In a future where people are turned into slaves via subliminal messaging, a normal man has to destroy his senses to regain his freedom.
A man who grew up in a primitive society educating himself by reading Shakespeare is allowed to join the futuristic society where his parents are from. However, he cannot adapt to their repressive ways.
In the near future, after an unspecified holocaust, survivors are herded into prison camps. There, they are hunted for sport by the leaders of the camp. Paul, one of the newest prisoners, is determined not to go down as quietly as the others.
Trapped in the bleak underworld of Zone 2, a mother and her disabled son fight for survival.
In a future in which most water has disappeared from the Earth, we find a group of children, mostly teenagers, who are living at an orphanage, run by the despotic rulers of the new Earth. The group in question plays a hockey based game on roller skates and is quite good. It has given them a unity that transcends the attempts to bring them to heel by the government. Finding an orb of special power, they find it has unusual effects on them. They escape from the orphanage (on skates) and try to cross the wasteland looking for a place they can live free as the storm-troopers search for them and the orb.
Thomas and his fellow Gladers face their greatest challenge yet: searching for clues about the mysterious and powerful organization known as WCKD. Their journey takes them to the Scorch, a desolate landscape filled with unimaginable obstacles. Teaming up with resistance fighters, the Gladers take on WCKD’s vastly superior forces and uncover its shocking plans for them all.
In the hilltops of Burundi, a group of escaped coltan miners form an anti-colonialist computer hacker collective. From their camp in an otherworldly e-waste dump, they attempt a takeover of the authoritarian regime exploiting the region's natural resources – and its people. When an intersex runaway and an escaped coltan miner find each other through cosmic forces, their connection sparks glitches within the greater divine circuitry.
In the nuclear ravaged wasteland of Earth 2087 water is as precious as life itself. The isolated Lost Wells outpost survived the holocaust and the inhabitants guard the source of their existence. Now an evil cult of renegades want control of their valuable water supply. And the villagers are no match for such brute military force. Only one man can help the stricken community - a mercenary living in a distance cannibal city. But even he, and his strange henchmen, may not be able to survive in the world gone wild.
In the near future, oil reserves are nearly depleted and Europe is connected by series of underground tunnels. While navigating these tunnels, Roger hears voices, one in particular. Seeking a way to rid himself of the voice only leads Roger deeper into a bizarre conspiracy of control - mind and body.
In a corporate-controlled future, an ultra-violent sport known as Rollerball represents the world, and one of its powerful athletes is out to defy those who want him out of the game.
After being rescued from the ruins of Virtual Space Industries, Jobe is rebuilt and reconnected to virtual reality by corporate mogul Jonathan Walker. Years later, teenage hacker Peter Parkette helps Jobe locate Benjamin Trace, the original creator of virtual reality, only to uncover Jobe’s plan to launch a new world order using Walker’s tech. Now, Peter, Trace, Cori, and a band of runaways must stop Jobe and Walker before they enslave humanity through cyberspace.
In this fast action-packed thriller, Jonathan, Marcus, and Aurora compete in a dangerous, fierce sport called Rollerball. Although, Johnathan and Marcus try to quit, cruel and vindictive promoter Alexi Petrovich encourages them to still participate.
An unsuspecting, disenchanted man finds himself working as a spy in the dangerous, high-stakes world of corporate espionage. Quickly getting way over-his-head, he teams up with a mysterious femme fatale.
A simple man is turned into a genius through the application of computer science.
In a sophisticated near perfect society, citizens live with paper bags on heads to dissolve differences. Tensions rise when the whispers of a mythical land without the bags start to float and a fresh council member sparks an accidental revolution.
Into the 9.6-quaked Los Angeles of 2013 comes Snake Plissken. His job: wade through L.A.'s ruined landmarks to retrieve a doomsday device.
In the ravaged near-future, a savage motorcycle gang rules the road. Terrorizing innocent civilians while tearing up the streets, the ruthless gang laughs in the face of a police force hell-bent on stopping them.
In 2027, in a chaotic world in which humans can no longer procreate, a former activist agrees to help transport a miraculously pregnant woman to a sanctuary at sea, where her child's birth may help scientists save the future of humankind.
In 1996, brash L.A. detective John Spartan and maniac killer Simon Phoenix are both sentenced to decades in a cryogenic prison as punishment for a rescue mission gone wrong. When Phoenix escapes 36 years later to wreak havoc on the future, Spartan is awakened to capture his nemesis the old-fashioned way.
In the 23rd century, inhabitants of a domed city freely experience all of life's pleasures — but no one is allowed to live past 30. Citizens can try for a chance at being "renewed" in a civic ceremony on their 30th birthday. Escape is the only other option.