Wounded Civil War soldier John Dunbar tries to commit suicide—and becomes a hero instead. As a reward, he's assigned to his dream post, a remote junction on the Western frontier, and soon makes unlikely friends with the local Sioux tribe.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Harry Potter's life is in danger once more as dangerous wizard Sirius Black has escaped from Azkaban Prison and is heading to Hogwarts.
Along the Mexico border, two friends search for a ghost ship rumored to be buried in the desert sand. In the same area, drug lords employ children; the duo must decide between going after the ship or saving a young girl held captive.
Neo-Venezia has reached a long winter. Ai, Azusa and Anya, who were practicing jointly in the cold weather, visit the Undine Museum, led by Akira who seems not her usual self. At the museum, the trio meet its director, Asuka who is Akira's senior known as Himeya's legendary undine. The two of them are the successors to a gondola that has been carefully passed down since the founding of Himeya Company. However, Akira reveals that Aika, who is expected to inherit the gondola, has no intention of doing so. Azusa, who is not convinced, tries to find out why.
Elastigirl springs into action to save the day, while Mr. Incredible faces his greatest challenge yet – taking care of the problems of his three children.
In a time of superstition and magic, when wolves are seen as demonic and nature an evil to be tamed, a young apprentice hunter comes to Ireland with her father to wipe out the last pack. But when she saves a wild native girl, their friendship leads her to discover the world of the Wolfwalkers and transform her into the very thing her father is tasked to destroy.
Expelled from the machine-week for incompetence, Sunday meets a mysterious alter ego that takes him on a contemplative stroll. At the end of a dreamlike inner journey, Sunday returns to the machine to reinvent it.
Two friends named Gerry become lost in the desert after taking a wrong turn. Their attempts to find their way home only lead them into further trouble.
In the year 2200 an interstellar war is held where the weapons most frequently used are the psychic capacities. The hero, Zero, son of an earthling and an extraterrestrial, the prince and last survivor of a clan of magicians. He will fight against the army of the Manjidara empire, whose forces are such as its head ambition to control the whole universe.
Dr. Atsuko Chiba is a research psychologist who uses a device called the DC Mini to enter her patients' dreams, wherein she adopts the alter-ego "Paprika". When the device is stolen, she must stop rogue elements from merging the dream and waking worlds.
Life drums the playfulness out of a boy as he grows up.
Animated actors and vases tell stories from Greek mythology. Part of a 100-film international project on the theme of world culture. (Robert Donn)
Most of ocean is yet to be discovered, there are things down there that no human has seen. One day, the sea brings something to the surface which is far from normal. Two friends go to the beach to shoot an action film, but what they get on camera is far from what they anticipated.
Student biologists of the future, Alice and Paul visit the island of Yap looking for treasure in this beautiful stop-motion animated adventure.
Two stoners wake up after a night of partying and cannot remember where they parked their car.
With the help of an irreverent young sidekick, a bank robber gets his old gang back together to organise a daring new heist.
Andy heads off to Cowboy Camp, leaving his toys to their own devices. Things shift into high gear when an obsessive toy collector named Al McWhiggen, owner of Al's Toy Barn kidnaps Woody. Andy's toys mount a daring rescue mission, Buzz Lightyear meets his match and Woody has to decide where he and his heart truly belong.
The Night had her birthday, and gave a party to which she invited Dima, a little boy so afraid of the dark that he could never sleep when the light was out.
Tony, a thirteen-year-old boy on vacation in rural Germany, is fascinated by the idea of vampires. Meanwhile Rudolph, a vampire of "similar" age (313!), encounters trouble when his clan is threatened by a dangerously obsessed hunter. Fate brings these two boys together, as Tony & Rudolph set off an action-packed battle to stop the villain, save Rudolph's family and learn the power of friendship.