Recently married, Quentin and Tracy Collins have just moved into Collinwood, a New England estate that has long been in the Collins family and which Quentin has just inherited. They soon find themselves plagued by spirits of past residents.
A young girl tries to keep her "gama-gutchi" alive while her father is in a coma, at risk of becoming a vegetable. Unaware of the implications, she creates inner images that come to life in the animation, in a touching film about the magical thinking of children.
Lizuca is only six years old, not much older than her pet dachshund Patrocle, when her mother dies and she is left to live with her grandparents on their farm. Before long, Lizuca's father comes to take her away to live with him and his new bride, a vile woman who considers children the bane of all existence. Lizuca and the dachshund escape the wicked stepmother and spend the night in a hollow tree, a tree that changes into an enchanted land where Lizuca (like Alice through the Looking Glass) discovers a world of characters in the form of bees, frogs, the four seasons, Snow White, her dwarves, and other fairy tale creatures. This magic place is threatened by the evil stepmother's plan to sell the grove that protects the secret land to developers -- a decision that puts the woman on trial before this perfidy can be realized.
During a harsh Montréal winter, an elementary-school class is left reeling after its teacher commits suicide. Bachir Lazhar, a charismatic Algerian immigrant, steps in as the substitute teacher for the classroom of traumatized children. All the while, he must keep his personal life tucked away: the fact that he is seeking political refuge in Québec – and that he, like the children, has suffered an appalling loss.
On Christmas Eve, a nameless little girl reads 'The Monster's Christmas' storybook to her teddy bear, as something sneaks around in the trees outside her window. She hears a noise in the other room, and thinking that it's Father Christmas, she goes to investigate. She finds one of the monsters, who has come seeking help to defeat an evil witch that has stolen all the monsters' voices.
Flavia's been told that her Aunt Susan's fiancé, Steve, has been on a trip around the world, but in truth he's finished his prison term. Steve wonders how he can make some money and is approached by his old associates. When Flavia discovers the truth about Steve, she loses all faith in her family and in God, and it will take a miracle to restore Flavia's belief and keep Steve out of trouble.
13 year old kind-hearted Sonja arrives at a tiny village together with a company of bandits. But there is a curse on the village. A long time ago, the King’s only daughter Goldhair disappeared while searching for the Christmas Star. The Queen died of a broken heart, leaving the shattered King all on his own. From that day on, the King cursed the Christmas Star, thereby causing darkness and grief to descend upon the land. However, an old sage has revealed that Goldhair is still alive, and will return only if the King finds the way back to the Christmas Star. Ever since, the King has been searching for the Christmas Star every Christmas, but all in vain.
Crystal, a rich party girl, finds a little girl's letter to Santa asking for a new mother, and she vows to win over the father and daughter before the holidays.
Fireman Tom Hatcher is at the end of his rope. He saves lives but couldn't save his wife from cancer. Now his daughter faces the same battle. From an unlikely friend, Tom is challenged to face grief and embrace faith in his darkest hours.
An orphan is uncertain whether she wants to remain with her adoptive family or return to the orphanage.
Amar, Akbar and Anthony are close friends living in Kochi. They enjoy a carefree life. Their perceptions and beliefs get shattered with an unexpected event and the resulting story forms the plot of the movie.
Rose Marie, aged five or six, sings three numbers, "Heigh Ho, Everybody, Heigh Ho", "Who Wouldn't Be Jealous of You", and "Don't Be Like That". She's animated throughout, acting as well as singing.
Set in a tenement, a lonely confirmed bachelor occupies a room across the hall from a dour spinster. Children run amok in the hallways playing pranks on the two. A little girl from the floor above, now alone in the world, brings the pair together and brightens their lives.
Third-grader Molly Conway finds out that her parents are getting divorced. She tries everything she can to get them back together, but most of her attempts backfire. Eventually, she accepts her new situation with the help of her friends.
Sophie is far from being the model little girl one would like her to be, unlike her friends Camille and Madeleine. She always insists on having her own way, often getting into trouble, to the despair of one and all. But her mother is unbending and otherwise inclined. She will not let her get away with anything, and poor Sophie will often have to live with the consequences of her bad behaviour and learn her lesson.
Sarada, a little girl, becomes an orphan as her mother passes away owing to an illness. Her stepmother treats her very badly and she does not know what to do.
A quiet, neglected girl is sent away from her dysfunctional family to live with relatives for the summer. She blossoms in their care, but in this house where there are meant to be no secrets, she discovers one.
A young girl grows up in the company of her imaginary friend, a silent and friendly monster. As she matures and experiences all the joy and tragedy that life has to offer, she is forced to confront the truth about her companion.
Wreck-It Ralph is the 9-foot-tall, 643-pound villain of an arcade video game named Fix-It Felix Jr., in which the game's titular hero fixes buildings that Ralph destroys. Wanting to prove he can be a good guy and not just a villain, Ralph escapes his game and lands in Hero's Duty, a first-person shooter where he helps the game's hero battle against alien invaders. He later enters Sugar Rush, a kart racing game set on tracks made of candies, cookies and other sweets. There, Ralph meets Vanellope von Schweetz who has learned that her game is faced with a dire threat that could affect the entire arcade, and one that Ralph may have inadvertently started.
Elizabeth Alison Gray is just your average suburban 11-year old waiting for adolescence to arrive when she finds out her whole life has been a lie. With only her imagination to guide her, she runs away to find the truth.