after he meets Anjali, a journalist who wants to prove herself professionally.
A disgruntled former employee hijacks the Seabourn Legend cruise liner. Set on a fixed course, without any means of communication and at the mercy of the hijacker, it's up to the one cop on vacation, and his soon to be fiancé (hopefully) Annie, to regain control of it before it kills the passengers and causes an environmental disaster. Insurmountable and daunting tasks await them on their perilous journey throughout the ship trying to fend off the hijacker and save the passengers.